]> 4ch.mooo.com Git - 16.git/blobdiff - 16/dos_gfx.cpp
modified: 16/DOS_GFX.EXE
[16.git] / 16 / dos_gfx.cpp
index 3fb7b683f4fa1a2ebf366df5882a6cc131f0e861..f26fd4f7de71450862b08013513d66713b964c11 100644 (file)
-/*\r
- * LIB.C v1.2a\r
- *\r
- * by Robert Schmidt\r
- * (C)1993 Ztiff Zox Softwear\r
- *\r
- * Simple graphics library to accompany the article\r
- * \r
- *                                      INTRODUCTION TO MODE X.\r
- * \r
- * This library provides the basic functions for initializing and using\r
- * unchained (planar) 256-color VGA modes.  Currently supported are:\r
- *\r
- *      - 320x200\r
- *      - 320x240\r
- *\r
- * Functions are provided for:\r
- *\r
- *      - initializing one of the available modes\r
- *      - setting the start address of the VGA refresh data\r
- *      - setting active and visible display pages\r
- *      - writing and reading a single pixel to/from video memory\r
- *\r
- * The library is provided as a demonstration only, and is not claimed\r
- * to be particularly efficient or suited for any purpose.  It has only\r
- * been tested with Borland C++ 3.1 by the author.  Comments on success\r
- * or disaster with other compilers are welcome.\r
- *\r
- * This file is public domain.  Do with it whatever you'd like, but\r
- * please don't distribute it without the article.\r
- *\r
- * Thanks go out to various helpful netters who spotted the 0xE7 bug\r
- * in the set320x240x256() function!\r
- *\r
- * Modified by sparky4 so it can be compiled in open watcom ^^\r
- */\r
-\r
-\r
-\r
-\r
-/*\r
- * We 'require' a large data model simply to get rid of explicit 'far'\r
- * pointers and compiler specific '_fmemset()' functions and the likes.\r
- */\r
-#if !defined(__COMPACT__)\r
-# if !defined(__LARGE__)\r
-#  if !defined(__HUGE__)\r
-#   error Large data model required!  Try compiling with 'wcc -0 -ml lib.c'.\r
-#  endif\r
-# endif\r
-#endif\r
-\r
-#include <dos.h>\r
-#include <mem.h>\r
-#include <conio.h>\r
-\r
-//code from old library!\r
+//DOS Graphics thingy by sparky4 licence GPL v2\r
+//a special thanks to everyone to release source code for mode X\r
 /*src\lib\*/\r
 #include "dos_gfx.h"\r
 \r
 int old_mode;\r
 //color \82Ä\82·\82Æ\r
-int gq = LGQ;\r
+short gq = LGQ;\r
+\r
 //\82Ä\82·\82Æ\r
-int q = 0;\r
-int bakax = 0, bakay = 0;\r
-cord xx = rand()&0%320, yy = rand()&0%240, sx = 0, sy = 0;\r
+short bakax = 0, bakay = 0;\r
+syte xx = rand()&0%SW, yy = rand()&0%SH, sx = 0, sy = 0;\r
 byte coor;\r
 \r
+byte *vga = (byte *) MK_FP(0xA000, 0);\r
+\r
 /*\r
  * Comment out the following #define if you don't want the testing main()\r
  * to be included.\r
  */\r
 #define TESTING\r
-\r
-/*\r
- * Define the port addresses of some VGA registers.\r
- */\r
-#define CRTC_ADDR         0x3d4   /* Base port of the CRT Controller (color) */\r
-\r
-#define SEQU_ADDR         0x3c4   /* Base port of the Sequencer */\r
-#define GRAC_ADDR         0x3ce   /* Base port of the Graphics Controller */\r
-#define STATUS_ADDR     0x3DA\r
-\r
-unsigned char *RowsX[600];\r
-unsigned char write_plane, read_plane;\r
-unsigned short text_mask[16] = { 0x0002, 0x0102, 0x0202, 0x0302,\r
-                                 0x0402, 0x0502, 0x0602, 0x0702,\r
-                                 0x0802, 0x0902, 0x0A02, 0x0B02,\r
-                                 0x0C02, 0x0D02, 0x0E02, 0x0F02 };\r
-\r
-\r
-/*\r
- * Make a far pointer to the VGA graphics buffer segment.  Your compiler\r
- * might not have the MK_FP macro, but you'll figure something out.\r
- */\r
-byte *vga = (byte *) MK_FP(0xA000, 0);\r
-\r
-\r
-/*\r
- * width and height should specify the mode dimensions.  widthBytes\r
- * specify the width of a line in addressable bytes.\r
- */\r
-unsigned width, height, widthBytes;\r
-\r
-/*\r
- * actStart specifies the start of the page being accessed by\r
- * drawing operations.  visStart specifies the contents of the Screen\r
- * Start register, i.e. the start of the visible page.\r
- */\r
-unsigned actStart, visStart;\r
-\r
-/*\r
- * set320x200x256_X()\r
- *      sets mode 13h, then turns it into an unchained (planar), 4-page\r
- *      320x200x256 mode.\r
- */\r
-void set320x200x256_X(void)\r
-                {\r
-                union REGS r;\r
-\r
-                /* Set VGA BIOS mode 13h: */\r
-                r.x.ax = 0x0013;\r
-                int86(0x10, &r, &r);\r
-\r
-                /* Turn off the Chain-4 bit (bit 3 at index 4, port 0x3c4): */\r
-                outpw(SEQU_ADDR, 0x0604);\r
-\r
-                /* Turn off word mode, by setting the Mode Control register\r
