]> 4ch.mooo.com Git - 16.git/blobdiff - 16/cawat/16_in.c
modified: 16.LIB
[16.git] / 16 / cawat / 16_in.c
index 67e02e29f9ea347bbafcf455856742b9c5456015..f8d3178ede868330ba63811ecc827781c167afc2 100644 (file)
-/* Catacomb Armageddon Source Code\r
- * Copyright (C) 1993-2014 Flat Rock Software\r
- *\r
- * This program is free software; you can redistribute it and/or modify\r
- * it under the terms of the GNU General Public License as published by\r
- * the Free Software Foundation; either version 2 of the License, or\r
- * (at your option) any later version.\r
- *\r
- * This program is distributed in the hope that it will be useful,\r
- * but WITHOUT ANY WARRANTY; without even the implied warranty of\r
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\r
- * GNU General Public License for more details.\r
- *\r
- * You should have received a copy of the GNU General Public License along\r
- * with this program; if not, write to the Free Software Foundation, Inc.,\r
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.\r
- */\r
-\r
-//\r
-//     ID Engine\r
-//     ID_IN.c - Input Manager\r
-//     v1.0d1\r
-//     By Jason Blochowiak\r
-//\r
-\r
-//\r
-//     This module handles dealing with the various input devices\r
-//\r
-//     Depends on: Memory Mgr (for demo recording), Sound Mgr (for timing stuff),\r
-//                             User Mgr (for command line parms)\r
-//\r
-//     Globals:\r
-//             LastScan - The keyboard scan code of the last key pressed\r
-//             LastASCII - The ASCII value of the last key pressed\r
-//     DEBUG - there are more globals\r
-//\r
-\r
-//#include "ID_HEADS.H"
-#include "16_in.h"\r
-//#pragma      hdrstop\r
-\r
-#define        KeyInt  9       // The keyboard ISR number\r
-\r
-// Stuff for the joystick\r
-#define        JoyScaleMax             32768\r
-#define        JoyScaleShift   8\r
-#define        MaxJoyValue             5000\r
-\r
-//     Global variables\r
-               boolean JoystickCalibrated=false;               // MDM (GAMERS EDGE) - added\r
-               ControlType ControlTypeUsed;                            // MDM (GAMERS EDGE) - added\r
-\r
-               boolean         Keyboard[NumCodes],\r
-                                       JoysPresent[MaxJoys],\r
-                                       MousePresent;\r
-               boolean         Paused;\r
-               char            LastASCII;\r
-               ScanCode        LastScan;\r
-               KeyboardDef     KbdDefs[MaxKbds] = {{0x1d,0x38,0x47,0x48,0x49,0x4b,0x4d,0x4f,0x50,0x51}};\r
-               JoystickDef     JoyDefs[MaxJoys];\r
-               ControlType     Controls[MaxPlayers];\r
-\r
-//             Demo            DemoMode = demo_Off;\r
-//             byte /*_1seg*/  *DemoBuffer;\r
-//             word            DemoOffset,DemoSize;\r
-\r
-//     Internal variables\r
-static boolean         IN_Started;\r
-static boolean         CapsLock;\r
-static ScanCode        CurCode,LastCode;\r
-static byte        far ASCIINames[] =          // Unshifted ASCII for scan codes\r
-                                       {\r
-//      0   1   2   3   4   5   6   7   8   9   A   B   C   D   E   F\r
-       0  ,27 ,'1','2','3','4','5','6','7','8','9','0','-','=',8  ,9  ,        // 0\r
-       'q','w','e','r','t','y','u','i','o','p','[',']',13 ,0  ,'a','s',        // 1\r
-       'd','f','g','h','j','k','l',';',39 ,'`',0  ,92 ,'z','x','c','v',        // 2\r
-       'b','n','m',',','.','/',0  ,'*',0  ,' ',0  ,0  ,0  ,0  ,0  ,0  ,        // 3\r
-       0  ,0  ,0  ,0  ,0  ,0  ,0  ,'7','8','9','-','4','5','6','+','1',        // 4\r
-       '2','3','0',127,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,        // 5\r
-       0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,        // 6\r
-       0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0           // 7\r
-                                       },\r
-                                       far ShiftNames[] =              // Shifted ASCII for scan codes\r
-                                       {\r
-//      0   1   2   3   4   5   6   7   8   9   A   B   C   D   E   F\r
-       0  ,27 ,'!','@','#','$','%','^','&','*','(',')','_','+',8  ,9  ,        // 0\r
-       'Q','W','E','R','T','Y','U','I','O','P','{','}',13 ,0  ,'A','S',        // 1\r
-       'D','F','G','H','J','K','L',':',34 ,'~',0  ,'|','Z','X','C','V',        // 2\r
-       'B','N','M','<','>','?',0  ,'*',0  ,' ',0  ,0  ,0  ,0  ,0  ,0  ,        // 3\r
-       0  ,0  ,0  ,0  ,0  ,0  ,0  ,'7','8','9','-','4','5','6','+','1',        // 4\r
-       '2','3','0',127,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,        // 5\r
-       0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,        // 6\r
-       0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0           // 7\r
-                                       },\r
-                                       far SpecialNames[] =    // ASCII for 0xe0 prefixed codes\r
-                                       {\r
-//      0   1   2   3   4   5   6   7   8   9   A   B   C   D   E   F\r
-       0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,        // 0\r
-       0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,13 ,0  ,0  ,0  ,        // 1\r
-       0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,        // 2\r
-       0  ,0  ,0  ,0  ,0  ,'/',0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,        // 3\r
-       0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,        // 4\r
-       0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,        // 5\r
-       0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,        // 6\r
-       0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0           // 7\r
-                                       },\r
-\r
-#if 0\r
-                                       *ScanNames[] =          // Scan code names with single chars\r
-                                       {\r
-       "?","?","1","2","3","4","5","6","7","8","9","0","-","+","?","?",\r
-       "Q","W","E","R","T","Y","U","I","O","P","[","]","|","?","A","S",\r
-       "D","F","G","H","J","K","L",";","\"","?","?","?","Z","X","C","V",\r
-       "B","N","M",",",".","/","?","?","?","?","?","?","?","?","?","?",\r
-       "?","?","?","?","?","?","?","?","\xf","?","-","\x15","5","\x11","+","?",\r
-       "\x13","?","?","?","?","?","?","?","?","?","?","?","?","?","?","?",\r
-       "?","?","?","?","?","?","?","?","?","?","?","?","?","?","?","?",\r
-       "?","?","?","?","?","?","?","?","?","?","?","?","?","?","?","?"\r
-                                       },      // DEBUG - consolidate these\r
-#endif\r
-\r
-                                       far ExtScanCodes[] =    // Scan codes with >1 char names\r
-                                       {\r
-       1,0xe,0xf,0x1d,0x2a,0x39,0x3a,0x3b,0x3c,0x3d,0x3e,\r
-       0x3f,0x40,0x41,0x42,0x43,0x44,0x57,0x59,0x46,0x1c,0x36,\r
-       0x37,0x38,0x47,0x49,0x4f,0x51,0x52,0x53,0x45,0x48,\r
-       0x50,0x4b,0x4d,0x00\r
-                                       };\r
-#if 0\r
-                                       *ExtScanNames[] =       // Names corresponding to ExtScanCodes\r
-                                       {\r
-       "Esc","BkSp","Tab","Ctrl","LShft","Space","CapsLk","F1","F2","F3","F4",\r
-       "F5","F6","F7","F8","F9","F10","F11","F12","ScrlLk","Enter","RShft",\r
-       "PrtSc","Alt","Home","PgUp","End","PgDn","Ins","Del","NumLk","Up",\r
-       "Down","Left","Right",""\r
-                                       };\r
-#endif\r
-static Direction       DirTable[] =            // Quick lookup for total direction\r
-                                       {\r
-                                               dir_NorthWest,  dir_North,      dir_NorthEast,\r
-                                               dir_West,               dir_None,       dir_East,\r
-                                               dir_SouthWest,  dir_South,      dir_SouthEast\r
-                                       };\r
-\r
-static void                    (*INL_KeyHook)(void);\r
-static void interrupt  (*OldKeyVect)(void);\r
-\r
-static char                    *ParmStrings[] = {"nojoys","nomouse",nil};\r
-\r
-//     Internal routines\r
-\r
-///////////////////////////////////////////////////////////////////////////\r
-//\r
-//     INL_KeyService() - Handles a keyboard interrupt (key up/down)\r
-//\r
-///////////////////////////////////////////////////////////////////////////\r
-static void interrupt\r
-INL_KeyService(void)\r
-{\r
-static boolean special;\r
-               byte    k,c,\r
-                               temp;\r
-\r
-       k = inp(0x60);  // Get the scan code\r
-\r
-       // Tell the XT keyboard controller to clear the key\r
-       outp(0x61,(temp = inp(0x61)) | 0x80);\r
-       outp(0x61,temp);\r
-\r
-       if (k == 0xe0)          // Special key prefix\r
-               special = true;\r
-       else if (k == 0xe1)     // Handle Pause key\r
-               Paused = true;\r
-       else\r
-       {\r
-               if (k & 0x80)   // Break code\r
-               {\r
-                       k &= 0x7f;\r
-\r
-// DEBUG - handle special keys: ctl-alt-delete, print scrn\r
-\r
-                       Keyboard[k] = false;\r
-               }\r
-               else                    // Make code\r
-               {\r
-                       LastCode = CurCode;\r
-                       CurCode = LastScan = k;\r
-                       Keyboard[k] = true;\r
-\r
-                       if (special)\r
-                               c = SpecialNames[k];\r
-                       else\r
-                       {\r
-                               if (k == sc_CapsLock)\r
-                               {\r
-                                       CapsLock ^= true;\r
-                                       // DEBUG - make caps lock light work\r
-                               }\r
-\r
-                               if (Keyboard[sc_LShift] || Keyboard[sc_RShift]) // If shifted\r
-                               {\r
-                                       c = ShiftNames[k];\r
-                                       if ((c >= 'A') && (c <= 'Z') && CapsLock)\r
-                                               c += 'a' - 'A';\r
-                               }\r
-                               else\r
-                               {\r
-                                       c = ASCIINames[k];\r
