]> 4ch.mooo.com Git - 16.git/blobdiff - 16/dos_gfx.cpp
modified: 16/DOS_GFX.OBJ
[16.git] / 16 / dos_gfx.cpp
index 3fb7b683f4fa1a2ebf366df5882a6cc131f0e861..d17f6ebb0ea1894253cbf0f42625301f5ad94087 100644 (file)
@@ -6,20 +6,20 @@
  *\r
  * Simple graphics library to accompany the article\r
  * \r
- *                                      INTRODUCTION TO MODE X.\r
+ *                                       INTRODUCTION TO MODE X.\r
  * \r
  * This library provides the basic functions for initializing and using\r
  * unchained (planar) 256-color VGA modes.  Currently supported are:\r
  *\r
- *      - 320x200\r
- *      - 320x240\r
+ *       - 320x200\r
+ *       - 320x240\r
  *\r
  * Functions are provided for:\r
  *\r
- *      - initializing one of the available modes\r
- *      - setting the start address of the VGA refresh data\r
- *      - setting active and visible display pages\r
- *      - writing and reading a single pixel to/from video memory\r
+ *       - initializing one of the available modes\r
+ *       - setting the start address of the VGA refresh data\r
+ *       - setting active and visible display pages\r
+ *       - writing and reading a single pixel to/from video memory\r
  *\r
  * The library is provided as a demonstration only, and is not claimed\r
  * to be particularly efficient or suited for any purpose.  It has only\r
@@ -76,10 +76,10 @@ byte coor;
 /*\r
  * Define the port addresses of some VGA registers.\r
  */\r
-#define CRTC_ADDR         0x3d4   /* Base port of the CRT Controller (color) */\r
+#define CRTC_ADDR         0x3d4   /* Base port of the CRT Controller (color) */\r
 \r
-#define SEQU_ADDR         0x3c4   /* Base port of the Sequencer */\r
-#define GRAC_ADDR         0x3ce   /* Base port of the Graphics Controller */\r
+#define SEQU_ADDR         0x3c4   /* Base port of the Sequencer */\r
+#define GRAC_ADDR         0x3ce   /* Base port of the Graphics Controller */\r
 #define STATUS_ADDR     0x3DA\r
 \r
 unsigned char *RowsX[600];\r
@@ -112,48 +112,48 @@ unsigned actStart, visStart;
 \r
 /*\r
  * set320x200x256_X()\r
- *      sets mode 13h, then turns it into an unchained (planar), 4-page\r
- *      320x200x256 mode.\r
+ *       sets mode 13h, then turns it into an unchained (planar), 4-page\r
+ *       320x200x256 mode.\r
  */\r
 void set320x200x256_X(void)\r
-                {\r
-                union REGS r;\r
+               {\r
+               union REGS r;\r
 \r
-                /* Set VGA BIOS mode 13h: */\r
-                r.x.ax = 0x0013;\r
-                int86(0x10, &r, &r);\r
+               /* Set VGA BIOS mode 13h: */\r
+               r.x.ax = 0x0013;\r
+               int86(0x10, &r, &r);\r
 \r
-                /* Turn off the Chain-4 bit (bit 3 at index 4, port 0x3c4): */\r
-                outpw(SEQU_ADDR, 0x0604);\r
+               /* Turn off the Chain-4 bit (bit 3 at index 4, port 0x3c4): */\r
+               outpw(SEQU_ADDR, 0x0604);\r
 \r
-                /* Turn off word mode, by setting the Mode Control register\r
-                of the CRT Controller (index 0x17, port 0x3d4): */\r
-                outpw(CRTC_ADDR, 0xE317);\r
+               /* Turn off word mode, by setting the Mode Control register\r
+               of the CRT Controller (index 0x17, port 0x3d4): */\r
+               outpw(CRTC_ADDR, 0xE317);\r
 \r
-                /* Turn off doubleword mode, by setting the Underline Location\r
-                   register (index 0x14, port 0x3d4): */\r
-                outpw(CRTC_ADDR, 0x0014);\r
+               /* Turn off doubleword mode, by setting the Underline Location\r
+                  register (index 0x14, port 0x3d4): */\r
+               outpw(CRTC_ADDR, 0x0014);\r
 \r
-                /* Clear entire video memory, by selecting all four planes, then\r
-                   writing 0 to entire segment. */\r
-                outpw(SEQU_ADDR, 0x0F02);\r
-                memset(vga+1, 0, 0xffff); /* stupid size_t exactly 1 too small */\r
-                vga[0] = 0;\r
+               /* Clear entire video memory, by selecting all four planes, then\r
+                  writing 0 to entire segment. */\r
+               outpw(SEQU_ADDR, 0x0F02);\r
+               memset(vga+1, 0, 0xffff); /* stupid size_t exactly 1 too small */\r
+               vga[0] = 0;\r
 \r
-                /* Update the global variables to reflect dimensions of this\r
-                   mode.  This is needed by most future drawing operations. */\r
-                width           = 320;\r
-                height  = 200;\r
+               /* Update the global variables to reflect dimensions of this\r
+                  mode.  This is needed by most future drawing operations. */\r
+               width              = 320;\r
+               height  = 200;\r
 \r
-                /* Each byte addresses four pixels, so the width of a scan line\r
-                   in *bytes* is one fourth of the number of pixels on a line. */\r
-                widthBytes = width / 4;\r
+               /* Each byte addresses four pixels, so the width of a scan line\r
+                  in *bytes* is one fourth of the number of pixels on a line. */\r
+               widthBytes = width / 4;\r
 \r
-                /* By default we want screen refreshing and drawing operations\r
-                   to be based at offset 0 in the video segment. */\r
-                actStart = visStart = 0;\r
+               /* By default we want screen refreshing and drawing operations\r
+                  to be based at offset 0 in the video segment. */\r
+               actStart = visStart = 0;\r
 \r
-                /*\r
+               /*\r
 --------------------\r
 HORIZONTAL SCROLLING\r
 --------------------\r
@@ -191,16 +191,17 @@ OUT value TO PORT 3C0H (where "value" is the
 -----------------------------------------------\r
 */\r
 \r
-                }\r
+//mxSetVirtualScreen(480,360);\r
+               }\r
 \r
 /*\r
  * setActiveStart() tells our graphics operations which address in video\r
  * memory should be considered the top left corner.\r
  */\r
 void setActiveStart(unsigned offset)\r
-                {\r
-                actStart = offset;\r
-                }\r