-                of the CRT Controller (index 0x17, port 0x3d4): */\r
-                outpw(CRTC_ADDR, 0xE317);\r
-\r
-                /* Turn off doubleword mode, by setting the Underline Location\r
-                   register (index 0x14, port 0x3d4): */\r
-                outpw(CRTC_ADDR, 0x0014);\r
-\r
-                /* Clear entire video memory, by selecting all four planes, then\r
-                   writing 0 to entire segment. */\r
-                outpw(SEQU_ADDR, 0x0F02);\r
-                memset(vga+1, 0, 0xffff); /* stupid size_t exactly 1 too small */\r
-                vga[0] = 0;\r
-\r
-                /* Update the global variables to reflect dimensions of this\r
-                   mode.  This is needed by most future drawing operations. */\r
-                width           = 320;\r
-                height  = 200;\r
-\r
-                /* Each byte addresses four pixels, so the width of a scan line\r
-                   in *bytes* is one fourth of the number of pixels on a line. */\r
-                widthBytes = width / 4;\r
-\r
-                /* By default we want screen refreshing and drawing operations\r
-                   to be based at offset 0 in the video segment. */\r
-                actStart = visStart = 0;\r
-\r
-                /*\r
---------------------\r
-HORIZONTAL SCROLLING\r
---------------------\r
-Horizontal scrolling is essentially the same as vertical scrolling, all\r
-you do is increment or decrement the VGA offset register by 1 instead of\r
-80 as with vertical scrolling.\r
-\r
-However, horizontal scrolling is complicated by two things\r
-\r
-  1. Incrementing the offset register by one actually scrolls by FOUR\r
-     pixels (and there are FOUR planes on the VGA, what a coincidence)\r
-\r
-  2. You can't draw the image off the screen and then scroll it on\r
-     because of the way the VGA wraps to the next row every 80 bytes\r
-     (80 bytes * 4 planes = 320 pixels), if you tried it, you would\r
-     actually be drawing to the other side of the screen (which is\r
-     entirely visible)\r
-\r
-I'll solve these problems one at a time.\r
-\r
-Firstly, to get the VGA to scroll by only one pixel you use the horizontal\r
-pixel panning (HPP) register. This register resides at\r
-\r
-  PORT:     3C0H\r
-  INDEX:    13h\r
-\r
-and in real life, you use it like this\r
-\r
------------------ Pixel Panning ---------------\r
-IN PORT 3DAH (this clears an internal\r
-  flip-flop of the VGA)\r
-OUT 13H TO PORT 3C0H\r
-OUT value TO PORT 3C0H (where "value" is the\r
-  number of pixels to offset)\r
------------------------------------------------\r
-*/\r
-\r
-                }\r
-\r
-/*\r
- * setActiveStart() tells our graphics operations which address in video\r
- * memory should be considered the top left corner.\r
- */\r
-void setActiveStart(unsigned offset)\r
-                {\r
-                actStart = offset;\r
-                }\r
-\r
-/*\r
- * setVisibleStart() tells the VGA from which byte to fetch the first\r
- * pixel when starting refresh at the top of the screen.  This version\r
- * won't look very well in time critical situations (games for\r
- * instance) as the register outputs are not synchronized with the\r
- * screen refresh.  This refresh might start when the high byte is\r
- * set, but before the low byte is set, which produces a bad flicker.\r
- */\r
-void setVisibleStart(unsigned offset)\r
-                {\r
-                visStart = offset;\r
-                outpw(CRTC_ADDR, 0x0C);   /* set high byte */\r
-                outpw(CRTC_ADDR+1, visStart >> 8);\r
-                outpw(CRTC_ADDR, 0x0D);   /* set low byte */\r
-                outpw(CRTC_ADDR+1, visStart & 0xff);\r
-                }\r
-\r
-/*\r
- * setXXXPage() sets the specified page by multiplying the page number\r
- * with the size of one page at the current resolution, then handing the\r
- * resulting offset value over to the corresponding setXXXStart()\r
- * function.  The first page is number 0.\r
- */\r
-void setActivePage(int page)\r
-                {\r
-                setActiveStart(page * widthBytes * height);\r
-                }\r
-\r
-void setVisiblePage(int page)\r
-                {\r
-                setVisibleStart(page * widthBytes * height);\r
-                }\r
-\r
-void putPixel_X(int x, int y, byte color)\r
-                {\r
-                /* Each address accesses four neighboring pixels, so set\r
-                   Write Plane Enable according to which pixel we want\r