-                                       if ((c >= 'a') && (c <= 'z') && CapsLock)\r
-                                               c -= 'a' - 'A';\r
-                               }\r
-                       }\r
-                       if (c)\r
-                               LastASCII = c;\r
-               }\r
-\r
-               special = false;\r
-       }\r
-\r
-       if (INL_KeyHook && !special)\r
-               INL_KeyHook();\r
-       outp(0x20,0x20);\r
-}\r
-\r
-///////////////////////////////////////////////////////////////////////////\r
-//\r
-//     INL_GetMouseDelta() - Gets the amount that the mouse has moved from the\r
-//             mouse driver\r
-//\r
-///////////////////////////////////////////////////////////////////////////\r
-static void\r
-INL_GetMouseDelta(int *x,int *y)\r
-{\r
-       Mouse(MDelta);\r
-       *x = _CX;\r
-       *y = _DX;\r
-}\r
-\r
-///////////////////////////////////////////////////////////////////////////\r
-//\r
-//     INL_GetMouseButtons() - Gets the status of the mouse buttons from the\r
-//             mouse driver\r
-//\r
-///////////////////////////////////////////////////////////////////////////\r
-static word\r
-INL_GetMouseButtons(void)\r
-{\r
-       word    buttons;\r
-\r
-       Mouse(MButtons);\r
-       buttons = _BX;\r
-       return(buttons);\r
-}\r
-\r
-///////////////////////////////////////////////////////////////////////////\r
-//\r
-//     IN_GetJoyAbs() - Reads the absolute position of the specified joystick\r
-//\r
-///////////////////////////////////////////////////////////////////////////\r
-void\r
-IN_GetJoyAbs(word joy,word *xp,word *yp)\r
-{\r
-       byte    xb,yb,\r
-                       xs,ys;\r
-       word    x,y;\r
-\r
-       x = y = 0;\r
-       xs = joy? 2 : 0;                // Find shift value for x axis\r
-       xb = 1 << xs;                   // Use shift value to get x bit mask\r
-       ys = joy? 3 : 1;                // Do the same for y axis\r
-       yb = 1 << ys;\r
-\r
+/* Catacomb Armageddon Source Code
+ * Copyright (C) 1993-2014 Flat Rock Software
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program; if not, write to the Free Software Foundation, Inc.,
+ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+ */
+
+//
+//     ID Engine
+//     ID_IN.c - Input Manager
+//     v1.0d1
+//     By Jason Blochowiak
+//
+
+//
+//     This module handles dealing with the various input devices
+//
+//     Depends on: Memory Mgr (for demo recording), Sound Mgr (for timing stuff),
+//                             User Mgr (for command line parms)
+//
+//     Globals:
+//             LastScan - The keyboard scan code of the last key pressed
+//             LastASCII - The ASCII value of the last key pressed
+//     DEBUG - there are more globals
+//
+
+#include "16_in.h"
+
+//     Global variables
+               boolean JoystickCalibrated=false;               // MDM (GAMERS EDGE) - added
+               ControlType ControlTypeUsed;                            // MDM (GAMERS EDGE) - added
+
+               boolean         Keyboard[NumCodes],
+                                       JoysPresent[MaxJoys],
+                                       MousePresent;
+               boolean         Paused;
+               char            LastASCII;
+               ScanCode        LastScan;
+               KeyboardDef     KbdDefs[MaxKbds] = {{0x1d,0x38,0x47,0x48,0x49,0x4b,0x4d,0x4f,0x50,0x51}};
+               JoystickDef     JoyDefs[MaxJoys];
+               ControlType     Controls[MaxPlayers];
+
+#ifdef DEMO0
+               Demo            DemoMode = demo_Off;\r
+               byte __segment  *DemoBuffer;\r
+               word            DemoOffset,DemoSize;
+#endif
+
+//     Internal variables
+static boolean         IN_Started;
+static boolean         CapsLock;
+static ScanCode        CurCode,LastCode;
+static byte        far ASCIINames[] =          // Unshifted ASCII for scan codes
+                                       {
+//      0   1   2   3   4   5   6   7   8   9   A   B   C   D   E   F
+       0  ,27 ,'1','2','3','4','5','6','7','8','9','0','-','=',8  ,9  ,        // 0
+       'q','w','e','r','t','y','u','i','o','p','[',']',13 ,0  ,'a','s',        // 1
+       'd','f','g','h','j','k','l',';',39 ,'`',0  ,92 ,'z','x','c','v',        // 2
+       'b','n','m',',','.','/',0  ,'*',0  ,' ',0  ,0  ,0  ,0  ,0  ,0  ,        // 3
+       0  ,0  ,0  ,0  ,0  ,0  ,0  ,'7','8','9','-','4','5','6','+','1',        // 4
+       '2','3','0',127,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,        // 5
+       0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,        // 6
+       0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0           // 7
+                                       },
+                                       far ShiftNames[] =              // Shifted ASCII for scan codes
+                                       {
+//      0   1   2   3   4   5   6   7   8   9   A   B   C   D   E   F
+       0  ,27 ,'!','@','#','$','%','^','&','*','(',')','_','+',8  ,9  ,        // 0
+       'Q','W','E','R','T','Y','U','I','O','P','{','}',13 ,0  ,'A','S',        // 1
+       'D','F','G','H','J','K','L',':',34 ,'~',0  ,'|','Z','X','C','V',        // 2
+       'B','N','M','<','>','?',0  ,'*',0  ,' ',0  ,0  ,0  ,0  ,0  ,0  ,        // 3
+       0  ,0  ,0  ,0  ,0  ,0  ,0  ,'7','8','9','-','4','5','6','+','1',        // 4
+       '2','3','0',127,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,        // 5
+       0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,        // 6
+       0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0           // 7
+                                       },
+                                       far SpecialNames[] =    // ASCII for 0xe0 prefixed codes
+                                       {
+//      0   1   2   3   4   5   6   7   8   9   A   B   C   D   E   F
+       0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,        // 0
+       0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,13 ,0  ,0  ,0  ,        // 1
+       0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,        // 2
+       0  ,0  ,0  ,0  ,0  ,'/',0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,        // 3
+       0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,        // 4
+       0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,        // 5
+       0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,        // 6
+       0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0           // 7
+                                       },
+
+#if 0
+                                       *ScanNames[] =          // Scan code names with single chars
+                                       {
+       "?","?","1","2","3","4","5","6","7","8","9","0","-","+","?","?",
+       "Q","W","E","R","T","Y","U","I","O","P","[","]","|","?","A","S",
+       "D","F","G","H","J","K","L",";","\"","?","?","?","Z","X","C","V",
+       "B","N","M",",",".","/","?","?","?","?","?","?","?","?","?","?",
+       "?","?","?","?","?","?","?","?","\xf","?","-","\x15","5","\x11","+","?",
+       "\x13","?","?","?","?","?","?","?","?","?","?","?","?","?","?","?",
+       "?","?","?","?","?","?","?","?","?","?","?","?","?","?","?","?",
+       "?","?","?","?","?","?","?","?","?","?","?","?","?","?","?","?"
+                                       },      // DEBUG - consolidate these
+#endif
+
+                                       far ExtScanCodes[] =    // Scan codes with >1 char names
+                                       {
+       1,0xe,0xf,0x1d,0x2a,0x39,0x3a,0x3b,0x3c,0x3d,0x3e,
+       0x3f,0x40,0x41,0x42,0x43,0x44,0x57,0x59,0x46,0x1c,0x36,
+       0x37,0x38,0x47,0x49,0x4f,0x51,0x52,0x53,0x45,0x48,
+       0x50,0x4b,0x4d,0x00
+                                       };
+#if 0
+                                       *ExtScanNames[] =       // Names corresponding to ExtScanCodes
+                                       {
+       "Esc","BkSp","Tab","Ctrl","LShft","Space","CapsLk","F1","F2","F3","F4",
+       "F5","F6","F7","F8","F9","F10","F11","F12","ScrlLk","Enter","RShft",
+       "PrtSc","Alt","Home","PgUp","End","PgDn","Ins","Del","NumLk","Up",
+       "Down","Left","Right",""
+                                       };
+#endif
+static Direction       DirTable[] =            // Quick lookup for total direction
+                                       {
+                                               dir_NorthWest,  dir_North,      dir_NorthEast,
+                                               dir_West,               dir_None,       dir_East,
+                                               dir_SouthWest,  dir_South,      dir_SouthEast
+                                       };
+
+static void                    (*INL_KeyHook)(void);
+static void interrupt  (*OldKeyVect)(void);
+
+static char                    *ParmStrings[] = {"nojoys","nomouse",nil};
+
+//     Internal routines
+
+///////////////////////////////////////////////////////////////////////////
+//
+//     INL_KeyService() - Handles a keyboard interrupt (key up/down)
+//
+///////////////////////////////////////////////////////////////////////////
+static void interrupt
+INL_KeyService(void)
+{
+static boolean special;
+               byte    k,c,
+                               temp;
+
+       k = inp(0x60);  // Get the scan code
+
+       // Tell the XT keyboard controller to clear the key
+       outp(0x61,(temp = inp(0x61)) | 0x80);
+       outp(0x61,temp);
+
+       if (k == 0xe0)          // Special key prefix
+               special = true;
+       else if (k == 0xe1)     // Handle Pause key
+               Paused = true;
+       else
+       {
+               if (k & 0x80)   // Break code
+               {
+                       k &= 0x7f;
+
+// DEBUG - handle special keys: ctl-alt-delete, print scrn
+
+                       Keyboard[k] = false;
+               }
+               else                    // Make code
+               {
+                       LastCode = CurCode;
+                       CurCode = LastScan = k;
+                       Keyboard[k] = true;
+
+                       if (special)
+                               c = SpecialNames[k];
+                       else
+                       {
+                               if (k == sc_CapsLock)
+                               {
+                                       CapsLock ^= true;