+               {\r
+               actStart = offset;\r
+               }\r
 \r
 /*\r
  * setVisibleStart() tells the VGA from which byte to fetch the first\r
@@ -211,13 +212,13 @@ void setActiveStart(unsigned offset)
  * set, but before the low byte is set, which produces a bad flicker.\r
  */\r
 void setVisibleStart(unsigned offset)\r
-                {\r
-                visStart = offset;\r
-                outpw(CRTC_ADDR, 0x0C);   /* set high byte */\r
-                outpw(CRTC_ADDR+1, visStart >> 8);\r
-                outpw(CRTC_ADDR, 0x0D);   /* set low byte */\r
-                outpw(CRTC_ADDR+1, visStart & 0xff);\r
-                }\r
+               {\r
+               visStart = offset;\r
+               outpw(CRTC_ADDR, 0x0C);          /* set high byte */\r
+               outpw(CRTC_ADDR+1, visStart >> 8);\r
+               outpw(CRTC_ADDR, 0x0D);          /* set low byte */\r
+               outpw(CRTC_ADDR+1, visStart & 0xff);\r
+               }\r
 \r
 /*\r
  * setXXXPage() sets the specified page by multiplying the page number\r
@@ -226,200 +227,130 @@ void setVisibleStart(unsigned offset)
  * function.  The first page is number 0.\r
  */\r
 void setActivePage(int page)\r
-                {\r
-                setActiveStart(page * widthBytes * height);\r
-                }\r
+               {\r
+               setActiveStart(page * widthBytes * height);\r
+               }\r
 \r
 void setVisiblePage(int page)\r
-                {\r
-                setVisibleStart(page * widthBytes * height);\r
-                }\r
+               {\r
+               setVisibleStart(page * widthBytes * height);\r
+               }\r
 \r
 void putPixel_X(int x, int y, byte color)\r
-                {\r
-                /* Each address accesses four neighboring pixels, so set\r
-                   Write Plane Enable according to which pixel we want\r
-                   to modify.  The plane is determined by the two least\r
-                   significant bits of the x-coordinate: */\r
-                outp(0x3c4, 0x02);\r
-                outp(0x3c5, 0x01 << (x & 3));\r
-\r
-                /* The offset of the pixel into the video segment is\r
-                   offset = (width * y + x) / 4, and write the given\r
-                   color to the plane we selected above.  Heed the active\r
-                   page start selection. */\r
-                vga[(unsigned)(widthBytes * y) + (x / 4) + actStart] = color;\r
-\r
-                }\r
+               {\r
+               /* Each address accesses four neighboring pixels, so set\r
+                  Write Plane Enable according to which pixel we want\r
+                  to modify.  The plane is determined by the two least\r
+                  significant bits of the x-coordinate: */\r
+               outp(0x3c4, 0x02);\r
+               outp(0x3c5, 0x01 << (x & 3));\r
+\r
+               /* The offset of the pixel into the video segment is\r
+                  offset = (width * y + x) / 4, and write the given\r
+                  color to the plane we selected above.  Heed the active\r
+                  page start selection. */\r
+               vga[(unsigned)(widthBytes * y) + (x / 4) + actStart] = color;\r
+\r
+               }\r
 \r
 byte getPixel_X(int x, int y)\r
-                {\r
-                /* Select the plane from which we must read the pixel color: */\r
-                outpw(GRAC_ADDR, 0x04);\r
-                outpw(GRAC_ADDR+1, x & 3);\r
+               {\r
+               /* Select the plane from which we must read the pixel color: */\r
+               outpw(GRAC_ADDR, 0x04);\r
+               outpw(GRAC_ADDR+1, x & 3);\r
 \r
-                return vga[(unsigned)(widthBytes * y) + (x / 4) + actStart];\r
+               return vga[(unsigned)(widthBytes * y) + (x / 4) + actStart];\r
 \r
-                }\r
+               }\r
 \r
 void set320x240x256_X(void)\r
-                {\r
-                /* Set the unchained version of mode 13h: */\r
-                set320x200x256_X();\r
-\r
-                /* Modify the vertical sync polarity bits in the Misc. Output\r
-                   Register to achieve square aspect ratio: */\r
-                outp(0x3C2, 0xE3);\r
-\r
-                /* Modify the vertical timing registers to reflect the increased\r
-                   vertical resolution, and to center the image as good as\r
-                   possible: */\r
-                outpw(0x3D4, 0x2C11);           /* turn off write protect */\r
-                outpw(0x3D4, 0x0D06);           /* vertical total */\r
-                outpw(0x3D4, 0x3E07);           /* overflow register */\r
-                outpw(0x3D4, 0xEA10);           /* vertical retrace start */\r
-                outpw(0x3D4, 0xAC11);           /* vertical retrace end AND wr.prot */\r
-                outpw(0x3D4, 0xDF12);           /* vertical display enable end */\r
-                outpw(0x3D4, 0xE715);           /* start vertical blanking */\r
-                outpw(0x3D4, 0x0616);           /* end vertical blanking */\r
-\r
-                /* Update mode info, so future operations are aware of the\r
-                   resolution */\r
-                height = 240;\r
-\r
-//#pragma aux mxSetVirtualScreen "_"\r
-//void mxSetVirtualScreen(unsigned short int width, unsigned short int height);\r
-mxSetVirtualScreen(480,360);\r
-                }\r
+               {\r
+               /* Set the unchained version of mode 13h: */\r
+               set320x200x256_X();\r
+\r
+               /* Modify the vertical sync polarity bits in the Misc. Output\r
+                  Register to achieve square aspect ratio: */\r
+               outp(0x3C2, 0xE3);\r
+\r
+               /* Modify the vertical timing registers to reflect the increased\r
+                  vertical resolution, and to center the image as good as\r
+                  possible: */\r
+               outpw(0x3D4, 0x2C11);              /* turn off write protect */\r
+               outpw(0x3D4, 0x0D06);              /* vertical total */\r
+               outpw(0x3D4, 0x3E07);              /* overflow register */\r
+               outpw(0x3D4, 0xEA10);              /* vertical retrace start */\r