-                   to modify.  The plane is determined by the two least\r
-                   significant bits of the x-coordinate: */\r
-                outp(0x3c4, 0x02);\r
-                outp(0x3c5, 0x01 << (x & 3));\r
-\r
-                /* The offset of the pixel into the video segment is\r
-                   offset = (width * y + x) / 4, and write the given\r
-                   color to the plane we selected above.  Heed the active\r
-                   page start selection. */\r
-                vga[(unsigned)(widthBytes * y) + (x / 4) + actStart] = color;\r
-\r
-                }\r
-\r
-byte getPixel_X(int x, int y)\r
-                {\r
-                /* Select the plane from which we must read the pixel color: */\r
-                outpw(GRAC_ADDR, 0x04);\r
-                outpw(GRAC_ADDR+1, x & 3);\r
-\r
-                return vga[(unsigned)(widthBytes * y) + (x / 4) + actStart];\r
-\r
-                }\r
-\r
-void set320x240x256_X(void)\r
-                {\r
-                /* Set the unchained version of mode 13h: */\r
-                set320x200x256_X();\r
-\r
-                /* Modify the vertical sync polarity bits in the Misc. Output\r
-                   Register to achieve square aspect ratio: */\r
-                outp(0x3C2, 0xE3);\r
-\r
-                /* Modify the vertical timing registers to reflect the increased\r
-                   vertical resolution, and to center the image as good as\r
-                   possible: */\r
-                outpw(0x3D4, 0x2C11);           /* turn off write protect */\r
-                outpw(0x3D4, 0x0D06);           /* vertical total */\r
-                outpw(0x3D4, 0x3E07);           /* overflow register */\r
-                outpw(0x3D4, 0xEA10);           /* vertical retrace start */\r
-                outpw(0x3D4, 0xAC11);           /* vertical retrace end AND wr.prot */\r
-                outpw(0x3D4, 0xDF12);           /* vertical display enable end */\r
-                outpw(0x3D4, 0xE715);           /* start vertical blanking */\r
-                outpw(0x3D4, 0x0616);           /* end vertical blanking */\r
-\r
-                /* Update mode info, so future operations are aware of the\r
-                   resolution */\r
-                height = 240;\r
-\r
-//#pragma aux mxSetVirtualScreen "_"\r
-//void mxSetVirtualScreen(unsigned short int width, unsigned short int height);\r
-mxSetVirtualScreen(480,360);\r
-                }\r
-\r
-\r
-/*-----------XXXX-------------*/\r
-\r
-/////////////////////////////////////////////////////////////////////////////\r
-//                                                                       //\r
-// WaitRetrace() - This waits until you are in a Verticle Retrace.       //\r
-//                                                                       //\r
-/////////////////////////////////////////////////////////////////////////////\r
-void wait_for_retrace(void)\r
-{\r
-    while (!(inp(STATUS_ADDR) & 0x08));\r
-}\r
+#define TILE\r
 \r
 /////////////////////////////////////////////////////////////////////////////\r
-//                                                                       //\r
-// MoveTo() - This moves to position X*4 on a chain 4 screen.           //\r
-//              Note: As soon as I find documentation, this function     //\r
-//              will be better documented.  - Snowman               //\r
-//                                                                       //\r
+//                                                                         //\r
+// setvideo() - This function Manages the video modes                                    //\r
+//                                                                         //\r
 /////////////////////////////////////////////////////////////////////////////\r
-/*\r
-void MoveTo (word X, word Y) {\r
-\r
-//      word O = Y*SIZE*2+X;\r
-        word O = Y*widthBytes*2+X;\r
-\r
-  asm {\r
-    mov    bx, [O]\r
-    mov    ah, bh\r
-    mov    al, 0x0C\r
-\r
-    mov    dx, 0x3D4\r
-    out    dx, ax\r
-\r
-    mov    ah, bl\r
-    mov    al, 0x0D\r
-    mov    dx, 0x3D4\r
-    out    dx, ax\r
-  }\r
-\r
-}\r
-\r
-//Procedure Play;\r
-void Play()\r
-{\r
-  int loop1,loop2;\r
-  int xpos,ypos,xdir,ydir;\r
-  //int ch;\r
-//   for(loop1=1;loop1<=62;loop1++)\r
-     //Pal ((char)loop1,(char)loop1,(char)0,(char)(62-loop1)); // { This sets up the pallette for the pic }\r
-\r
-   moveto(0,0,Size); // { This moves the view to the top left hand corner }\r
-\r
-//   for(loop1=0;loop1<=3;loop1++)\r