+                                       // DEBUG - make caps lock light work
+                               }
+
+                               if (Keyboard[sc_LShift] || Keyboard[sc_RShift]) // If shifted
+                               {
+                                       c = ShiftNames[k];
+                                       if ((c >= 'A') && (c <= 'Z') && CapsLock)
+                                               c += 'a' - 'A';
+                               }
+                               else
+                               {
+                                       c = ASCIINames[k];
+                                       if ((c >= 'a') && (c <= 'z') && CapsLock)
+                                               c -= 'a' - 'A';
+                               }
+                       }
+                       if (c)
+                               LastASCII = c;
+               }
+
+               special = false;
+       }
+
+       if (INL_KeyHook && !special)
+               INL_KeyHook();
+       outp(0x20,0x20);
+}
+
+static void
+Mouse(int x)
+{
+       union REGS CPURegs;
+       x = CPURegs.x.ax;
+       int86(MouseInt,&CPURegs,&CPURegs);
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+//     INL_GetMouseDelta() - Gets the amount that the mouse has moved from the
+//             mouse driver
+//
+///////////////////////////////////////////////////////////////////////////
+static void
+INL_GetMouseDelta(int *x,int *y)
+{
+       union REGS CPURegs;
+       Mouse(MDelta);
+       *x = CPURegs.x.cx;
+       *y = CPURegs.x.dx;
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+//     INL_GetMouseButtons() - Gets the status of the mouse buttons from the
+//             mouse driver
+//
+///////////////////////////////////////////////////////////////////////////
+static word
+INL_GetMouseButtons(void)
+{
+       union REGS CPURegs;
+       word    buttons;
+
+       Mouse(MButtons);
+       buttons = CPURegs.x.bx;
+       return(buttons);
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+//     IN_GetJoyAbs() - Reads the absolute position of the specified joystick
+//
+///////////////////////////////////////////////////////////////////////////
+void
+IN_GetJoyAbs(word joy,word *xp,word *yp)
+{
+       byte    xb,yb,
+                       xs,ys;
+       word    x,y;
+
+       x = y = 0;
+       xs = joy? 2 : 0;                // Find shift value for x axis
+       xb = 1 << xs;                   // Use shift value to get x bit mask
+       ys = joy? 3 : 1;                // Do the same for y axis
+       yb = 1 << ys;
+
 // Read the absolute joystick values
        __asm
-       {\r
-               pushf                           // Save some registers\r
-               push    si\r
-               push    di\r
-               cli                                     // Make sure an interrupt doesn't screw the timings\r
-\r
-\r
-               mov             dx,0x201\r
-               in              al,dx\r
-               out             dx,al           // Clear the resistors\r
-\r
-               mov             ah,[xb]         // Get masks into registers\r
-               mov             ch,[yb]\r
-\r
-               xor             si,si           // Clear count registers\r
-               xor             di,di\r
-               xor             bh,bh           // Clear high byte of bx for later\r
-
-               push    bp                      // Don't mess up stack frame\r
-               mov             bp,MaxJoyValue\r
-\r
-loop:\r
-               in              al,dx           // Get bits indicating whether all are finished\r
-\r
-               dec             bp                      // Check bounding register\r
-               jz              done            // We have a silly value - abort\r
-\r
-               mov             bl,al           // Duplicate the bits\r
-               and             bl,ah           // Mask off useless bits (in [xb])\r
-               add             si,bx           // Possibly increment count register\r
-               mov             cl,bl           // Save for testing later\r
-\r
-               mov             bl,al\r
-               and             bl,ch           // [yb]\r
-               add             di,bx\r
-\r
-               add             cl,bl\r
-               jnz             loop            // If both bits were 0, drop out\r
-\r
-done:\r
-     pop               bp\r
-
-               mov             cl,[xs]         // Get the number of bits to shift\r
-               shr             si,cl           //  and shift the count that many times\r
-\r
-               mov             cl,[ys]\r
-               shr             di,cl\r
-\r
-               mov             [x],si          // Store the values into the variables\r
-               mov             [y],di\r
-
-               pop             di\r
-               pop             si\r
+       {
+               pushf                           // Save some registers
+               push    si
+               push    di
+               cli                                     // Make sure an interrupt doesn't screw the timings
+
+
+               mov             dx,0x201
+               in              al,dx
+               out             dx,al           // Clear the resistors
+
+               mov             ah,[xb]         // Get masks into registers
+               mov             ch,[yb]
+
+               xor             si,si           // Clear count registers
+               xor             di,di
+               xor             bh,bh           // Clear high byte of bx for later
+
+               push    bp                      // Don't mess up stack frame
+               mov             bp,MaxJoyValue
+
+loo:
+               in              al,dx           // Get bits indicating whether all are finished
+
+               dec             bp                      // Check bounding register
+               jz              done            // We have a silly value - abort
+
+               mov             bl,al           // Duplicate the bits
+               and             bl,ah           // Mask off useless bits (in [xb])
+               add             si,bx           // Possibly increment count register
+               mov             cl,bl           // Save for testing later
+
+               mov             bl,al
+               and             bl,ch           // [yb]
+               add             di,bx
+
+               add             cl,bl
+               jnz             loo             // If both bits were 0, drop out
+
+done:
+               pop             bp
+
+               mov             cl,[xs]         // Get the number of bits to shift
+               shr             si,cl           //  and shift the count that many times
+
+               mov             cl,[ys]
+               shr             di,cl
+
+               mov             [x],si          // Store the values into the variables
+               mov             [y],di
+
+               pop             di
+               pop             si
                popf                            // Restore the registers
-       }\r
-\r
-       *xp = x;\r
-       *yp = y;\r
-}\r
-\r
-///////////////////////////////////////////////////////////////////////////\r
-//\r
-//     INL_GetJoyDelta() - Returns the relative movement of the specified\r
-//             joystick (from +/-127, scaled adaptively)\r
-//\r
-///////////////////////////////////////////////////////////////////////////\r
-static void\r
-INL_GetJoyDelta(word joy,int *dx,int *dy,boolean adaptive)\r
-{\r
-       word            x,y;\r
-       dword   time;\r
-       JoystickDef     *def;\r
-static dword   lasttime;\r
-\r
-       IN_GetJoyAbs(joy,&x,&y);\r
-       def = JoyDefs + joy;\r
-\r
-       if (x < def->threshMinX)\r
-       {\r
-               if (x < def->joyMinX)\r
-                       x = def->joyMinX;\r
-\r
-               x = -(x - def->threshMinX);\r
-               x *= def->joyMultXL;\r
-               x >>= JoyScaleShift;\r
-               *dx = (x > 127)? -127 : -x;\r
-       }\r
-       else if (x > def->threshMaxX)\r
-       {\r
-               if (x > def->joyMaxX)\r
-                       x = def->joyMaxX;\r
-\r
-               x = x - def->threshMaxX;\r
-               x *= def->joyMultXH;\r
-               x >>= JoyScaleShift;\r
-               *dx = (x > 127)? 127 : x;\r
-       }\r
-       else\r
-               *dx = 0;\r
-\r
-       if (y < def->threshMinY)\r
-       {\r
-               if (y < def->joyMinY)\r
-                       y = def->joyMinY;\r
-\r
-               y = -(y - def->threshMinY);\r
-               y *= def->joyMultYL;\r
-               y >>= JoyScaleShift;\r
-               *dy = (y > 127)? -127 : -y;\r
-       }\r
-       else if (y > def->threshMaxY)\r
-       {\r
-               if (y > def->joyMaxY)\r
-                       y = def->joyMaxY;\r
-\r
-               y = y - def->threshMaxY;\r
-               y *= def->joyMultYH;\r
-               y >>= JoyScaleShift;\r
-               *dy = (y > 127)? 127 : y;\r
-       }\r
-       else\r
-               *dy = 0;\r
-\r
-       if (adaptive)\r
-       {\r
-               time = (TimeCount - lasttime) / 2;\r
-               if (time)\r
-               {\r
-                       if (time > 8)\r
-                               time = 8;\r
-                       *dx *= time;\r
-                       *dy *= time;\r
-               }\r
-       }\r
-       lasttime = TimeCount;\r
-}\r
-\r
-///////////////////////////////////////////////////////////////////////////\r
-//\r
-//     INL_GetJoyButtons() - Returns the button status of the specified\r
-//             joystick\r
-//\r
-///////////////////////////////////////////////////////////////////////////\r
-static word\r
-INL_GetJoyButtons(word joy)\r
-{\r
-register       word    result;\r
-\r
-       result = inp(0x201);    // Get all the joystick buttons\r
-       result >>= joy? 6 : 4;  // Shift into bits 0-1\r
-       result &= 3;                            // Mask off the useless bits\r
-       result ^= 3;\r
-       return(result);\r
-}\r
-\r
-///////////////////////////////////////////////////////////////////////////\r
-//\r
-//     IN_GetJoyButtonsDB() - Returns the de-bounced button status of the\r
-//             specified joystick\r
-//\r
-///////////////////////////////////////////////////////////////////////////\r