+               outpw(0x3D4, 0xAC11);              /* vertical retrace end AND wr.prot */\r
+               outpw(0x3D4, 0xDF12);              /* vertical display enable end */\r
+               outpw(0x3D4, 0xE715);              /* start vertical blanking */\r
+               outpw(0x3D4, 0x0616);              /* end vertical blanking */\r
+\r
+               /* Update mode info, so future operations are aware of the\r
+                  resolution */\r
+               height = 240;\r
+\r
+               }\r
 \r
 \r
 /*-----------XXXX-------------*/\r
 \r
 /////////////////////////////////////////////////////////////////////////////\r
-//                                                                       //\r
-// WaitRetrace() - This waits until you are in a Verticle Retrace.       //\r
-//                                                                       //\r
+//                                                                         //\r
+// WaitRetrace() - This waits until you are in a Verticle Retrace.         //\r
+//                                                                         //\r
 /////////////////////////////////////////////////////////////////////////////\r
 void wait_for_retrace(void)\r
 {\r
     while (!(inp(STATUS_ADDR) & 0x08));\r
 }\r
 \r
-/////////////////////////////////////////////////////////////////////////////\r
-//                                                                       //\r
-// MoveTo() - This moves to position X*4 on a chain 4 screen.           //\r
-//              Note: As soon as I find documentation, this function     //\r
-//              will be better documented.  - Snowman               //\r
-//                                                                       //\r
-/////////////////////////////////////////////////////////////////////////////\r
-/*\r
-void MoveTo (word X, word Y) {\r
-\r
-//      word O = Y*SIZE*2+X;\r
-        word O = Y*widthBytes*2+X;\r
-\r
-  asm {\r
-    mov    bx, [O]\r
-    mov    ah, bh\r
-    mov    al, 0x0C\r
-\r
-    mov    dx, 0x3D4\r
-    out    dx, ax\r
-\r
-    mov    ah, bl\r
-    mov    al, 0x0D\r
-    mov    dx, 0x3D4\r
-    out    dx, ax\r
-  }\r
-\r
-}\r
-\r
-//Procedure Play;\r
-void Play()\r
-{\r
-  int loop1,loop2;\r
-  int xpos,ypos,xdir,ydir;\r
-  //int ch;\r
-//   for(loop1=1;loop1<=62;loop1++)\r
-     //Pal ((char)loop1,(char)loop1,(char)0,(char)(62-loop1)); // { This sets up the pallette for the pic }\r
-\r
-   moveto(0,0,Size); // { This moves the view to the top left hand corner }\r
-\r
-//   for(loop1=0;loop1<=3;loop1++)\r
-//     for(loop2=0;loop2<=5;loop2++)\r
-//       Putpic (loop1*160,loop2*66); // { This places the picture all over the\r
-                                    //  chain-4 screen }\r
-//   getch();\r
-//   ch=0x0;\r
-//   xpos=rand (78)+1;\r
-//   ypos=rand (198)+1; // { Random start positions for the view }\r
-        xpos=0;\r
-        ypos=0;\r
-   xdir=1;\r
-   ydir=1;\r
-//   while(1)\r
-//   {\r
-     WaitRetrace();     //     { Take this out and watch the screen go crazy! }\r
-     moveto (xpos,ypos,Size);\r
-     xpos=xpos+xdir;\r
-     ypos=ypos+ydir;\r
-     if( (xpos>79)  || (xpos<1))xdir=-xdir;\r
-     if( (ypos>199) || (ypos<1))ydir=-ydir; // { Hit a boundry, change\r
-                                            //    direction! }\r
-//     if(_bios_keybrd(_KEYBRD_READY))ch=getch();\r
-//       if(ch==0x71)break; // 'q'\r
-//       if(ch==0x1b)break; // 'ESC'\r
-//   }\r
-}\r
-*/\r
 /*tile*/\r
 //king_crimson's code\r
 void putColorBox_X(int x, int y, int w, int h, byte color) {\r
-        outp(0x3c4, 0x02);\r
-\r
-        int curx, cury;\r
-        unsigned drawptr;\r
-        for (curx=x; curx<(x+w); curx++) {\r
-                outp(0x3c5, 0x01 << (curx & 3));\r
-                drawptr = (unsigned)(widthBytes * y) + (curx / 4) + actStart;\r
-                for (cury=0; cury<h; cury++) {\r
-                        vga[drawptr] = color;\r
-                        drawptr += widthBytes;\r
-                }\r
-        }\r
+       outp(0x3c4, 0x02);\r
+\r
+       int curx, cury;\r
+       unsigned drawptr;\r
+       for (curx=x; curx<(x+w); curx++) {\r
+               outp(0x3c5, 0x01 << (curx & 3));\r
+               drawptr = (unsigned)(widthBytes * y) + (curx / 4) + actStart;\r
+               for (cury=0; cury<h; cury++) {\r
+                       vga[drawptr] = color;\r
+                       drawptr += widthBytes;\r
+               }\r
+       }\r
 }\r
 \r
 void vScroll(int rows)\r
 {\r
-        // Scrolling = current start + (rows * bytes in a row)\r
-        setVisibleStart(visStart + (rows * width));\r
+       // Scrolling = current start + (rows * bytes in a row)\r
+       setVisibleStart(visStart + (rows * width));\r
 }\r
 \r
 void scrolly(int bongy)\r
 {\r
-        int boingy=0;\r
-        if(bongy<0)\r
-                boingy=-1;\r
-        else if(bongy>0)\r
-                boingy=1;\r
-\r
-        for(int ti=0;ti<TILEWH;ti++)\r
-        {\r
-                delay(1);\r
-                vScroll(boingy);\r
-        }\r
+       int boingy=0;\r
+       if(bongy<0)\r
+               boingy=-1;\r
+       else if(bongy>0)\r
+               boingy=1;\r
+\r
+       for(int ti=0;ti<TILEWH;ti++)\r
+       {\r
+               delay(1);\r
+               vScroll(boingy);\r
+       }\r
 }\r
 \r
 //king_crimson's code\r
 void hScroll(int Cols) {\r
-        wait_for_retrace();\r
-        outp(0x3C0, 0x13);\r
-        outp(0x3C0, Cols & 3);\r
-        outp(0x3D4, 0x13);\r
-        outp(0x3D5, Cols >> 2);\r
-        outp(0x3D4, Cols);\r
-        //setVisibleStart(visStart + (Cols * height));\r
-        setVisibleStart(visStart + (Cols * width));\r
+       wait_for_retrace();\r
+       outp(0x3C0, 0x13);\r
+       outp(0x3C0, Cols & 3);\r
+       outp(0x3D4, 0x13);\r
+       outp(0x3D5, Cols >> 2);\r
+       outp(0x3D4, Cols);\r
+       //setVisibleStart(visStart + (Cols * height));\r
+       setVisibleStart(visStart + (Cols * width));\r
 }\r
 \r
 /*To implement smooth horizontal scrolling, you would do the following:\r
@@ -463,29 +394,29 @@ so we can draw off the edge of the screen.