-//     for(loop2=0;loop2<=5;loop2++)\r
-//       Putpic (loop1*160,loop2*66); // { This places the picture all over the\r
-                                    //  chain-4 screen }\r
-//   getch();\r
-//   ch=0x0;\r
-//   xpos=rand (78)+1;\r
-//   ypos=rand (198)+1; // { Random start positions for the view }\r
-        xpos=0;\r
-        ypos=0;\r
-   xdir=1;\r
-   ydir=1;\r
-//   while(1)\r
-//   {\r
-     WaitRetrace();     //     { Take this out and watch the screen go crazy! }\r
-     moveto (xpos,ypos,Size);\r
-     xpos=xpos+xdir;\r
-     ypos=ypos+ydir;\r
-     if( (xpos>79)  || (xpos<1))xdir=-xdir;\r
-     if( (ypos>199) || (ypos<1))ydir=-ydir; // { Hit a boundry, change\r
-                                            //    direction! }\r
-//     if(_bios_keybrd(_KEYBRD_READY))ch=getch();\r
-//       if(ch==0x71)break; // 'q'\r
-//       if(ch==0x1b)break; // 'ESC'\r
-//   }\r
-}\r
-*/\r
-/*tile*/\r
-//king_crimson's code\r
-void putColorBox_X(int x, int y, int w, int h, byte color) {\r
-        outp(0x3c4, 0x02);\r
-\r
-        int curx, cury;\r
-        unsigned drawptr;\r
-        for (curx=x; curx<(x+w); curx++) {\r
-                outp(0x3c5, 0x01 << (curx & 3));\r
-                drawptr = (unsigned)(widthBytes * y) + (curx / 4) + actStart;\r
-                for (cury=0; cury<h; cury++) {\r
-                        vga[drawptr] = color;\r
-                        drawptr += widthBytes;\r
-                }\r
-        }\r
-}\r
-\r
-void vScroll(int rows)\r
-{\r
-        // Scrolling = current start + (rows * bytes in a row)\r
-        setVisibleStart(visStart + (rows * width));\r
-}\r
-\r
-void scrolly(int bongy)\r
-{\r
-        int boingy=0;\r
-        if(bongy<0)\r
-                boingy=-1;\r
-        else if(bongy>0)\r
-                boingy=1;\r
-\r
-        for(int ti=0;ti<TILEWH;ti++)\r
-        {\r
-                delay(1);\r
-                vScroll(boingy);\r
-        }\r
-}\r
-\r
-//king_crimson's code\r
-void hScroll(int Cols) {\r
-        wait_for_retrace();\r
-        outp(0x3C0, 0x13);\r
-        outp(0x3C0, Cols & 3);\r
-        outp(0x3D4, 0x13);\r
-        outp(0x3D5, Cols >> 2);\r
-        outp(0x3D4, Cols);\r
-        //setVisibleStart(visStart + (Cols * height));\r
-        setVisibleStart(visStart + (Cols * width));\r
-}\r
-\r
-/*To implement smooth horizontal scrolling, you would do the following:\r
--------------- Horizontal Scrolling ------------\r
-FOR X = 0 TO 319 DO\r
-  SET HPP TO ( X MOD 4 )\r
-  SET VGA OFFSET TO ( X/4 )\r
-END FOR\r
-------------------------------------------------\r
-\r
-Okay, no problem at all (although I think you might have to fiddle\r
-around with the HPP a bit to get it right...try different values and\r
-see what works :).\r
-\r
-So, the next problem is with drawing the images off the screen where\r
-they aren't visible and then scrolling them on!!! As it turns out,\r
-there's yet ANOTHER register to accomplish this. This one's called the\r
-offset register (no, not the one I was talking about before, that one\r
-was actually the "start address" register) and it's at\r
-\r
-  PORT:     3D4H/3D5H\r
-  OFFSET:   13H\r
-\r
-and here's how to use it\r
-\r
--------------- Offset Register ---------------\r
-OUT 13H TO PORT 3D4H\r
-OUT value TO PORT 3D5H\r
-----------------------------------------------\r
-\r
-Now, what my VGA reference says is that this register holds the number\r
-of bytes (not pixels) difference between the start address of each row.\r
-So, in X-mode it normally contains the value 80 (as we remember,\r
-80 bytes * 4 planes = 320 pixels). This register does not affect the\r
-VISIBLE width of the display, only the difference between addresses on\r
-each row.\r
-\r
-When we scroll horizontally, we need a little bit of extra working space\r
-so we can draw off the edge of the screen.\r
-\r
-Perhaps a little diagram will clarify it. The following picture is of a\r
-standard X-mode addressing scheme with the OFFSET register set to 80.\r
-\r
-        ROW    OFFSET\r
-        0        0 ========================\r
-        1       80 [                    ]\r
-        2        160 [                  ]\r
-        ..       .. [    VISIBLE        ]\r
-                  [     SCREEN  ]\r
-                  [                     ]\r
-                  [                     ]\r
-        ..       .. [                   ]\r
-        199   15920 ========================\r
-\r
-and the next diagram is of a modified addressing scheme with the OFFSET\r