-word\r
-IN_GetJoyButtonsDB(word joy)\r
-{\r
-       dword   lasttime;\r
-       word            result1,result2;\r
-\r
-       do\r
-       {\r
-               result1 = INL_GetJoyButtons(joy);\r
-               lasttime = TimeCount;\r
-               while (TimeCount == lasttime)\r
-                       ;\r
-               result2 = INL_GetJoyButtons(joy);\r
-       } while (result1 != result2);\r
-       return(result1);\r
-}\r
-\r
-///////////////////////////////////////////////////////////////////////////\r
-//\r
-//     INL_StartKbd() - Sets up my keyboard stuff for use\r
-//\r
-///////////////////////////////////////////////////////////////////////////\r
-static void\r
-INL_StartKbd(void)\r
-{\r
-       INL_KeyHook = 0;        // Clear key hook\r
-\r
-       IN_ClearKeysDown();\r
-\r
-       OldKeyVect = getvect(KeyInt);\r
-       setvect(KeyInt,INL_KeyService);\r
-}\r
-\r
-///////////////////////////////////////////////////////////////////////////\r
-//\r
-//     INL_ShutKbd() - Restores keyboard control to the BIOS\r
-//\r
-///////////////////////////////////////////////////////////////////////////\r
-static void\r
-INL_ShutKbd(void)\r
-{\r
-       poke(0x40,0x17,peek(0x40,0x17) & 0xfaf0);       // Clear ctrl/alt/shift flags\r
-\r
-       setvect(KeyInt,OldKeyVect);\r
-}\r
-\r
-///////////////////////////////////////////////////////////////////////////\r
-//\r
-//     INL_StartMouse() - Detects and sets up the mouse\r
-//\r
-///////////////////////////////////////////////////////////////////////////\r
-static boolean\r
-INL_StartMouse(void)\r
-{\r
-       if (getvect(MouseInt))\r
-       {\r
-               Mouse(MReset);\r
-               if (_AX == 0xffff)\r
-                       return(true);\r
-       }\r
-       return(false);\r
-}\r
-\r
-///////////////////////////////////////////////////////////////////////////\r
-//\r
-//     INL_ShutMouse() - Cleans up after the mouse\r
-//\r
-///////////////////////////////////////////////////////////////////////////\r
-static void\r
-INL_ShutMouse(void)\r
-{\r
-}\r
-\r
-//\r
-//     INL_SetJoyScale() - Sets up scaling values for the specified joystick\r
-//\r
-static void\r
-INL_SetJoyScale(word joy)\r
-{\r
-       JoystickDef     *def;\r
-\r
-       def = &JoyDefs[joy];\r
-       def->joyMultXL = JoyScaleMax / (def->threshMinX - def->joyMinX);\r
-       def->joyMultXH = JoyScaleMax / (def->joyMaxX - def->threshMaxX);\r
-       def->joyMultYL = JoyScaleMax / (def->threshMinY - def->joyMinY);\r
-       def->joyMultYH = JoyScaleMax / (def->joyMaxY - def->threshMaxY);\r
-}\r
-\r
-///////////////////////////////////////////////////////////////////////////\r
-//\r
-//     IN_SetupJoy() - Sets up thresholding values and calls INL_SetJoyScale()\r
-//             to set up scaling values\r
-//\r
-///////////////////////////////////////////////////////////////////////////\r
-void\r
-IN_SetupJoy(word joy,word minx,word maxx,word miny,word maxy)\r
-{\r
-       word            d,r;\r
-       JoystickDef     *def;\r
-\r
-       def = &JoyDefs[joy];\r
-\r
-       def->joyMinX = minx;\r
-       def->joyMaxX = maxx;\r
-       r = maxx - minx;\r
-       d = r / 5;\r
-       def->threshMinX = ((r / 2) - d) + minx;\r
-       def->threshMaxX = ((r / 2) + d) + minx;\r
-\r
-       def->joyMinY = miny;\r
-       def->joyMaxY = maxy;\r
-       r = maxy - miny;\r
-       d = r / 5;\r
-       def->threshMinY = ((r / 2) - d) + miny;\r
-       def->threshMaxY = ((r / 2) + d) + miny;\r
-\r
-       INL_SetJoyScale(joy);\r
-}\r
-\r
-///////////////////////////////////////////////////////////////////////////\r
-//\r
-//     INL_StartJoy() - Detects & auto-configures the specified joystick\r
-//                                     The auto-config assumes the joystick is centered\r
-//\r
-///////////////////////////////////////////////////////////////////////////\r
-static boolean\r
-INL_StartJoy(word joy)\r
-{\r
-       word            x,y;\r
-\r
-       IN_GetJoyAbs(joy,&x,&y);\r
-\r
-       if\r
-       (\r
-               ((x == 0) || (x > MaxJoyValue - 10))\r
-       ||      ((y == 0) || (y > MaxJoyValue - 10))\r
-       )\r
-               return(false);\r
-       else\r
-       {\r
-               IN_SetupJoy(joy,0,x * 2,0,y * 2);\r
-               return(true);\r
-       }\r
-}\r
-\r
-///////////////////////////////////////////////////////////////////////////\r
-//\r
-//     INL_ShutJoy() - Cleans up the joystick stuff\r
-//\r
-///////////////////////////////////////////////////////////////////////////\r
-static void\r
-INL_ShutJoy(word joy)\r
-{\r
-       JoysPresent[joy] = false;\r
-}\r
-\r
-//     Public routines\r
-\r
-///////////////////////////////////////////////////////////////////////////\r
-//\r
-//     IN_Startup() - Starts up the Input Mgr\r
-//\r
-///////////////////////////////////////////////////////////////////////////\r
-void\r
-IN_Startup(void)\r
-{\r
-       boolean checkjoys,checkmouse;\r
-       word    i;\r
-\r
-       if (IN_Started)\r
-               return;\r
-\r
-       checkjoys = true;\r
-       checkmouse = true;\r
-       for (i = 1;i < _argc;i++)\r
-       {\r
-               switch (US_CheckParm(_argv[i],ParmStrings))\r
-               {\r
-               case 0:\r
-                       checkjoys = false;\r
-                       break;\r
-               case 1:\r
-                       checkmouse = false;\r
-                       break;\r
-               }\r
-       }\r
-\r
-       INL_StartKbd();\r
-       MousePresent = checkmouse? INL_StartMouse() : false;\r
-\r
-       for (i = 0;i < MaxJoys;i++)\r
-               JoysPresent[i] = checkjoys? INL_StartJoy(i) : false;\r
-\r
-       IN_Started = true;\r
-}\r
-\r
-///////////////////////////////////////////////////////////////////////////\r
-//\r
-//     IN_Default() - Sets up default conditions for the Input Mgr\r
-//\r
-///////////////////////////////////////////////////////////////////////////\r
-void\r
-IN_Default(boolean gotit,ControlType in)\r
-{\r
-       if\r
-       (\r
-               (!gotit)\r
-       ||      ((in == ctrl_Joystick1) && !JoysPresent[0])\r
-       ||      ((in == ctrl_Joystick2) && !JoysPresent[1])\r
-       ||      ((in == ctrl_Mouse) && !MousePresent)\r
-       )\r
-               in = ctrl_Keyboard1;\r
-       IN_SetControlType(0,in);\r
-}\r
-\r
-///////////////////////////////////////////////////////////////////////////\r
-//\r
-//     IN_Shutdown() - Shuts down the Input Mgr\r
-//\r
-///////////////////////////////////////////////////////////////////////////\r
-void\r
-IN_Shutdown(void)\r
-{\r
-       word    i;\r
-\r
-       if (!IN_Started)\r
-               return;\r
-\r
-       INL_ShutMouse();\r
-       for (i = 0;i < MaxJoys;i++)\r
-               INL_ShutJoy(i);\r
-       INL_ShutKbd();\r
-\r
-       IN_Started = false;\r
-}\r
-\r
-///////////////////////////////////////////////////////////////////////////\r
-//\r
-//     IN_SetKeyHook() - Sets the routine that gets called by INL_KeyService()\r
-//                     everytime a real make/break code gets hit\r
-//\r
-///////////////////////////////////////////////////////////////////////////\r
-void\r
-IN_SetKeyHook(void (*hook)())\r
-{\r
-       INL_KeyHook = hook;\r
-}\r
-\r
-///////////////////////////////////////////////////////////////////////////\r
-//\r
-//     IN_ClearKeyDown() - Clears the keyboard array\r
-//\r
-///////////////////////////////////////////////////////////////////////////\r
-void\r
-IN_ClearKeysDown(void)\r
-{\r
-       int     i;\r
-\r
-       LastScan = sc_None;\r
-       LastASCII = key_None;\r
-       for (i = 0;i < NumCodes;i++)\r
-               Keyboard[i] = false;\r
-}\r
-\r
-///////////////////////////////////////////////////////////////////////////\r
-//\r
-//     INL_AdjustCursor() - Internal routine of common code from IN_ReadCursor()\r
-//\r
-///////////////////////////////////////////////////////////////////////////\r
-static void\r
-INL_AdjustCursor(CursorInfo *info,word buttons,int dx,int dy)\r
-{\r
-       if (buttons & (1 << 0))\r
-               info->button0 = true;\r
-       if (buttons & (1 << 1))\r
-               info->button1 = true;\r
-\r
-       info->x += dx;\r
-       info->y += dy;\r
-}\r
-\r
-///////////////////////////////////////////////////////////////////////////\r
-//\r
-//     IN_ReadCursor() - Reads the input devices and fills in the cursor info\r
-//             struct\r
-//\r
-///////////////////////////////////////////////////////////////////////////\r
-void\r
-IN_ReadCursor(CursorInfo *info)\r
-{\r
-       word    i,\r
-                       buttons;\r
-       int             dx,dy;\r
-\r
-       info->x = info->y = 0;\r
-       info->button0 = info->button1 = false;\r
-\r
-       if (MousePresent)\r
-       {\r
-               buttons = INL_GetMouseButtons();\r
-               INL_GetMouseDelta(&dx,&dy);\r
-               INL_AdjustCursor(info,buttons,dx,dy);\r
-       }\r
-\r
-       for (i = 0;i < MaxJoys;i++)\r
-       {\r
-               if (!JoysPresent[i])\r
-                       continue;\r
-\r
-               buttons = INL_GetJoyButtons(i);\r
-               INL_GetJoyDelta(i,&dx,&dy,true);\r
-               dx /= 64;\r
-               dy /= 64;\r
-               INL_AdjustCursor(info,buttons,dx,dy);\r
-       }\r
-}\r
-\r
-///////////////////////////////////////////////////////////////////////////\r
-//\r
-//     IN_ReadControl() - Reads the device associated with the specified\r
-//             player and fills in the control info struct\r
-//\r
-///////////////////////////////////////////////////////////////////////////\r
-void\r
-IN_ReadControl(int player,ControlInfo *info)\r
-{\r
-                       boolean         realdelta=false;                                // MDM (GAMERS EDGE)\r
-                       byte            dbyte;\r
-                       word            buttons;\r
-                       int                     dx,dy;\r
-                       Motion          mx,my;\r
-                       ControlType     type;\r
-register       KeyboardDef     *def;\r
-\r
-       dx = dy = 0;\r
-       mx = my = motion_None;\r
-       buttons = 0;\r
-\r
-#if 0\r
-       if (DemoMode == demo_Playback)\r
-       {\r
-               dbyte = DemoBuffer[DemoOffset + 1];\r
-               my = (dbyte & 3) - 1;\r
-               mx = ((dbyte >> 2) & 3) - 1;\r
-               buttons = (dbyte >> 4) & 3;\r
-\r