 Perhaps a little diagram will clarify it. The following picture is of a\r
 standard X-mode addressing scheme with the OFFSET register set to 80.\r
 \r
-        ROW    OFFSET\r
-        0        0 ========================\r
-        1       80 [                    ]\r
-        2        160 [                  ]\r
-        ..       .. [    VISIBLE        ]\r
-                  [     SCREEN  ]\r
-                  [                     ]\r
-                  [                     ]\r
-        ..       .. [                   ]\r
-        199   15920 ========================\r
+      ROW    OFFSET\r
+              0 ========================\r
+      1        80 [                      ]\r
+      2       160 [                      ]\r
+      ..       .. [       VISIBLE        ]\r
+                  [        SCREEN        ]\r
+                  [                      ]\r
+                  [                      ]\r
+      ..       .. [                      ]\r
+      199   15920 ========================\r
 \r
 and the next diagram is of a modified addressing scheme with the OFFSET\r
 register set to 82 (to give us 4 extra pixels on each side of the screen)\r
 \r
 ROW    OFFSET\r
-0        0 ------========================------\r
-1       82 |   V [                      ]   V |\r
-2        164 |   I [                    ]   I |\r
-..       .. | N S [     VISIBLE  ] N S |\r
-            | O I [      SCREEN  ] O I |\r
-            | T B [                     ] T B |\r
-            |   L [                     ]   L |\r
-..       .. |   E [                     ]   E |\r
+0         0 ------========================------\r
+1        82 |   V [                      ]   V |\r
+2       164 |   I [                      ]   I |\r
+..       .. | N S [      VISIBLE         ] N S |\r
+            | O I [       SCREEN         ] O I |\r
+            | T B [                      ] T B |\r
+            |   L [                      ]   L |\r
+..       .. |   E [                      ]   E |\r
 199   16318 ------========================------\r
 \r
 Beautiful!!!\r
@@ -519,297 +450,306 @@ I'm sorry about this being so confusing but it's a bit difficult to explain.
 */\r
 int loadfontX(char *fname)\r
 {\r
-        FILE *fp;\r
+       FILE *fp;\r
 \r
-        fp = fopen(fname, "rb");\r
+       fp = fopen(fname, "rb");\r
 \r
-        if (fp == NULL) {\r
-                return 0;\r
-        } else {\r
-                fread(Xfont, 8, 256, fp);\r
-                fclose(fp);\r
-                return 1;\r
-        }\r
+       if (fp == NULL) {\r
+               return 0;\r
+       } else {\r
+               fread(Xfont, 8, 256, fp);\r
+               fclose(fp);\r
+               return 1;\r
+       }\r
 }\r
 \r
 void putchX(cord x, cord y, char c, byte color)\r
 {\r
-        int i;\r
-        byte *vga_ptr;\r
-        byte *font_ptr;\r
-        byte temp;\r
-\r
-        // 8x8 font\r
-        vga_ptr = RowsX[y << 3] + (x << 1) + actStart;\r
-        write_plane = -1;\r
-\r
-        font_ptr = Xfont + (c << 3);\r
-\r
-        i=8;\r
-        while (i--) {\r
-                temp = *font_ptr++;\r
-                outpw(SEQU_ADDR, text_mask[temp & 0x0F]);\r
-                *vga_ptr++ = color;\r
-\r
-                outpw(SEQU_ADDR, text_mask[temp >> 4]);\r
-                *vga_ptr-- = color;\r
-                vga_ptr += widthBytes;\r
-        }\r
+       int i;\r
+       byte *vga_ptr;\r
+       byte *font_ptr;\r
+       byte temp;\r
+\r
+       // 8x8 font\r
+       vga_ptr = RowsX[y << 3] + (x << 1) + actStart;\r
+       write_plane = -1;\r
+\r
+       font_ptr = Xfont + (c << 3);\r
+\r
+       i=8;\r
+       while (i--) {\r
+               temp = *font_ptr++;\r
+               outpw(SEQU_ADDR, text_mask[temp & 0x0F]);\r
+               *vga_ptr++ = color;\r
+\r
+               outpw(SEQU_ADDR, text_mask[temp >> 4]);\r
+               *vga_ptr-- = color;\r
+               vga_ptr += widthBytes;\r
+       }\r
 }\r
 \r
 void putstringX(cord x, cord y, char *str, byte color)\r
 {\r
-        int i, skip;\r
-        byte *vga_ptr;\r
-        byte *font_ptr;\r
-        byte c, temp;\r
+       int i, skip;\r
+       byte *vga_ptr;\r
+       byte *font_ptr;\r
+       byte c, temp;\r
 \r
-        // 8x8 font\r
-        vga_ptr = RowsX[y << 3] + (x << 1) + actStart;\r
-        write_plane = -1;\r
+       // 8x8 font\r
+       vga_ptr = RowsX[y << 3] + (x << 1) + actStart;\r
+       write_plane = -1;\r
 \r
-        skip = 2 - (widthBytes << 3);\r
+       skip = 2 - (widthBytes << 3);\r
 \r
-        while (c = *str++) {\r
-                font_ptr = Xfont + (c << 3);\r
+       while (c = *str++) {\r
+               font_ptr = Xfont + (c << 3);\r
 \r
-                i=8;\r
-                while (i--) {\r
-                        temp = *font_ptr++;\r
-                        outpw(SEQU_ADDR, text_mask[temp & 0x0F]);\r
-                        *vga_ptr++ = color;\r
+               i=8;\r
+               while (i--) {\r
+                       temp = *font_ptr++;\r
+                       outpw(SEQU_ADDR, text_mask[temp & 0x0F]);\r
+                       *vga_ptr++ = color;\r
 \r
-                        outpw(SEQU_ADDR, text_mask[temp >> 4]);\r
-                        *vga_ptr-- = color;\r
-                        vga_ptr += widthBytes;\r
-                }\r
+                       outpw(SEQU_ADDR, text_mask[temp >> 4]);\r
+                       *vga_ptr-- = color;\r
+                       vga_ptr += widthBytes;\r
+               }\r
 \r
-                vga_ptr += skip;\r
-        }\r
+               vga_ptr += skip;\r
+       }\r
 }\r
 \r
 /////////////////////////////////////////////////////////////////////////////\r
-//                                                                       //\r
-// setvideo() - This function Manages the video modes                                //\r
-//                                                                       //\r
+//                                                                         //\r
+// setvideo() - This function Manages the video modes                                    //\r
+//                                                                         //\r
 /////////////////////////////////////////////////////////////////////////////\r
 void setvideo(/*byte mode, */int vq){\r
-                union REGS in, out;\r
-\r
-                if(!vq){ // deinit the video\r
-                                // change to the video mode we were in before we switched to mode 13h\r
-                                in.h.ah = 0x00;\r
-                                in.h.al = old_mode;\r
-                                int86(0x10, &in, &out);\r
-\r
-                }else if(vq == 1){ // init the video\r
-                                // get old video mode\r
-                                in.h.ah = 0xf;\r
-                                int86(0x10, &in, &out);\r
-                                old_mode = out.h.al;\r
-\r
-                                // enter mode\r
-                                set320x240x256_X();\r
-                }\r
+               union REGS in, out;\r
+\r
+               if(!vq){ // deinit the video\r
+                               // change to the video mode we were in before we switched to mode 13h\r
+                               //mxSetMode( MX_TEXT );\r
+                               //mxTerm();\r
+                               in.h.ah = 0x00;\r
+                               in.h.al = old_mode;\r
+                               int86(0x10, &in, &out);\r
+\r
+               }else if(vq == 1){ // init the video\r
+                               // get old video mode\r
+                               in.h.ah = 0xf;\r
+                               int86(0x10, &in, &out);\r
+                               old_mode = out.h.al;\r
+\r
+                               // enter mode\r
+                               //mxInit();\r
+                               //mxSetMode( MX_320x200 );\r
+                               //mxSetVirtualScreen( 640, 400 );\r
+                               set320x240x256_X();\r
+                               //mxSetMode(MX_320x240);\r
+                               //mxSetVirtualScreen(560,420);\r