-register set to 82 (to give us 4 extra pixels on each side of the screen)\r
-\r
-ROW    OFFSET\r
-0        0 ------========================------\r
-1       82 |   V [                      ]   V |\r
-2        164 |   I [                    ]   I |\r
-..       .. | N S [     VISIBLE  ] N S |\r
-            | O I [      SCREEN  ] O I |\r
-            | T B [                     ] T B |\r
-            |   L [                     ]   L |\r
-..       .. |   E [                     ]   E |\r
-199   16318 ------========================------\r
-\r
-Beautiful!!!\r
-\r
-As with vertical scrolling, however, you still have the problem of when\r
-you reach the bottom of page 4...and it's fixed in the same manner.\r
-\r
-I haven't actually managed to get infinite horizontal scrolling working,\r
-but the method I have just stated will give you a horizontal scrolling\r
-range of over 200 screens!!!! So if you need more (which is extremely\r
-unlikely), figure it out yourself.\r
-\r
-\r
-------------------\r
-COMBINED SCROLLING\r
-------------------\r
-To do both horizontal and vertical scrolling, all you have to do is combine\r
-the two methods with a few little extras (it's always the way isn't it).\r
-\r
-You have to start off with the original screen on the current page and the\r
-next page as well. When you scroll horizontally, you have to draw the edge\r
-that's coming in to the screen to BOTH pages (that means you'll be drawing\r
-the incoming edge twice, once for each page). You do this so that when you\r
-have scrolled vertically down through a complete page, you can jump back\r
-to the first page and it will (hopefully) have an identical copy, and you\r
-can then continue scrolling again.\r
-\r
-I'm sorry about this being so confusing but it's a bit difficult to explain.\r
-\r
-\r
-*/\r
-int loadfontX(char *fname)\r
-{\r
-        FILE *fp;\r
-\r
-        fp = fopen(fname, "rb");\r
-\r
-        if (fp == NULL) {\r
-                return 0;\r
-        } else {\r
-                fread(Xfont, 8, 256, fp);\r
-                fclose(fp);\r
-                return 1;\r
-        }\r
-}\r
-\r
-void putchX(cord x, cord y, char c, byte color)\r
-{\r
-        int i;\r
-        byte *vga_ptr;\r
-        byte *font_ptr;\r
-        byte temp;\r
-\r
-        // 8x8 font\r
-        vga_ptr = RowsX[y << 3] + (x << 1) + actStart;\r
-        write_plane = -1;\r
-\r
-        font_ptr = Xfont + (c << 3);\r
-\r
-        i=8;\r
-        while (i--) {\r
-                temp = *font_ptr++;\r
-                outpw(SEQU_ADDR, text_mask[temp & 0x0F]);\r
-                *vga_ptr++ = color;\r
-\r
-                outpw(SEQU_ADDR, text_mask[temp >> 4]);\r
-                *vga_ptr-- = color;\r
-                vga_ptr += widthBytes;\r
-        }\r
+void setvideo(/*byte mode, */short vq){\r
+               union REGS in, out;\r
+\r
+               if(!vq){ // deinit the video\r
+                               // change to the video mode we were in before we switched to mode 13h\r
+                               //mxSetMode( MX_TEXT );\r
+                               mxTerm();\r
+                               in.h.ah = 0x00;\r
+                               in.h.al = old_mode;\r
+                               int86(0x10, &in, &out);\r
+\r
+               }else if(vq==1){ // init the video\r
+                               // get old video mode\r
+                               in.h.ah = 0xf;\r
+                               int86(0x10, &in, &out);\r
+                               old_mode = out.h.al;\r
+\r
+                               // enter mode\r
+                               mxInit();\r
+                               mxSetMode( MX_320x240 );\r
+//                             mxSetVirtualScreen(SW+(SW/4), SH+(SH/4));\r
+//                             mxSetVirtualScreen(SW*2, SH*2);\r
+                               mxSetVirtualScreen(VW,BH);\r
+//                             mxSetVirtualScreen((640-(TILEWH*4)),(480-(TILEWH*4)));\r
+                               mxSetClip(true);\r
+                               mxSetClipRegion(0, 0, VW, BH);\r
+                               mxPan(TILEWH*2,TILEWH*2);\r
+                               //mxSetClipRegion(0, VH+1, VW, (TILEWH*BUFFMX));\r
+               }\r
 }\r
 \r
-void putstringX(cord x, cord y, char *str, byte color)\r
-{\r
-        int i, skip;\r
-        byte *vga_ptr;\r
-        byte *font_ptr;\r
-        byte c, temp;\r
-\r
-        // 8x8 font\r
-        vga_ptr = RowsX[y << 3] + (x << 1) + actStart;\r
-        write_plane = -1;\r
-\r