-               if (!(--DemoBuffer[DemoOffset]))\r
-               {\r
-                       DemoOffset += 2;\r
-                       if (DemoOffset >= DemoSize)\r
-                               DemoMode = demo_PlayDone;\r
-               }\r
-\r
-               realdelta = false;\r
-       }\r
-       else if (DemoMode == demo_PlayDone)\r
-               Quit("Demo playback exceeded");\r
-       else\r
-#endif\r
-       {\r
-                                                                                                                       // MDM begin (GAMERS EDGE) - added this block\r
-               ControlTypeUsed = ctrl_None;\r
-\r
-               // Handle mouse input...\r
-               //\r
-               if ((MousePresent) && (ControlTypeUsed == ctrl_None))\r
-               {\r
-                       INL_GetMouseDelta(&dx,&dy);\r
-                       buttons = INL_GetMouseButtons();\r
-                       realdelta = true;\r
-                       if (dx || dy || buttons)\r
-                               ControlTypeUsed = ctrl_Mouse;\r
-               }\r
-\r
-               // Handle joystick input...\r
-               //\r
-               if ((JoystickCalibrated) && (ControlTypeUsed == ctrl_None))\r
-               {\r
-                       type = ctrl_Joystick1;\r
-                       INL_GetJoyDelta(type - ctrl_Joystick,&dx,&dy,false);\r
-                       buttons = INL_GetJoyButtons(type - ctrl_Joystick);\r
-                       realdelta = true;\r
-                       if (dx || dy || buttons)\r
-                               ControlTypeUsed = ctrl_Joystick;\r
-               }\r
-\r
-               // Handle keyboard input...\r
-               //\r
-               if (ControlTypeUsed == ctrl_None)\r
-               {\r
-                       type = ctrl_Keyboard1;\r
-                       def = &KbdDefs[type - ctrl_Keyboard];\r
-\r
-                       if (Keyboard[def->upleft])\r
-                               mx = motion_Left,my = motion_Up;\r
-                       else if (Keyboard[def->upright])\r
-                               mx = motion_Right,my = motion_Up;\r
-                       else if (Keyboard[def->downleft])\r
-                               mx = motion_Left,my = motion_Down;\r
-                       else if (Keyboard[def->downright])\r
-                               mx = motion_Right,my = motion_Down;\r
-\r
-                       if (Keyboard[def->up])\r
-                               my = motion_Up;\r
-                       else if (Keyboard[def->down])\r
-                               my = motion_Down;\r
-\r
-                       if (Keyboard[def->left])\r
-                               mx = motion_Left;\r
-                       else if (Keyboard[def->right])\r
-                               mx = motion_Right;\r
-\r
-                       if (Keyboard[def->button0])\r
-                               buttons += 1 << 0;\r
-                       if (Keyboard[def->button1])\r
-                               buttons += 1 << 1;\r
-                       realdelta = false;\r
-                       if (mx || my || buttons)\r
-                               ControlTypeUsed = ctrl_Keyboard;\r
-               }                                                                                                       // MDM end (GAMERS EDGE)\r
-       }\r
-\r
-       if (realdelta)\r
-       {\r
-               mx = (dx < 0)? motion_Left : ((dx > 0)? motion_Right : motion_None);\r
-               my = (dy < 0)? motion_Up : ((dy > 0)? motion_Down : motion_None);\r
-       }\r
-       else\r
-       {\r
-               dx = mx * 127;\r
-               dy = my * 127;\r
-       }\r
-\r
-       info->x = dx;\r
-       info->xaxis = mx;\r
-       info->y = dy;\r
-       info->yaxis = my;\r
-       info->button0 = buttons & (1 << 0);\r
-       info->button1 = buttons & (1 << 1);\r
-       info->dir = DirTable[((my + 1) * 3) + (mx + 1)];\r
-\r
-#if 0\r
-       if (DemoMode == demo_Record)\r
-       {\r
-               // Pack the control info into a byte\r
-               dbyte = (buttons << 4) | ((mx + 1) << 2) | (my + 1);\r
-\r
-               if\r
-               (\r
-                       (DemoBuffer[DemoOffset + 1] == dbyte)\r
-               &&      (DemoBuffer[DemoOffset] < 255)\r
-               )\r
-                       (DemoBuffer[DemoOffset])++;\r
-               else\r
-               {\r
-                       if (DemoOffset || DemoBuffer[DemoOffset])\r
-                               DemoOffset += 2;\r
-\r
-                       if (DemoOffset >= DemoSize)\r
-                               Quit("Demo buffer overflow");\r
-\r
-                       DemoBuffer[DemoOffset] = 1;\r
-                       DemoBuffer[DemoOffset + 1] = dbyte;\r
-               }\r
-       }\r
-#endif\r
-}\r
-\r
-#if 0\r
-///////////////////////////////////////////////////////////////////////////\r
-//\r
-//     IN_ReadControl() - Reads the device associated with the specified\r
-//             player and fills in the control info struct\r
-//\r
-///////////////////////////////////////////////////////////////////////////\r
-void\r
-IN_ReadControl(int player,ControlInfo *info)\r
-{\r
-                       boolean         realdelta;\r
-                       byte            dbyte;\r
-                       word            buttons;\r
-                       int                     dx,dy;\r
-                       Motion          mx,my;\r
-                       ControlType     type;\r
-register       KeyboardDef     *def;\r
-\r
-       dx = dy = 0;\r
-       mx = my = motion_None;\r
-       buttons = 0;\r
-\r
-#if 0\r
-       if (DemoMode == demo_Playback)\r
-       {\r
-               dbyte = DemoBuffer[DemoOffset + 1];\r
-               my = (dbyte & 3) - 1;\r
-               mx = ((dbyte >> 2) & 3) - 1;\r
-               buttons = (dbyte >> 4) & 3;\r
-\r
-               if (!(--DemoBuffer[DemoOffset]))\r
-               {\r
-                       DemoOffset += 2;\r
-                       if (DemoOffset >= DemoSize)\r
-                               DemoMode = demo_PlayDone;\r
-               }\r
-\r
-               realdelta = false;\r
-       }\r
-       else if (DemoMode == demo_PlayDone)\r
-               Quit("Demo playback exceeded");\r
-       else\r
-#endif\r
-       {\r
-               switch (type = Controls[player])\r
-               {\r
-               case ctrl_Keyboard1:\r
-               case ctrl_Keyboard2:\r
-                       def = &KbdDefs[type - ctrl_Keyboard];\r
-\r
-                       if (Keyboard[def->upleft])\r
-                               mx = motion_Left,my = motion_Up;\r
-                       else if (Keyboard[def->upright])\r
-                               mx = motion_Right,my = motion_Up;\r
-                       else if (Keyboard[def->downleft])\r
-                               mx = motion_Left,my = motion_Down;\r
-                       else if (Keyboard[def->downright])\r
-                               mx = motion_Right,my = motion_Down;\r
-\r
-                       if (Keyboard[def->up])\r
-                               my = motion_Up;\r
-                       else if (Keyboard[def->down])\r
-                               my = motion_Down;\r
-\r
-                       if (Keyboard[def->left])\r
-                               mx = motion_Left;\r
-                       else if (Keyboard[def->right])\r
-                               mx = motion_Right;\r
-\r
-                       if (Keyboard[def->button0])\r
-                               buttons += 1 << 0;\r
-                       if (Keyboard[def->button1])\r
-                               buttons += 1 << 1;\r
-                       realdelta = false;\r
-                       break;\r
-               case ctrl_Joystick1:\r
-               case ctrl_Joystick2:\r
-                       INL_GetJoyDelta(type - ctrl_Joystick,&dx,&dy,false);\r
-                       buttons = INL_GetJoyButtons(type - ctrl_Joystick);\r
-                       realdelta = true;\r
-                       break;\r
-               case ctrl_Mouse:\r
-                       INL_GetMouseDelta(&dx,&dy);\r
-                       buttons = INL_GetMouseButtons();\r
-                       realdelta = true;\r
-                       break;\r
-               }\r
-       }\r
-\r
-       if (realdelta)\r
-       {\r
-               mx = (dx < 0)? motion_Left : ((dx > 0)? motion_Right : motion_None);\r
-               my = (dy < 0)? motion_Up : ((dy > 0)? motion_Down : motion_None);\r
-       }\r
-       else\r
-       {\r
-               dx = mx * 127;\r
-               dy = my * 127;\r
-       }\r
-\r
-       info->x = dx;\r
-       info->xaxis = mx;\r
-       info->y = dy;\r
-       info->yaxis = my;\r
-       info->button0 = buttons & (1 << 0);\r
-       info->button1 = buttons & (1 << 1);\r
-       info->dir = DirTable[((my + 1) * 3) + (mx + 1)];\r
-\r
-#if 0\r
-       if (DemoMode == demo_Record)\r
-       {\r
-               // Pack the control info into a byte\r
-               dbyte = (buttons << 4) | ((mx + 1) << 2) | (my + 1);\r
-\r
-               if\r
-               (\r
-                       (DemoBuffer[DemoOffset + 1] == dbyte)\r
-               &&      (DemoBuffer[DemoOffset] < 255)\r
-               )\r
-                       (DemoBuffer[DemoOffset])++;\r
-               else\r
-               {\r
-                       if (DemoOffset || DemoBuffer[DemoOffset])\r
-                               DemoOffset += 2;\r
-\r
-                       if (DemoOffset >= DemoSize)\r
-                               Quit("Demo buffer overflow");\r
-\r
-                       DemoBuffer[DemoOffset] = 1;\r
-                       DemoBuffer[DemoOffset + 1] = dbyte;\r
-               }\r
-       }\r
-#endif\r
-}\r
-#endif\r
-\r
-///////////////////////////////////////////////////////////////////////////\r
-//\r
-//     IN_SetControlType() - Sets the control type to be used by the specified\r
-//             player\r
-//\r
-///////////////////////////////////////////////////////////////////////////\r
-void\r
-IN_SetControlType(int player,ControlType type)\r
-{\r
-       // DEBUG - check that requested type is present?\r
-       Controls[player] = type;\r
-}\r
-\r
-#if 0\r
-///////////////////////////////////////////////////////////////////////////\r
-//\r