+                               //mxSetVirtualScreen((640-TILEWH),(480-TILEWH));\r
+                               //mxSetClip( TRUE );\r
+               }\r
 }\r
 \r
 /////////////////////////////////////////////////////////////////////////////\r
-//                                                                                                                                               //\r
+//                                                                                                                                              //\r
 // cls() - This clears the screen to the specified color, on the VGA or on //\r
-//               the Virtual screen.                                                                                 //\r
-//                                                                                                                                               //\r
+//              the Virtual screen.                                                                                     //\r
+//                                                                                                                                              //\r
 /////////////////////////////////////////////////////////////////////////////\r
 void cls(byte color, byte *Where){\r
-                _fmemset(Where, color, width*(height*17));\r
+               _fmemset(Where, color, width*(height*17));\r
 }\r
 \r
 //color \82Ä\82·\82Æ\r
 int colortest(){\r
-                if(gq < NUM_COLORS){\r
-                                cls(gq, vga);\r
-                                gq++;\r
-                }else gq = 0;\r
-                return gq;\r
+               if(gq < NUM_COLORS){\r
+                               cls(gq, vga);\r
+                               gq++;\r
+               }else gq = 0;\r
+               return gq;\r
 }\r
 \r
 //color \82Ä\82·\82Æ\r
 int colorz(){\r
-                if(gq < HGQ){\r
-//----      cls(gq, vaddr);\r
-                                cls(gq, vga);\r
-                                gq++;\r
-                }else gq = LGQ;\r
-                return gq;\r
+               if(gq < HGQ){\r
+//----           cls(gq, vaddr);\r
+                               cls(gq, vga);\r
+                               gq++;\r
+               }else gq = LGQ;\r
+               return gq;\r
 }\r
 \r
 //slow spectrum down\r
 void ssd(int svq){\r
-                if(sy < height+1){\r
-                                if(sx < width+1){\r
-                                                //plotpixel(xx, yy, coor, vga);\r
-                                                //ppf(sx, sy, coor, vga);\r
-                                                putPixel_X(sx, sy, coor);\r
-                                                //printf("%d %d %d %d\n", sx, sy, svq, coor);\r
-                                                sx++;\r
-                                }else sx = 0;\r
-                                if(sx == width){\r
-                                                sy++;\r
-                                                if(svq == 7) coor++;\r
-                                                if(sy == height && svq == 8) coor = rand()%NUM_COLORS;\r
-                                }\r
-                }else sy = 0;\r
+               if(sy < height+1){\r
+                               if(sx < width+1){\r
+                                               //plotpixel(xx, yy, coor, vga);\r
+                                               //ppf(sx, sy, coor, vga);\r
+                                               putPixel_X(sx, sy, coor);\r
+                                               //printf("%d %d %d %d\n", sx, sy, svq, coor);\r
+                                               sx++;\r
+                               }else sx = 0;\r
+                               if(sx == width){\r
+                                               sy++;\r
+                                               if(svq == 7) coor++;\r
+                                               if(sy == height && svq == 8) coor = rand()%NUM_COLORS;\r
+                               }\r
+               }else sy = 0;\r
 }\r
 \r
 /*-----------ding-------------*/\r
 int ding(int q){\r
 \r
-//      if(yy<height){\r
-                setActivePage(0);\r
-                setVisiblePage(0);\r
-/*      }\r
-        if((height)<yy<(height*2)){\r
-                setActivePage(1);\r
-                setVisiblePage(1);\r
-        }\r
-        if((height*2)<yy<(height*3)){\r
-                setActivePage(2);\r
-                setVisiblePage(2);\r
-        }*/\r
-                int d3y;\r
+//     if(yy<height){\r
+               setActivePage(0);\r
+               setVisiblePage(0);\r
+/*     }\r
+       if((height)<yy<(height*2)){\r
+               setActivePage(1);\r
+               setVisiblePage(1);\r
+       }\r
+       if((height*2)<yy<(height*3)){\r
+               setActivePage(2);\r
+               setVisiblePage(2);\r
+       }*/\r
+               int d3y;\r
 \r
 //++++  if(q <= 4 && q!=2 && gq == BONK-1) coor = rand()%HGQ;\r
-                if((q == 2\r
-                ||q==4\r
-                ||q==16\r
-                ) && gq == BONK){\r
-                                                if(coor < HGQ && coor < LGQ) coor = LGQ;\r
-                                                if(coor < HGQ-1){\r
-                                                                coor++;\r
-                                }else{ coor = LGQ;\r
-                                                bakax = rand()%3; bakay = rand()%3;\r
-                                }\r
-                }\r
-\r
-                if(q==8){ colorz(); return gq; }else\r
-                if(q==10){ ssd(q); /*printf("%d\n", coor);*/ }else\r
-                if(q==5){ colortest(); return gq; }else\r
-                if(q==11){ colorz(); delay(100); return gq; }\r
-                if(q==6){\r
-                                coor = rand()%NUM_COLORS;\r
-//----      cls(coor, vaddr);\r
-                                cls(coor, vga);\r
-                                //updatevbuff();\r
-                }\r
-\r
-                if(q==7||q==9){\r
-                                if(gq < HGQ){\r
-                                                if(q == 7) ssd(q);\r
-                                                if(q == 9){ ssd(q); coor++; }\r
-                                                gq++;\r
-                                }else gq = LGQ;\r
-                }\r
-                if((q<5 && gq<BONK) || (q==16 && gq<BONK)){ // the number variable make the colors more noticable\r
-                                if(q==1){\r
-                                                if(xx==width){bakax=0;}\r
-                                                if(xx==0){bakax=1;}\r
-                                                if(yy==height){bakay=0;}\r
-                                                if(yy==0){bakay=1;}\r
-                                }else if(q==3){\r
-                                                if(xx!=width||yy!=height){\r
-                                                                if(xx==0){bakax=1;bakay=-1;d3y=1;}\r
-                                                                if(yy==0){bakax=1;bakay=0;d3y=1;}\r
-                                                                if(xx==width){bakax=-1;bakay=-1;d3y=1;}\r
-                                                                if(yy==height){bakax=1;bakay=0;d3y=1;}\r
-                                                }else if(xx==width&&yy==height) xx=yy=0;\r
-                                }\r
-                                if(q==3){\r
-                                                if(d3y){\r
-                                                                if(bakay<0){\r
-                                                                                yy--;\r
-                                                                                d3y--;\r
-                                                                }else\r
-                                                                if(bakay>0){\r