-        skip = 2 - (widthBytes << 3);\r
-\r
-        while (c = *str++) {\r
-                font_ptr = Xfont + (c << 3);\r
-\r
-                i=8;\r
-                while (i--) {\r
-                        temp = *font_ptr++;\r
-                        outpw(SEQU_ADDR, text_mask[temp & 0x0F]);\r
-                        *vga_ptr++ = color;\r
-\r
-                        outpw(SEQU_ADDR, text_mask[temp >> 4]);\r
-                        *vga_ptr-- = color;\r
-                        vga_ptr += widthBytes;\r
-                }\r
-\r
-                vga_ptr += skip;\r
-        }\r
+void pdump(){\r
+       int mult=(QUADWH)/2;\r
+       int palq=(mult)*16;\r
+       int palcol=0;\r
+       for(int paly=0; paly<palq; paly+=mult){\r
+               for(int palx=0; palx<palq; palx+=mult){\r
+                               mxFillBox((SW-palq)+palx+32, paly+32, TILEWH, TILEWH, palcol, OP_SET);\r
+                       palcol++;\r
+               }\r
+       }\r
 }\r
 \r
 /////////////////////////////////////////////////////////////////////////////\r
-//                                                                       //\r
-// setvideo() - This function Manages the video modes                                //\r
-//                                                                       //\r
-/////////////////////////////////////////////////////////////////////////////\r
-void setvideo(/*byte mode, */int vq){\r
-                union REGS in, out;\r
-\r
-                if(!vq){ // deinit the video\r
-                                // change to the video mode we were in before we switched to mode 13h\r
-                                in.h.ah = 0x00;\r
-                                in.h.al = old_mode;\r
-                                int86(0x10, &in, &out);\r
-\r
-                }else if(vq == 1){ // init the video\r
-                                // get old video mode\r
-                                in.h.ah = 0xf;\r
-                                int86(0x10, &in, &out);\r
-                                old_mode = out.h.al;\r
-\r
-                                // enter mode\r
-                                set320x240x256_X();\r
-                }\r
-}\r
-\r
-/////////////////////////////////////////////////////////////////////////////\r
-//                                                                                                                                               //\r
+//                                                                                                                                              //\r
 // cls() - This clears the screen to the specified color, on the VGA or on //\r
-//               the Virtual screen.                                                                                 //\r
-//                                                                                                                                               //\r
+//              the Virtual screen.                                                                                     //\r
+//                                                                                                                                              //\r
 /////////////////////////////////////////////////////////////////////////////\r
 void cls(byte color, byte *Where){\r
-                _fmemset(Where, color, width*(height*17));\r
+               _fmemset(Where, color, VW*(VH*2));\r
 }\r
 \r
 //color \82Ä\82·\82Æ\r
-int colortest(){\r
-                if(gq < NUM_COLORS){\r
-                                cls(gq, vga);\r
-                                gq++;\r
-                }else gq = 0;\r
-                return gq;\r
+short colortest(){\r
+               if(gq < NUM_COLORS){\r
+                               cls(gq, vga);\r
+                               gq++;\r
+               }else gq = 0;\r
+               return gq;\r
 }\r
 \r
 //color \82Ä\82·\82Æ\r
-int colorz(){\r
-                if(gq < HGQ){\r
-//----      cls(gq, vaddr);\r
-                                cls(gq, vga);\r
-                                gq++;\r
-                }else gq = LGQ;\r
-                return gq;\r
+short colorz(){\r
+               if(gq < HGQ){\r
+//----           cls(gq, vaddr);\r
+                               cls(gq, vga);\r
+                               gq++;\r
+               }else gq = LGQ;\r
+               return gq;\r
 }\r
 \r
 //slow spectrum down\r
-void ssd(int svq){\r
-                if(sy < height+1){\r
-                                if(sx < width+1){\r