-//     IN_StartDemoRecord() - Starts the demo recording, using a buffer the\r
-//             size passed. Returns if the buffer allocation was successful\r
-//\r
-///////////////////////////////////////////////////////////////////////////\r
-boolean\r
-IN_StartDemoRecord(word bufsize)\r
-{\r
-       if (!bufsize)\r
-               return(false);\r
-\r
-       MM_GetPtr((memptr *)&DemoBuffer,bufsize);\r
-       DemoMode = demo_Record;\r
-       DemoSize = bufsize & ~1;\r
-       DemoOffset = 0;\r
-       DemoBuffer[0] = DemoBuffer[1] = 0;\r
-\r
-       return(true);\r
-}\r
-\r
-///////////////////////////////////////////////////////////////////////////\r
-//\r
-//     IN_StartDemoPlayback() - Plays back the demo pointed to of the given size\r
-//\r
-///////////////////////////////////////////////////////////////////////////\r
-void\r
-IN_StartDemoPlayback(byte /*_1seg*/ *buffer,word bufsize)\r
-{\r
-       DemoBuffer = buffer;\r
-       DemoMode = demo_Playback;\r
-       DemoSize = bufsize & ~1;\r
-       DemoOffset = 0;\r
-}\r
-\r
-///////////////////////////////////////////////////////////////////////////\r
-//\r
-//     IN_StopDemo() - Turns off demo mode\r
-//\r
-///////////////////////////////////////////////////////////////////////////\r
-void\r
-IN_StopDemo(void)\r
-{\r
-       if ((DemoMode == demo_Record) && DemoOffset)\r
-               DemoOffset += 2;\r
-\r
-       DemoMode = demo_Off;\r
-}\r
-\r
-///////////////////////////////////////////////////////////////////////////\r
-//\r
-//     IN_FreeDemoBuffer() - Frees the demo buffer, if it's been allocated\r
-//\r
-///////////////////////////////////////////////////////////////////////////\r
-void\r
-IN_FreeDemoBuffer(void)\r
-{\r
-       if (DemoBuffer)\r
-               MM_FreePtr((memptr *)&DemoBuffer);\r
-}\r
-#endif\r
-\r
-\r
-#if 0\r
-///////////////////////////////////////////////////////////////////////////\r
-//\r
-//     IN_GetScanName() - Returns a string containing the name of the\r
-//             specified scan code\r
-//\r
-///////////////////////////////////////////////////////////////////////////\r
-byte *\r
-IN_GetScanName(ScanCode scan)\r
-{\r
-       byte            **p;\r
-       ScanCode        far *s;\r
-\r
-       for (s = ExtScanCodes,p = ExtScanNames;*s;p++,s++)\r
-               if (*s == scan)\r
-                       return(*p);\r
-\r
-       return(ScanNames[scan]);\r
-}\r
-#endif\r
-\r
-\r
-///////////////////////////////////////////////////////////////////////////\r
-//\r
-//     IN_WaitForKey() - Waits for a scan code, then clears LastScan and\r
-//             returns the scan code\r
-//\r
-///////////////////////////////////////////////////////////////////////////\r
-ScanCode\r
-IN_WaitForKey(void)\r
-{\r
-       ScanCode        result;\r
-\r
-       while (!(result = LastScan))\r
-               ;\r
-       LastScan = 0;\r
-       return(result);\r
-}\r
-\r
-///////////////////////////////////////////////////////////////////////////\r
-//\r
-//     IN_WaitForASCII() - Waits for an ASCII char, then clears LastASCII and\r
-//             returns the ASCII value\r
-//\r
-///////////////////////////////////////////////////////////////////////////\r
-char\r
-IN_WaitForASCII(void)\r
-{\r
-       char            result;\r
-\r
-       while (!(result = LastASCII))\r
-               ;\r
-       LastASCII = '\0';\r
-       return(result);\r
-}\r
-\r
-///////////////////////////////////////////////////////////////////////////\r
-//\r
-//     IN_AckBack() - Waits for either an ASCII keypress or a button press\r
-//\r
-///////////////////////////////////////////////////////////////////////////\r
-void\r
-IN_AckBack(void)\r
-{\r
-       word    i;\r
-\r
-       while (!LastScan)\r
-       {\r
-               if (MousePresent)\r
-               {\r
-                       if (INL_GetMouseButtons())\r
-                       {\r
-                               while (INL_GetMouseButtons())\r
-                                       ;\r
-                               return;\r
-                       }\r
-               }\r
-\r
-               for (i = 0;i < MaxJoys;i++)\r
-               {\r
-                       if (JoysPresent[i])\r
-                       {\r
-                               if (IN_GetJoyButtonsDB(i))\r
-                               {\r
-                                       while (IN_GetJoyButtonsDB(i))\r
-                                               ;\r
-                                       return;\r
-                               }\r
-                       }\r
-               }\r
-       }\r
-\r
-       IN_ClearKey(LastScan);\r
-       LastScan = sc_None;\r
-}\r
-\r
-///////////////////////////////////////////////////////////////////////////\r
-//\r
-//     IN_Ack() - Clears user input & then calls IN_AckBack()\r
-//\r
-///////////////////////////////////////////////////////////////////////////\r
-void\r
-IN_Ack(void)\r
-{\r
-       word    i;\r
-\r
-       IN_ClearKey(LastScan);\r
-       LastScan = sc_None;\r
-\r
-       if (MousePresent)\r
-               while (INL_GetMouseButtons())\r
-                                       ;\r
-       for (i = 0;i < MaxJoys;i++)\r
-               if (JoysPresent[i])\r
-                       while (IN_GetJoyButtonsDB(i))\r
-                               ;\r
-\r
-       IN_AckBack();\r
-}\r
-\r
-///////////////////////////////////////////////////////////////////////////\r
-//\r
-//     IN_IsUserInput() - Returns true if a key has been pressed or a button\r
-//             is down\r
-//\r
-///////////////////////////////////////////////////////////////////////////\r
-boolean\r
-IN_IsUserInput(void)\r
-{\r
-       boolean result;\r
-       word    i;\r
-\r
-       result = LastScan;\r
-\r
-       if (MousePresent)\r
-               if (INL_GetMouseButtons())\r
-                       result = true;\r
-\r
-       for (i = 0;i < MaxJoys;i++)\r
-               if (JoysPresent[i])\r
-                       if (INL_GetJoyButtons(i))\r
-                               result = true;\r
-\r
-       return(result);\r
-}\r
-\r
-///////////////////////////////////////////////////////////////////////////\r
-//\r
-//     IN_UserInput() - Waits for the specified delay time (in ticks) or the\r
-//             user pressing a key or a mouse button. If the clear flag is set, it\r
-//             then either clears the key or waits for the user to let the mouse\r
-//             button up.\r
-//\r
-///////////////////////////////////////////////////////////////////////////\r
-boolean\r
-IN_UserInput(dword delay,boolean clear)\r
-{\r
-       dword   lasttime;\r
-\r
-       lasttime = TimeCount;\r
-       do\r
-       {\r
-               if (IN_IsUserInput())\r
-               {\r
-                       if (clear)\r
-                               IN_AckBack();\r
-                       return(true);\r
-               }\r
-       } while (TimeCount - lasttime < delay);\r
-       return(false);\r
-}\r
+       }
+
+       *xp = x;
+       *yp = y;
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+//     INL_GetJoyDelta() - Returns the relative movement of the specified
+//             joystick (from +/-127, scaled adaptively)
+//
+///////////////////////////////////////////////////////////////////////////
+static void
+INL_GetJoyDelta(word joy,int *dx,int *dy,boolean adaptive)
+{
+       word            x,y;
+       dword   time;
+       dword TimeCount = *clockdw;
+       JoystickDef     *def;
+static dword   lasttime;
+
+       IN_GetJoyAbs(joy,&x,&y);
+       def = JoyDefs + joy;
+
+       if (x < def->threshMinX)
+       {
+               if (x < def->joyMinX)
+                       x = def->joyMinX;
+
+               x = -(x - def->threshMinX);
+               x *= def->joyMultXL;
+               x >>= JoyScaleShift;
+               *dx = (x > 127)? -127 : -x;
+       }
+       else if (x > def->threshMaxX)
+       {
+               if (x > def->joyMaxX)
+                       x = def->joyMaxX;
+
+               x = x - def->threshMaxX;
+               x *= def->joyMultXH;
+               x >>= JoyScaleShift;
+               *dx = (x > 127)? 127 : x;
+       }
+       else
+               *dx = 0;
+
+       if (y < def->threshMinY)
+       {
+               if (y < def->joyMinY)
+                       y = def->joyMinY;
+
+               y = -(y - def->threshMinY);
+               y *= def->joyMultYL;
+               y >>= JoyScaleShift;
+               *dy = (y > 127)? -127 : -y;
+       }
+       else if (y > def->threshMaxY)
+       {
+               if (y > def->joyMaxY)
+                       y = def->joyMaxY;
+
+               y = y - def->threshMaxY;
+               y *= def->joyMultYH;
+               y >>= JoyScaleShift;
+               *dy = (y > 127)? 127 : y;
+       }
+       else
+               *dy = 0;
+
+       if (adaptive)
+       {
+               time = (TimeCount - lasttime) / 2;
+               if (time)
+               {
+                       if (time > 8)
+                               time = 8;
+                       *dx *= time;
+                       *dy *= time;
+               }
+       }
+       lasttime = TimeCount;
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+//     INL_GetJoyButtons() - Returns the button status of the specified
+//             joystick
+//
+///////////////////////////////////////////////////////////////////////////
+static word
+INL_GetJoyButtons(word joy)
+{
+register       word    result;
+
+       result = inp(0x201);    // Get all the joystick buttons
+       result >>= joy? 6 : 4;  // Shift into bits 0-1
+       result &= 3;                            // Mask off the useless bits
+       result ^= 3;
+       return(result);
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+//     IN_GetJoyButtonsDB() - Returns the de-bounced button status of the
+//             specified joystick
+//
+///////////////////////////////////////////////////////////////////////////
+word
+IN_GetJoyButtonsDB(word joy)
+{
+       dword TimeCount = *clockdw;
+       dword   lasttime;
+       word            result1,result2;
+
+       do
+       {
+               result1 = INL_GetJoyButtons(joy);
+               lasttime = TimeCount;
+               while(TimeCount == lasttime)
+               result2 = INL_GetJoyButtons(joy);
+       } while(result1 != result2);
+       return(result1);
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+//     INL_StartKbd() - Sets up my keyboard stuff for use