-                                                                                yy++;\r
-                                                                                d3y--;\r
-                                                                }\r
-                                                }\r
-                                                if(bakax<0){\r
-                                                                xx--;\r
-                                                }else\r
-                                                if(bakax>0){\r
-                                                                xx++;\r
-                                                }\r
-                                }else{\r
-                                                if(q==16)\r
-                                                {\r
-                                                                if(!bakax){\r
-                                                                                xx--;//=TILEWH;\r
-                                                                }else if(bakax>0){\r
-                                                                                xx++;//=TILEWH;\r
-                                                                }\r
-                                                                if(!bakay){\r
-                                                                                yy--;//=TILEWH;\r
-                                                                }else if(bakay>0){\r
-                                                                                yy++;//=TILEWH;\r
-                                                                }\r
-                                                }else{\r
-                                                                if(!bakax){\r
-//                                                                              xx-=TILEWH;\r
-                                                                                xx--;\r
-                                                                }else if(bakax>1){\r
-//                                                                              xx+=TILEWH;\r
-                                                                                xx++;\r
-                                                                }\r
-                                                                if(!bakay){\r
-//                                                                              yy-=TILEWH;\r
-                                                                                yy--;\r
-                                                                }else if(bakay>1){\r
-//                                                                              yy+=TILEWH;\r
-                                                                                yy++;\r
-                                                                }\r
-                                                }\r
-                                }\r
-                                // fixer\r
-//                              if(q!=16){\r
+               if((q == 2\r
+               ||q==4\r
+               ||q==16\r
+               ) && gq == BONK){\r
+                                               if(coor < HGQ && coor < LGQ) coor = LGQ;\r
+                                               if(coor < HGQ-1){\r
+                                                               coor++;\r
+                               }else{ coor = LGQ;\r
+                                               bakax = rand()%3; bakay = rand()%3;\r
+                               }\r
+               }\r
+\r
+               if(q==8){ colorz(); return gq; }else\r
+               if(q==10){ ssd(q); /*printf("%d\n", coor);*/ }else\r
+               if(q==5){ colortest(); return gq; }else\r
+               if(q==11){ colorz(); delay(100); return gq; }\r
+               if(q==6){\r
+                               coor = rand()%NUM_COLORS;\r
+//----           cls(coor, vaddr);\r
+                               cls(coor, vga);\r
+                               //updatevbuff();\r
+               }\r
+\r
+               if(q==7||q==9){\r
+                               if(gq < HGQ){\r
+                                               if(q == 7) ssd(q);\r
+                                               if(q == 9){ ssd(q); coor++; }\r
+                                               gq++;\r
+                               }else gq = LGQ;\r
+               }\r
+               if((q<5 && gq<BONK) || (q==16 && gq<BONK)){ // the number variable make the colors more noticable\r
+                               if(q==1){\r
+                                               if(xx==width){bakax=0;}\r
+                                               if(xx==0){bakax=1;}\r
+                                               if(yy==height){bakay=0;}\r
+                                               if(yy==0){bakay=1;}\r
+                               }else if(q==3){\r
+                                               if(xx!=width||yy!=height){\r
+                                                               if(xx==0){bakax=1;bakay=-1;d3y=1;}\r
+                                                               if(yy==0){bakax=1;bakay=0;d3y=1;}\r
+                                                               if(xx==width){bakax=-1;bakay=-1;d3y=1;}\r
+                                                               if(yy==height){bakax=1;bakay=0;d3y=1;}\r
+                                               }else if(xx==width&&yy==height) xx=yy=0;\r
+                               }\r
+                               if(q==3){\r
+                                               if(d3y){\r
+                                                               if(bakay<0){\r
+                                                                               yy--;\r
+                                                                               d3y--;\r
+                                                               }else\r
+                                                               if(bakay>0){\r
+                                                                               yy++;\r
+                                                                               d3y--;\r
+                                                               }\r
+                                               }\r
+                                               if(bakax<0){\r
+                                                               xx--;\r
+                                               }else\r
+                                               if(bakax>0){\r
+                                                               xx++;\r
+                                               }\r
+                               }else{\r
+                                               if(q==16)\r
+                                               {\r
+                                                               if(!bakax){\r
+                                                                       xx--;\r
+                                                               }else if(bakax>0){\r
+                                                                       xx++;\r
+                                                               }\r
+                                                               if(!bakay){\r
+                                                                       yy--;\r
+                                                               }else if(bakay>0){\r
+                                                                       yy++;\r
+                                                               }\r
+                                               }else{\r
+                                                               if(!bakax){\r
+                                                                       xx-=TILEWH;\r
+//                                                                     xx--;\r
+                                                               }else if(bakax>1){\r
+                                                                       xx+=TILEWH;\r