-                                                //plotpixel(xx, yy, coor, vga);\r
-                                                //ppf(sx, sy, coor, vga);\r
-                                                putPixel_X(sx, sy, coor);\r
-                                                //printf("%d %d %d %d\n", sx, sy, svq, coor);\r
-                                                sx++;\r
-                                }else sx = 0;\r
-                                if(sx == width){\r
-                                                sy++;\r
-                                                if(svq == 7) coor++;\r
-                                                if(sy == height && svq == 8) coor = rand()%NUM_COLORS;\r
-                                }\r
-                }else sy = 0;\r
+void ssd(short svq){\r
+               if(sy < SH+1){\r
+                               if(sx < SW+1){\r
+                                               //plotpixel(xx, yy, coor, vga);\r
+                                               //ppf(sx, sy, coor, vga);\r
+                                               mxPutPixel(sx, sy, coor);\r
+                                               //printf("%d %d %d %d\n", sx, sy, svq, coor);\r
+                                               sx++;\r
+                               }else sx = 0;\r
+                               if(sx == SW){\r
+                                               sy++;\r
+                                               if(svq == 7) coor++;\r
+                                               if(sy == SH && svq == 8) coor = rand()%NUM_COLORS;\r
+                               }\r
+               }else sy = 0;\r
 }\r
 \r
 /*-----------ding-------------*/\r
-int ding(int q){\r
+short ding(int q){\r
 \r
-//      if(yy<height){\r
-                setActivePage(0);\r
-                setVisiblePage(0);\r
-/*      }\r
-        if((height)<yy<(height*2)){\r
-                setActivePage(1);\r
-                setVisiblePage(1);\r
-        }\r
-        if((height*2)<yy<(height*3)){\r
-                setActivePage(2);\r
-                setVisiblePage(2);\r
-        }*/\r
-                int d3y;\r
+               short d3y;\r
 \r
 //++++  if(q <= 4 && q!=2 && gq == BONK-1) coor = rand()%HGQ;\r
-                if((q == 2\r
-                ||q==4\r
-                ||q==16\r
-                ) && gq == BONK){\r
-                                                if(coor < HGQ && coor < LGQ) coor = LGQ;\r
-                                                if(coor < HGQ-1){\r
-                                                                coor++;\r
-                                }else{ coor = LGQ;\r
-                                                bakax = rand()%3; bakay = rand()%3;\r
-                                }\r
-                }\r
-\r
-                if(q==8){ colorz(); return gq; }else\r
-                if(q==10){ ssd(q); /*printf("%d\n", coor);*/ }else\r
-                if(q==5){ colortest(); return gq; }else\r
-                if(q==11){ colorz(); delay(100); return gq; }\r
-                if(q==6){\r
-                                coor = rand()%NUM_COLORS;\r
-//----      cls(coor, vaddr);\r
-                                cls(coor, vga);\r
-                                //updatevbuff();\r
-                }\r
-\r
-                if(q==7||q==9){\r
-                                if(gq < HGQ){\r
-                                                if(q == 7) ssd(q);\r
-                                                if(q == 9){ ssd(q); coor++; }\r
-                                                gq++;\r
-                                }else gq = LGQ;\r
-                }\r
-                if((q<5 && gq<BONK) || (q==16 && gq<BONK)){ // the number variable make the colors more noticable\r
-                                if(q==1){\r
-                                                if(xx==width){bakax=0;}\r
-                                                if(xx==0){bakax=1;}\r
-                                                if(yy==height){bakay=0;}\r
-                                                if(yy==0){bakay=1;}\r
-                                }else if(q==3){\r
-                                                if(xx!=width||yy!=height){\r
-                                                                if(xx==0){bakax=1;bakay=-1;d3y=1;}\r
-                                                                if(yy==0){bakax=1;bakay=0;d3y=1;}\r
