* Thanks go out to various helpful netters who spotted the 0xE7 bug\r
* in the set320x240x256() function!\r
*\r
- * modified by sparky4 so it can be compiled in open watcom ^^\r
+ * Modified by sparky4 so it can be compiled in open watcom ^^\r
*/\r
\r
\r
\r
//code from old library!\r
/*src\lib\*/\r
-#include "dos_gfx.h"\r
+#include "dos_gfx.h"
+#include "lib\x\modex.h"\r
\r
int old_mode;\r
//color \82Ä\82·\82Æ\r
}\r
\r
\r
+/*-----------XXXX-------------*/\r
/*tile*/\r
-// This is Bresenham's Line Drawing Algorithm\r
-void drawline(int x1, int y1, int x2, int y2, char col)\r
-{\r
- int d, x, y, ax, ay, sx, sy, dx, dy;\r
-\r
- dx = x2-x1;\r
- ax = ABS(dx) << 1;\r
- sx = SGN(dx);\r
- dy = y2-y1;\r
- ay = ABS(dy) << 1;\r
- sy = SGN(dy);\r
-\r
- x = x1;\r
- y = y1;\r
- if( ax > ay )\r
- {\r
- d = ay - (ax >> 1);\r
- while( x != x2 )\r
- {\r
- putPixel_X( x, y, col );\r
- if( d >= 0 )\r
- {\r
- y += sy;\r
- d -= ax;\r
- }\r
- x += sx;\r
- d += ay;\r
- }\r
- }\r
- else\r
- {\r
- d = ax - (ay >> 1);\r
- while( y != y2 )\r
- {\r
- putPixel_X( x, y, col );\r
- if( d >= 0 )\r
- {\r
- x += sx;\r
- d -= ay;\r
- }\r
- y += sy;\r
- d += ax;\r
- }\r
+void putColorBox_X(int x, int y, int w, int h, byte color) {\r
+ outp(0x3c4, 0x02);\r
+\r
+ int curx, cury;\r
+ unsigned drawptr;\r
+ for (curx=x; curx<(x+w); curx++) {\r
+ outp(0x3c5, 0x01 << (curx & 3));\r
+ drawptr = (unsigned)(widthBytes * y) + (curx / 4) + actStart;\r
+ for (cury=0; cury<h; cury++) {\r
+ vga[drawptr] = color;\r
+ drawptr += widthBytes;\r
}\r
- return;\r
+ }\r
}\r
-\r
-void drawrect(int x1, int y1, int x2, int y2, char color)\r
-{\r
- drawline(x1,y1,x2,y1,color);\r
- drawline(x1,y2,x2,y2,color);\r
- drawline(x1,y1,x1,y2,color);\r
- drawline(x2,y1,x2,y2+1,color);
- /*byte far *p;
-
- p=vga+y1*width+x1; // make p point to the start of the line
- while((y2-y1)) // repeat for entire line height
- {
- _fmemset(vga, color, x2-x1); // set one line
- p+=width; // move down one row
- }*/\r
+/*OFFSET = 0\r
+WHILE NOT FINISHED DO\r
+ OFFSET = OFFSET + 80\r
+ IF OFFSET >= (200 * 80) THEN OFFSET = 0\r
+ DRAW TO ROW 200\r
+ SET VGA OFFSET = OFFSET\r
+ DRAW TO ROW -1 (was row 0 before scroll)\r
+END WHILE*//*\r
+void scrolly(){\r
+ int OFFSET = 0\r
+ WHILE NOT FINISHED DO\r
+ OFFSET = OFFSET + 80\r
+ IF OFFSET >= (240 * 80) THEN OFFSET = 0\r
+ RAW TO ROW 240\r
+ SET VGA OFFSET = OFFSET\r
+ DRAW TO ROW -1 (was row 0 before scroll)\r
+ }\r
}\r
-\r
-\r
-/*-----------XXXX-------------*/\r
+*/\r
//---------------------------------------------------\r
//\r
// Use the bios to get the address of the 8x8 font\r
}\r
\r
/////////////////////////////////////////////////////////////////////////////\r
-// //\r
+// //\r
// setvideo() - This function Manages the video modes //\r
-// //\r
+// //\r
/////////////////////////////////////////////////////////////////////////////\r
void setvideo(/*byte mode, */int vq){\r
union REGS in, out;\r
// //\r
/////////////////////////////////////////////////////////////////////////////\r
void cls(byte color, byte *Where){\r
- _fmemset(Where, color, width*(height*17));
+ _fmemset(Where, color, width*(height*17));\r
}\r
\r
//color \82Ä\82·\82Æ\r
||q==16\r
) && gq == BONK-1){\r
if(coor < HGQ && coor < LGQ) coor = LGQ;\r
- if(coor < HGQ-1){\r
+ if(coor < HGQ){\r
coor++;\r
}else{ coor = LGQ;\r
bakax = rand()%3; bakay = rand()%3;\r
}\r
}\r
\r
- if(q == 5){ colortest(); return gq; }\r
- if(q == 10){ colorz(); return gq; }\r
+ if(q == 8){ colorz(); return gq; }else\r
+ if(q == 10){ ssd(q); /*printf("%d\n", coor);*/ }else\r
+ if(q == 5){ colortest(); return gq; }else\r
if(q == 11){ colorz(); delay(100); return gq; }\r
- if(q == 8){ ssd(q); /*printf("%d\n", coor);*/ }\r
if(q == 6){\r
coor = rand()%NUM_COLORS;\r
//---- cls(coor, vaddr);\r
}\r
}\r
// fixer\r
- if(q!=16){\r
+ //if(q!=16){\r
if(xx<0) xx=width;\r
if(yy<0) yy=height;\r
if(xx>width) xx=0;\r
if(yy>height) yy=0;\r
- }\r
+ //}\r
\r
//interesting effects\r
if(q==16)\r
\r
// plot the pixel\r
//---- ppf(xx, yy, coor, vga);\r
-//++++0000 putPixel_X(xx, yy, coor);\r
- }else drawrect(xx, yy, xx+TILEWH-1, yy+TILEWH-1, coor);\r
+ }else if(xx>=0 && xx<width && yy>=0 && yy<height){\r
+ putColorBox_X(xx, yy, TILEWH, TILEWH, coor);\r
+//++++0000 putPixel_X(xx, yy, coor);\r
+ } \r
+\r
//---- if(q==2) ppf(rand()%, rand()%height, 0, vga);\r
- if(q==2||q==16) putPixel_X(rand()%width, rand()%height, 0);\r
+ if(q==2) putColorBox_X(rand()%width, rand()%height, TILEWH, TILEWH, 0);\r
+ if(q==16) putPixel_X(rand()%width, rand()%height, 0);\r
if(q==2||q==4||q==16){ bakax = rand()%3; bakay = rand()%3; }\r
gq++;\r
//if(xx<0||xx>320||yy<0||yy>240)\r
doTest();\r
setvideo(0);\r
puts("Where to next? It's your move! wwww");\r
- printf("bakapi ver. 1.04.09a\nis made by sparky4\81i\81\86\83Ö\81\85\81j feel free to use it ^^\nLicence: GPL v2\n");\r
+ printf("bakapi ver. 1.04.09.01\nis made by sparky4\81i\81\86\83Ö\81\85\81j feel free to use it ^^\nLicence: GPL v2\n");\r
return 0;\r
}\r
\r