+//                                                                     xx++;\r
+                                                               }\r
+                                                               if(!bakay){\r
+                                                                       yy-=TILEWH;\r
+//                                                                     yy--;\r
+                                                               }else if(bakay>1){\r
+                                                                       yy+=TILEWH;\r
+//                                                                     yy++;\r
+                                                               }\r
+                                               }\r
+                               }\r
+                               // fixer\r
+//                             if(q!=16){\r
 //if(q!=16)\r
-//                                              if(xx<(0/*-(TILEWH/2)*/)) xx=(width/*+(TILEWH)*/);\r
-                                                if(yy<0) yy=(height*3);\r
-//                                              if(xx>(width/*+(TILEWH)*/)) xx=(0/*-(TILEWH/2)*/);\r
-                                                if(yy>(height*3)) yy=0;\r
-//                              }\r
+//                                             if(xx<0) xx=(width-TILEWH);\r
+//                                             if(yy<0) yy=(height-TILEWH);\r
+//                                             if(xx>(width-TILEWH)) xx=0;\r
+//                                             if(yy>(height-TILEWH)) yy=0;\r
+//                             }\r
 \r
 //interesting effects\r
-                                if(q==16)\r
-                                {\r
-                                int tx=0,ty=0;\r
-                                tx+=xx+16;\r
-                                ty+=yy+16;\r
-                                putPixel_X(tx, ty, coor);\r
-                                //drawrect(tx, ty, tx+TILEWH, ty+TILEWH, coor);\r
-                                //printf("%d %d %d %d %d %d\n", xx, yy, tx, ty, TILEWH);\r
-\r
-                                // plot the pixel\r
-//----      ppf(xx, yy, coor, vga);\r
-                                }else /*if(xx>=0 && xx<width && yy>=0 && yy<(height*3))*/{\r
-//                                      putColorBox_X(xx, yy, TILEWH, TILEWH, coor);\r
+                               if(q==16)\r
+                               {\r
+                               int tx=0,ty=0;\r
+                               tx+=xx+16;\r
+                               ty+=yy+16;\r
+                               putPixel_X(tx, ty, coor);\r
+                               //drawrect(tx, ty, tx+TILEWH, ty+TILEWH, coor);\r
+                               //printf("%d %d %d %d %d %d\n", xx, yy, tx, ty, TILEWH);\r
+\r
+                               // plot the pixel\r
+//----           ppf(xx, yy, coor, vga);\r
+                               }else /*if(xx>=0 && xx<width && yy>=0 && yy<(height*3))*/{\r
+                                       putColorBox_X(xx, yy, TILEWH, TILEWH, coor);\r
 //++++0000\r
-                                        putPixel_X(xx, yy, coor);\r
-                                \r
+//                                     putPixel_X(xx, yy, coor);\r
+                               } \r
 \r
-//----      if(q==2) ppf(rand()%, rand()%height, 0, vga);\r
-//                              if(q==2) putColorBox_X(rand()%width, rand()%(height*3), TILEWH, TILEWH, 0);\r
+//----           if(q==2) ppf(rand()%, rand()%height, 0, vga);\r
+//                             if(q==2) putColorBox_X(rand()%width, rand()%(height*3), TILEWH, TILEWH, 0);\r
 //++++0000\r
-                                if(q==2) putPixel_X(rand()%width, rand()%(height*3), 0);\r
-                                if(q==16) putPixel_X(rand()%width, rand()%(height*3), 0);\r
-                                if(q==2||q==4||q==16){ bakax = rand()%3; bakay = rand()%3; }\r
-                                gq++;\r
+                               if(q==2) putPixel_X(rand()%width, rand()%(height*3), 0);\r
+                               if(q==16) putPixel_X(rand()%width, rand()%(height*3), 0);\r
+                               if(q==2||q==4||q==16){ bakax = rand()%3; bakay = rand()%3; }\r
+                               gq++;\r
 //if(xx<0||xx>320||yy<0||yy>(height*3))\r
-//      printf("%d %d %d %d %d %d\n", xx, yy, coor, bakax, bakay, getPixel_X(xx,yy));\r
-//      printf("%d\n", getPixel_X(xx,yy));\r
+//       printf("%d %d %d %d %d %d\n", xx, yy, coor, bakax, bakay, getPixel_X(xx,yy));\r
+//       printf("%d\n", getPixel_X(xx,yy));\r
 //0000\r
-//      drawText(0, 0, 15, getPixel_X(xx,yy));\r
-                }else gq = LGQ;\r
-                return gq;\r
+//       drawText(0, 0, 15, getPixel_X(xx,yy));\r
+               }else gq = LGQ;\r
+               return gq;\r
 }\r
 \r
 \r
@@ -824,124 +764,134 @@ int ding(int q){
 #include <conio.h>\r
 \r
 void doTest(void)\r
-                {\r
-                int p, x, y, pages;\r
-\r
-                /* This is the way to calculate the number of pages available. */\r
-                pages = 65536L/(widthBytes*height); // apparently this takes the A000 address\r
-//              if(height==240) pages++;\r
-\r
-//              printf("%d\n", pages);\r
-\r
-                for (p = 0; p <= pages; ++p)\r
-                                {\r
-                                setActivePage(p);\r
-\r
-                                /* On each page draw a single colored border, and dump the palette\r
-                                   onto a small square about the middle of the page. */\r
-\r
-                                   //{\r
-                                                for (x = 0; x <= width; ++x)\r
-                                                                {\r
-                                                                putPixel_X(x, 0, p+1);\r
-                                                                if(p!=pages) putPixel_X(x, height-1, p+1);\r
-                                                                                else if(height==240) putPixel_X(x, 99-1, p+1);\r
-                                                                }\r
-\r
-                                                for (y = 0; y <= height; ++y)\r
-                                                                {\r
-                                                                putPixel_X(0, y, p+1);\r
-                                                                if(p!=pages) putPixel_X(width-1, y, p+1);\r
-                                                                                else if(height==240) putPixel_X(width-1, y, p+1);\r
-                                                                }\r
-\r
-                                                for (x = 0; x < TILEWH; ++x)\r
-                                                                for (y = 0; y < TILEWH; ++y)\r
-                                                                                putPixel_X(x+(p+2)*16, y+(p+2)*TILEWH, x + y*TILEWH);\r
-                                                //}\r
-\r
-                                }\r
-\r
-                /* Each pages will now contain a different image.  Let the user cycle\r
-                   through all the pages by pressing a key. */\r
-                for (p = 0; p < pages; ++p)\r
-                                {\r
-                                setVisiblePage(p);\r
-                                getch();\r
-                                }\r
-\r
-                }\r
+               {\r
+               int p, x, y, pages;\r
+\r
+               /* This is the way to calculate the number of pages available. */\r
+               pages = 65536L/(widthBytes*height); // apparently this takes the A000 address\r
+//             if(height==240) pages++;\r
+\r
+//             printf("%d\n", pages);\r
+\r
+               for (p = 0; p <= pages; ++p)\r
+                               {\r
+                               setActivePage(p);\r
+\r