+//
+///////////////////////////////////////////////////////////////////////////
+static void
+INL_StartKbd(void)
+{
+       INL_KeyHook = 0;        // Clear key hook
+
+       IN_ClearKeysDown();
+
+       OldKeyVect = _dos_getvect(KeyInt);
+       _dos_setvect(KeyInt,INL_KeyService);
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+//     INL_ShutKbd() - Restores keyboard control to the BIOS
+//
+///////////////////////////////////////////////////////////////////////////
+static void
+INL_ShutKbd(void)
+{
+       pokeb(0x40,0x17,peekb(0x40,0x17) & 0xfaf0);     // Clear ctrl/alt/shift flags
+
+       _dos_setvect(KeyInt,OldKeyVect);
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+//     INL_StartMouse() - Detects and sets up the mouse
+//
+///////////////////////////////////////////////////////////////////////////
+static boolean
+INL_StartMouse(void)
+{
+       union REGS CPURegs;
+       if(_dos_getvect(MouseInt))
+       {
+               Mouse(MReset);
+               if(CPURegs.x.ax == 0xffff)
+                       return(true);
+       }
+       return(false);
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+//     INL_ShutMouse() - Cleans up after the mouse
+//
+///////////////////////////////////////////////////////////////////////////
+static void
+INL_ShutMouse(void)
+{
+}
+
+//
+//     INL_SetJoyScale() - Sets up scaling values for the specified joystick
+//
+static void
+INL_SetJoyScale(word joy)
+{
+       JoystickDef     *def;
+
+       def = &JoyDefs[joy];
+       def->joyMultXL = JoyScaleMax / (def->threshMinX - def->joyMinX);
+       def->joyMultXH = JoyScaleMax / (def->joyMaxX - def->threshMaxX);
+       def->joyMultYL = JoyScaleMax / (def->threshMinY - def->joyMinY);
+       def->joyMultYH = JoyScaleMax / (def->joyMaxY - def->threshMaxY);
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+//     IN_SetupJoy() - Sets up thresholding values and calls INL_SetJoyScale()
+//             to set up scaling values
+//
+///////////////////////////////////////////////////////////////////////////
+void
+IN_SetupJoy(word joy,word minx,word maxx,word miny,word maxy)
+{
+       word            d,r;
+       JoystickDef     *def;
+
+       def = &JoyDefs[joy];
+
+       def->joyMinX = minx;
+       def->joyMaxX = maxx;
+       r = maxx - minx;
+       d = r / 5;
+       def->threshMinX = ((r / 2) - d) + minx;
+       def->threshMaxX = ((r / 2) + d) + minx;
+
+       def->joyMinY = miny;
+       def->joyMaxY = maxy;
+       r = maxy - miny;
+       d = r / 5;
+       def->threshMinY = ((r / 2) - d) + miny;
+       def->threshMaxY = ((r / 2) + d) + miny;
+
+       INL_SetJoyScale(joy);
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+//     INL_StartJoy() - Detects & auto-configures the specified joystick
+//                                     The auto-config assumes the joystick is centered
+//
+///////////////////////////////////////////////////////////////////////////
+static boolean
+INL_StartJoy(word joy)
+{
+       word            x,y;
+
+       IN_GetJoyAbs(joy,&x,&y);
+
+       if
+       (
+               ((x == 0) || (x > MaxJoyValue - 10))
+       ||      ((y == 0) || (y > MaxJoyValue - 10))
+       )
+               return(false);
+       else
+       {
+               IN_SetupJoy(joy,0,x * 2,0,y * 2);
+               return(true);
+       }
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+//     INL_ShutJoy() - Cleans up the joystick stuff
+//
+///////////////////////////////////////////////////////////////////////////
+static void
+INL_ShutJoy(word joy)
+{
+       JoysPresent[joy] = false;
+}
+
+//     Public routines
+
+///////////////////////////////////////////////////////////////////////////
+//
+//     IN_Startup() - Starts up the Input Mgr
+//
+///////////////////////////////////////////////////////////////////////////
+void
+IN_Startup(void)
+{
+       boolean checkjoys,checkmouse;
+       word    i;
+
+       if (IN_Started)
+               return;
+
+       checkjoys = true;
+       checkmouse = true;
+       for (i = 1;i < __argc;i++)
+       {
+               switch (US_CheckParm(__argv[i],ParmStrings))
+               {
+               case 0:
+                       checkjoys = false;
+                       break;
+               case 1:
+                       checkmouse = false;
+                       break;
+               }
+       }
+
+       INL_StartKbd();
+       MousePresent = checkmouse? INL_StartMouse() : false;
+
+       for (i = 0;i < MaxJoys;i++)
+               JoysPresent[i] = checkjoys? INL_StartJoy(i) : false;
+
+       IN_Started = true;
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+//     IN_Default() - Sets up default conditions for the Input Mgr
+//
+///////////////////////////////////////////////////////////////////////////
+void
+IN_Default(boolean gotit,ControlType in)
+{
+       if
+       (
+               (!gotit)
+       ||      ((in == ctrl_Joystick1) && !JoysPresent[0])
+       ||      ((in == ctrl_Joystick2) && !JoysPresent[1])
+       ||      ((in == ctrl_Mouse) && !MousePresent)
+       )
+               in = ctrl_Keyboard1;
+       IN_SetControlType(0,in);
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+//     IN_Shutdown() - Shuts down the Input Mgr
+//
+///////////////////////////////////////////////////////////////////////////
+void
+IN_Shutdown(void)
+{
+       word    i;
+
+       if (!IN_Started)
+               return;
+
+       INL_ShutMouse();
+       for (i = 0;i < MaxJoys;i++)
+               INL_ShutJoy(i);
+       INL_ShutKbd();
+
+       IN_Started = false;
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+//     IN_SetKeyHook() - Sets the routine that gets called by INL_KeyService()
+//                     everytime a real make/break code gets hit
+//
+///////////////////////////////////////////////////////////////////////////
+void
+IN_SetKeyHook(void (*hook)())
+{
+       INL_KeyHook = hook;
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+//     IN_ClearKeyDown() - Clears the keyboard array
+//
+///////////////////////////////////////////////////////////////////////////
+void
+IN_ClearKeysDown(void)
+{
+       int     i;
+
+       LastScan = sc_None;
+       LastASCII = key_None;
+       for (i = 0;i < NumCodes;i++)
+               Keyboard[i] = false;
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+//     INL_AdjustCursor() - Internal routine of common code from IN_ReadCursor()
+//
+///////////////////////////////////////////////////////////////////////////
+static void
+INL_AdjustCursor(CursorInfo *info,word buttons,int dx,int dy)
+{
+       if (buttons & (1 << 0))
+               info->button0 = true;
+       if (buttons & (1 << 1))
+               info->button1 = true;
+
+       info->x += dx;
+       info->y += dy;
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+//     IN_ReadCursor() - Reads the input devices and fills in the cursor info
+//             struct
+//
+///////////////////////////////////////////////////////////////////////////
+void
+IN_ReadCursor(CursorInfo *info)
+{
+       word    i,
+                       buttons;
+       int             dx,dy;
+
+       info->x = info->y = 0;
+       info->button0 = info->button1 = false;
+
+       if (MousePresent)
+       {
+               buttons = INL_GetMouseButtons();
+               INL_GetMouseDelta(&dx,&dy);
+               INL_AdjustCursor(info,buttons,dx,dy);
+       }
+
+       for (i = 0;i < MaxJoys;i++)
+       {
+               if (!JoysPresent[i])
+                       continue;
+
+               buttons = INL_GetJoyButtons(i);
+               INL_GetJoyDelta(i,&dx,&dy,true);
+               dx /= 64;
+               dy /= 64;
+               INL_AdjustCursor(info,buttons,dx,dy);
+       }
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+//     IN_ReadControl() - Reads the device associated with the specified
+//             player and fills in the control info struct
+//
+///////////////////////////////////////////////////////////////////////////
+void
+IN_ReadControl(int player,ControlInfo *info)
+{
+                       boolean         realdelta=false;                                // MDM (GAMERS EDGE)
+                       byte            dbyte;
+                       word            buttons;
+                       int                     dx,dy;
+                       Motion          mx,my;
+                       ControlType     type;
+register       KeyboardDef     *def;
+
+       dx = dy = 0;
+       mx = my = motion_None;
+       buttons = 0;
+
+#if DEMO0
+       if (DemoMode == demo_Playback)
+       {
+               dbyte = DemoBuffer[DemoOffset + 1];
+               my = (dbyte & 3) - 1;
+               mx = ((dbyte >> 2) & 3) - 1;
+               buttons = (dbyte >> 4) & 3;
+
+               if (!(--DemoBuffer[DemoOffset]))
+               {
+                       DemoOffset += 2;
+                       if (DemoOffset >= DemoSize)
+                               DemoMode = demo_PlayDone;
+               }
+
+               realdelta = false;
+       }
+       else if (DemoMode == demo_PlayDone)
+               Quit("Demo playback exceeded");
+       else
+#endif
+       {
+                                                                                                                       // MDM begin (GAMERS EDGE) - added this block
+               ControlTypeUsed = ctrl_None;
+
+               // Handle mouse input...
+               //
+               if ((MousePresent) && (ControlTypeUsed == ctrl_None))
+               {
+                       INL_GetMouseDelta(&dx,&dy);
+                       buttons = INL_GetMouseButtons();
+                       realdelta = true;
+                       if (dx || dy || buttons)
+                               ControlTypeUsed = ctrl_Mouse;
+               }
+
+               // Handle joystick input...
+               //
+               if ((JoystickCalibrated) && (ControlTypeUsed == ctrl_None))
+               {
+                       type = ctrl_Joystick1;
+                       INL_GetJoyDelta(type - ctrl_Joystick,&dx,&dy,false);
+                       buttons = INL_GetJoyButtons(type - ctrl_Joystick);
+                       realdelta = true;
+                       if (dx || dy || buttons)
+                               ControlTypeUsed = ctrl_Joystick;
+               }
+
+               // Handle keyboard input...