+                               /* On each page draw a single colored border, and dump the palette\r
+                                  onto a small square about the middle of the page. */\r
+\r
+                                  //{\r
+                                               for (x = 0; x <= width; ++x)\r
+                                                               {\r
+                                                               putPixel_X(x, 0, p+1);\r
+                                                               if(p!=pages) putPixel_X(x, height-1, p+1);\r
+                                                                               else if(height==240) putPixel_X(x, 99-1, p+1);\r
+                                                               }\r
+\r
+                                               for (y = 0; y <= height; ++y)\r
+                                                               {\r
+                                                               putPixel_X(0, y, p+1);\r
+                                                               if(p!=pages) putPixel_X(width-1, y, p+1);\r
+                                                                               else if(height==240) putPixel_X(width-1, y, p+1);\r
+                                                               }\r
+\r
+                                               for (x = 0; x < TILEWH; ++x)\r
+                                                               for (y = 0; y < TILEWH; ++y)\r
+                                                                               putPixel_X(x+(p+2)*16, y+(p+2)*TILEWH, x + y*TILEWH);\r
+                                               //}\r
+\r
+                               }\r
+\r
+               /* Each pages will now contain a different image.  Let the user cycle\r
+                  through all the pages by pressing a key. */\r
+               for (p = 0; p < pages; ++p)\r
+                               {\r
+                               setVisiblePage(p);\r
+                               getch();\r
+                               }\r
+\r
+               }\r
 \r
 /*\r
  * Library test (program) entry point.\r
  */\r
 \r
 int main(void)\r
-                {\r
-                int key,d;\r
-                //short int temp;\r
-                // main variables\r
-                d=1; // switch variable\r
-                key=4; // default screensaver number\r
-//      puts("First, have a look at the 320x200 mode.  I will draw some rubbish");\r
-//      puts("on all of the four pages, then let you cycle through them by");\r
-//      puts("hitting a key on each page.");\r
-//      puts("Press a key when ready...");\r
-//      getch();\r
-\r
-//      doTest();\r
-\r
-//      puts("Then, check out Mode X, 320x240 with 3 (and a half) pages.");\r
-//      puts("Press a key when ready...");\r
-//      getch();\r
+               {\r
+               int key,d,x,y;\r
+               //short int temp;\r
+               // main variables\r
+               d=1; // switch variable\r
+               key=4; // default screensaver number\r
+               x=0;\r
+               y=0;\r
+//       puts("First, have a look at the 320x200 mode.  I will draw some rubbish");\r
+//       puts("on all of the four pages, then let you cycle through them by");\r
+//       puts("hitting a key on each page.");\r
+//       puts("Press a key when ready...");\r
+//       getch();\r
+\r
+//       doTest();\r
+\r
+//       puts("Then, check out Mode X, 320x240 with 3 (and a half) pages.");\r
+//       puts("Press a key when ready...");\r
+//       getch();\r
 \r
 //++++0000\r
-                setvideo(1);\r
-                /*temp = loadfontX("vga8x8.fnt");\r
+               setvideo(1);\r
+               /*temp = loadfontX("vga8x8.fnt");\r
 \r
-                if (temp) {\r
-                        putstringX(0, 0, "bakapi!", 2);\r
-                }\r
-                getch();*/\r
+               if (temp) {\r
+                       putstringX(0, 0, "bakapi!", 2);\r
+               }\r
+               getch();*/\r
 // screen savers\r
 \r
 /*while(d!=0){ // on!\r
-                                if(!kbhit()){ // conditions of screen saver\r
-                                                ding(key);\r
-                                }else{\r
-                                                setvideo(0);\r
-                                                // user imput switch\r
-                                                printf("Enter 1, 2, 3, 4, or 6 to run a screensaver, or enter 5 to quit.\n", getch());  // prompt the user\r
-                                                scanf("%d", &key);\r
-                                                //if(key==3){xx=yy=0;} // crazy screen saver wwww\r
-                                                if(key==5) d=0;\r
-                                                setvideo(1);\r
-                                }\r
-                }*/ // else off\r
-                while(!kbhit()){ // conditions of screen saver\r
-                        ding(4);\r
-                }\r
-                //end of screen savers\r
-                doTest();\r
-//              getch();\r
-\r
-                while(!kbhit()){ // conditions of screen saver\r
-                        hScroll(1);\r
-//                      scrolly(1);\r
-//                      vScroll(1);\r
-//                      delay(100);\r
-//                      Play();\r
-                }\r
-//++++0000\r
-                setvideo(0);\r
-                printf("Resolution:\n[%d][%d]\n", width,height);\r
-//              setvideo(0);\r
-//mxTerm();\r
-\r
-//              printf("[%d]\n", mxGetVersion());\r
-                puts("where to next?  It's your move! wwww");\r
-                printf("bakapi ver. 1.04.09.03\nis made by sparky4\81i\81\86\83Ö\81\85\81j feel free to use it ^^\nLicence: GPL v2\n");\r
-                return 0;\r
-                }\r
+                               if(!kbhit()){ // conditions of screen saver\r
+                                               ding(key);\r
+                               }else{\r
+                                               setvideo(0);\r
+                                               // user imput switch\r
+                                               printf("Enter 1, 2, 3, 4, or 6 to run a screensaver, or enter 5 to quit.\n", getch());  // prompt the user\r
+                                               scanf("%d", &key);\r
+                                               //if(key==3){xx=yy=0;} // crazy screen saver wwww\r
+                                               if(key==5) d=0;\r
+                                               setvideo(1);\r
+                               }\r
+               }*/ // else off\r
+               while(!kbhit()){ // conditions of screen saver\r
+                       ding(4);\r
+               }\r
+               //end of screen savers\r
+               doTest();\r
+//             getch();\r
+\r
+               while(!kbhit()){ // conditions of screen saver\r
+//                     hScroll(1);\r
+//                     scrolly(1);\r
+//                     vScroll(1);\r
+//                     delay(100);
+                       /*mxSetVirtualScreen(320,240*2);\r
+                       for(int i=0;i<TILEWH;i++){\r
+                               mxPan(x,y);\r
+                               //mxWaitRetrace();\r
+                               y++;\r
+                       }*/
+                       mxSetVirtualScreen(320*2,240);\r
+                       for(int i=0;i<TILEWH;i++){\r
+                               mxPan(x,y);\r
+                               mxWaitRetrace();\r
+                               x++;\r
+                       }
+               //delay(100);\r
+               }\r
+               setvideo(0);\r
+               printf("wwww\n%dx%d\n", width,height);\r
+               printf("[%d]\n", mxGetVersion());\r
+               puts("where to next?  It's your move! wwww");\r
+               printf("bakapi ver. 1.04.09.04\nis made by sparky4\81i\81\86\83Ö\81\85\81j feel free to use it ^^\nLicence: GPL v2\n");\r
+               return 0;\r
+               }\r
 \r
 #endif\r