+               //
+               if (ControlTypeUsed == ctrl_None)
+               {
+                       type = ctrl_Keyboard1;
+                       def = &KbdDefs[type - ctrl_Keyboard];
+
+                       if (Keyboard[def->upleft])
+                               mx = motion_Left,my = motion_Up;
+                       else if (Keyboard[def->upright])
+                               mx = motion_Right,my = motion_Up;
+                       else if (Keyboard[def->downleft])
+                               mx = motion_Left,my = motion_Down;
+                       else if (Keyboard[def->downright])
+                               mx = motion_Right,my = motion_Down;
+
+                       if (Keyboard[def->up])
+                               my = motion_Up;
+                       else if (Keyboard[def->down])
+                               my = motion_Down;
+
+                       if (Keyboard[def->left])
+                               mx = motion_Left;
+                       else if (Keyboard[def->right])
+                               mx = motion_Right;
+
+                       if (Keyboard[def->button0])
+                               buttons += 1 << 0;
+                       if (Keyboard[def->button1])
+                               buttons += 1 << 1;
+                       realdelta = false;
+                       if (mx || my || buttons)
+                               ControlTypeUsed = ctrl_Keyboard;
+               }                                                                                                       // MDM end (GAMERS EDGE)
+       }
+
+       if (realdelta)
+       {
+               mx = (dx < 0)? motion_Left : ((dx > 0)? motion_Right : motion_None);
+               my = (dy < 0)? motion_Up : ((dy > 0)? motion_Down : motion_None);
+       }
+       else
+       {
+               dx = mx * 127;
+               dy = my * 127;
+       }
+
+       info->x = dx;
+       info->xaxis = mx;
+       info->y = dy;
+       info->yaxis = my;
+       info->button0 = buttons & (1 << 0);
+       info->button1 = buttons & (1 << 1);
+       info->dir = DirTable[((my + 1) * 3) + (mx + 1)];
+
+#if DEMO0
+       if (DemoMode == demo_Record)
+       {
+               // Pack the control info into a byte
+               dbyte = (buttons << 4) | ((mx + 1) << 2) | (my + 1);
+
+               if
+               (
+                       (DemoBuffer[DemoOffset + 1] == dbyte)
+               &&      (DemoBuffer[DemoOffset] < 255)
+               )
+                       (DemoBuffer[DemoOffset])++;
+               else
+               {
+                       if (DemoOffset || DemoBuffer[DemoOffset])
+                               DemoOffset += 2;
+
+                       if (DemoOffset >= DemoSize)
+                               Quit("Demo buffer overflow");
+
+                       DemoBuffer[DemoOffset] = 1;
+                       DemoBuffer[DemoOffset + 1] = dbyte;
+               }
+       }
+#endif
+}
+
+#if 0
+///////////////////////////////////////////////////////////////////////////
+//
+//     IN_ReadControl() - Reads the device associated with the specified
+//             player and fills in the control info struct
+//
+///////////////////////////////////////////////////////////////////////////
+void
+IN_ReadControl(int player,ControlInfo *info)
+{
+                       boolean         realdelta;
+                       byte            dbyte;
+                       word            buttons;
+                       int                     dx,dy;
+                       Motion          mx,my;
+                       ControlType     type;
+register       KeyboardDef     *def;
+
+       dx = dy = 0;
+       mx = my = motion_None;
+       buttons = 0;
+
+#if DEMO0
+       if (DemoMode == demo_Playback)
+       {
+               dbyte = DemoBuffer[DemoOffset + 1];
+               my = (dbyte & 3) - 1;
+               mx = ((dbyte >> 2) & 3) - 1;
+               buttons = (dbyte >> 4) & 3;
+
+               if (!(--DemoBuffer[DemoOffset]))
+               {
+                       DemoOffset += 2;
+                       if (DemoOffset >= DemoSize)
+                               DemoMode = demo_PlayDone;
+               }
+
+               realdelta = false;
+       }
+       else if (DemoMode == demo_PlayDone)
+               Quit("Demo playback exceeded");
+       else
+#endif
+       {
+               switch (type = Controls[player])
+               {
+               case ctrl_Keyboard1:
+               case ctrl_Keyboard2:
+                       def = &KbdDefs[type - ctrl_Keyboard];
+
+                       if (Keyboard[def->upleft])
+                               mx = motion_Left,my = motion_Up;
+                       else if (Keyboard[def->upright])
+                               mx = motion_Right,my = motion_Up;
+                       else if (Keyboard[def->downleft])
+                               mx = motion_Left,my = motion_Down;
+                       else if (Keyboard[def->downright])
+                               mx = motion_Right,my = motion_Down;
+
+                       if (Keyboard[def->up])
+                               my = motion_Up;
+                       else if (Keyboard[def->down])
+                               my = motion_Down;
+
+                       if (Keyboard[def->left])
+                               mx = motion_Left;
+                       else if (Keyboard[def->right])
+                               mx = motion_Right;
+
+                       if (Keyboard[def->button0])
+                               buttons += 1 << 0;
+                       if (Keyboard[def->button1])
+                               buttons += 1 << 1;
+                       realdelta = false;
+                       break;
+               case ctrl_Joystick1:
+               case ctrl_Joystick2:
+                       INL_GetJoyDelta(type - ctrl_Joystick,&dx,&dy,false);
+                       buttons = INL_GetJoyButtons(type - ctrl_Joystick);
+                       realdelta = true;
+                       break;
+               case ctrl_Mouse:
+                       INL_GetMouseDelta(&dx,&dy);
+                       buttons = INL_GetMouseButtons();
+                       realdelta = true;
+                       break;
+               }
+       }
+
+       if (realdelta)
+       {
+               mx = (dx < 0)? motion_Left : ((dx > 0)? motion_Right : motion_None);
+               my = (dy < 0)? motion_Up : ((dy > 0)? motion_Down : motion_None);
+       }
+       else
+       {
+               dx = mx * 127;
+               dy = my * 127;
+       }
+
+       info->x = dx;
+       info->xaxis = mx;
+       info->y = dy;
+       info->yaxis = my;
+       info->button0 = buttons & (1 << 0);
+       info->button1 = buttons & (1 << 1);
+       info->dir = DirTable[((my + 1) * 3) + (mx + 1)];
+
+#if DEMO0
+       if (DemoMode == demo_Record)
+       {
+               // Pack the control info into a byte
+               dbyte = (buttons << 4) | ((mx + 1) << 2) | (my + 1);
+
+               if
+               (
+                       (DemoBuffer[DemoOffset + 1] == dbyte)
+               &&      (DemoBuffer[DemoOffset] < 255)
+               )
+                       (DemoBuffer[DemoOffset])++;
+               else
+               {
+                       if (DemoOffset || DemoBuffer[DemoOffset])
+                               DemoOffset += 2;
+
+                       if (DemoOffset >= DemoSize)
+                               Quit("Demo buffer overflow");
+
+                       DemoBuffer[DemoOffset] = 1;
+                       DemoBuffer[DemoOffset + 1] = dbyte;
+               }
+       }
+#endif
+}
+#endif
+
+///////////////////////////////////////////////////////////////////////////
+//
+//     IN_SetControlType() - Sets the control type to be used by the specified
+//             player
+//
+///////////////////////////////////////////////////////////////////////////
+void
+IN_SetControlType(int player,ControlType type)
+{
+       // DEBUG - check that requested type is present?
+       Controls[player] = type;
+}
+
+#if DEMO0
+///////////////////////////////////////////////////////////////////////////
+//
+//     IN_StartDemoRecord() - Starts the demo recording, using a buffer the
+//             size passed. Returns if the buffer allocation was successful
+//
+///////////////////////////////////////////////////////////////////////////
+boolean
+IN_StartDemoRecord(word bufsize)
+{
+       if (!bufsize)
+               return(false);
+
+       MM_GetPtr((memptr *)&DemoBuffer,bufsize);
+       DemoMode = demo_Record;
+       DemoSize = bufsize & ~1;
+       DemoOffset = 0;
+       DemoBuffer[0] = DemoBuffer[1] = 0;
+
+       return(true);
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+//     IN_StartDemoPlayback() - Plays back the demo pointed to of the given size
+//
+///////////////////////////////////////////////////////////////////////////
+void
+IN_StartDemoPlayback(byte /*__segment*/ *buffer,word bufsize)
+{
+       DemoBuffer = buffer;
+       DemoMode = demo_Playback;
+       DemoSize = bufsize & ~1;
+       DemoOffset = 0;
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+//     IN_StopDemo() - Turns off demo mode
+//
+///////////////////////////////////////////////////////////////////////////
+void
+IN_StopDemo(void)
+{
+       if ((DemoMode == demo_Record) && DemoOffset)
+               DemoOffset += 2;
+
+       DemoMode = demo_Off;
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+//     IN_FreeDemoBuffer() - Frees the demo buffer, if it's been allocated
+//
+///////////////////////////////////////////////////////////////////////////
+void
+IN_FreeDemoBuffer(void)
+{
+       if (DemoBuffer)
+               MM_FreePtr((memptr *)&DemoBuffer);
+}
+#endif
+
+
+#if 0
+///////////////////////////////////////////////////////////////////////////
+//
+//     IN_GetScanName() - Returns a string containing the name of the
+//             specified scan code
+//
+///////////////////////////////////////////////////////////////////////////
+byte *
+IN_GetScanName(ScanCode scan)
+{
+       byte            **p;
+       ScanCode        far *s;
+
+       for (s = ExtScanCodes,p = ExtScanNames;*s;p++,s++)
+               if (*s == scan)
+                       return(*p);
+
+       return(ScanNames[scan]);
+}
+#endif
+
+
+///////////////////////////////////////////////////////////////////////////
+//
+//     IN_WaitForKey() - Waits for a scan code, then clears LastScan and
+//             returns the scan code
+//
+///////////////////////////////////////////////////////////////////////////
+ScanCode
+IN_WaitForKey(void)
+{
+       ScanCode        result;
+
+       while (!(result = LastScan))
+               ;
+       LastScan = 0;
+       return(result);
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+//     IN_WaitForASCII() - Waits for an ASCII char, then clears LastASCII and
+//             returns the ASCII value
+//
+///////////////////////////////////////////////////////////////////////////
+char
+IN_WaitForASCII(void)
+{
+       char            result;
+
+       while (!(result = LastASCII))
+               ;
+       LastASCII = '\0';
+       return(result);
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+//     IN_AckBack() - Waits for either an ASCII keypress or a button press
+//
+///////////////////////////////////////////////////////////////////////////
+void
+IN_AckBack(void)
+{
+       word    i;
+
+       while (!LastScan)
+       {
+               if (MousePresent)
+               {
+                       if (INL_GetMouseButtons())
+                       {
+                               while (INL_GetMouseButtons())
+                                       ;
+                               return;
+                       }
+               }
+
+               for (i = 0;i < MaxJoys;i++)
+               {
+                       if (JoysPresent[i])
+                       {
+                               if (IN_GetJoyButtonsDB(i))
+                               {
+                                       while (IN_GetJoyButtonsDB(i))
+                                               ;
+                                       return;
+                               }
+                       }
+               }
+       }
+
+       IN_ClearKey(LastScan);
+       LastScan = sc_None;
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+//     IN_Ack() - Clears user input & then calls IN_AckBack()
+//
+///////////////////////////////////////////////////////////////////////////
+void
+IN_Ack(void)
+{
+       word    i;
+
+       IN_ClearKey(LastScan);
+       LastScan = sc_None;
+
+       if (MousePresent)
+               while (INL_GetMouseButtons())
+                                       ;
+       for (i = 0;i < MaxJoys;i++)
+               if (JoysPresent[i])
+                       while (IN_GetJoyButtonsDB(i))
+                               ;
+
+       IN_AckBack();
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+//     IN_IsUserInput() - Returns true if a key has been pressed or a button
+//             is down
+//
+///////////////////////////////////////////////////////////////////////////
+boolean
+IN_IsUserInput(void)
+{
+       boolean result;
+       word    i;
+
+       result = LastScan;
+
+       if (MousePresent)
+               if (INL_GetMouseButtons())
+                       result = true;
+
+       for (i = 0;i < MaxJoys;i++)
+               if (JoysPresent[i])
+                       if (INL_GetJoyButtons(i))
+                               result = true;
+
+       return(result);
+}
+
+///////////////////////////////////////////////////////////////////////////
+//
+//     IN_UserInput() - Waits for the specified delay time (in ticks) or the
+//             user pressing a key or a mouse button. If the clear flag is set, it
+//             then either clears the key or waits for the user to let the mouse
+//             button up.
+//
+///////////////////////////////////////////////////////////////////////////
+boolean
+IN_UserInput(dword delay,boolean clear)
+{
+       dword TimeCount = *clockdw;
+       dword   lasttime;
+
+       lasttime = TimeCount;
+       do
+       {
+               if (IN_IsUserInput())
+               {
+                       if (clear)
+                               IN_AckBack();
+                       return(true);
+               }
+       } while (TimeCount - lasttime < delay);
+       return(false);
+}