-                                                                if(xx==width){bakax=-1;bakay=-1;d3y=1;}\r
-                                                                if(yy==height){bakax=1;bakay=0;d3y=1;}\r
-                                                }else if(xx==width&&yy==height) xx=yy=0;\r
-                                }\r
-                                if(q==3){\r
-                                                if(d3y){\r
-                                                                if(bakay<0){\r
-                                                                                yy--;\r
-                                                                                d3y--;\r
-                                                                }else\r
-                                                                if(bakay>0){\r
-                                                                                yy++;\r
-                                                                                d3y--;\r
-                                                                }\r
-                                                }\r
-                                                if(bakax<0){\r
-                                                                xx--;\r
-                                                }else\r
-                                                if(bakax>0){\r
-                                                                xx++;\r
-                                                }\r
-                                }else{\r
-                                                if(q==16)\r
-                                                {\r
-                                                                if(!bakax){\r
-                                                                                xx--;//=TILEWH;\r
-                                                                }else if(bakax>0){\r
-                                                                                xx++;//=TILEWH;\r
-                                                                }\r
-                                                                if(!bakay){\r
-                                                                                yy--;//=TILEWH;\r
-                                                                }else if(bakay>0){\r
-                                                                                yy++;//=TILEWH;\r
-                                                                }\r
-                                                }else{\r
-                                                                if(!bakax){\r
-//                                                                              xx-=TILEWH;\r
-                                                                                xx--;\r
-                                                                }else if(bakax>1){\r
-//                                                                              xx+=TILEWH;\r
-                                                                                xx++;\r
-                                                                }\r
-                                                                if(!bakay){\r
-//                                                                              yy-=TILEWH;\r
-                                                                                yy--;\r
-                                                                }else if(bakay>1){\r
-//                                                                              yy+=TILEWH;\r
-                                                                                yy++;\r
-                                                                }\r
-                                                }\r
-                                }\r
-                                // fixer\r
-//                              if(q!=16){\r
-//if(q!=16)\r
-//                                              if(xx<(0/*-(TILEWH/2)*/)) xx=(width/*+(TILEWH)*/);\r
-                                                if(yy<0) yy=(height*3);\r
-//                                              if(xx>(width/*+(TILEWH)*/)) xx=(0/*-(TILEWH/2)*/);\r
-                                                if(yy>(height*3)) yy=0;\r
-//                              }\r
+               if((q == 2\r
+               ||q==4\r
+               ||q==16\r
+               ) && gq == BONK){\r
+                                               if(coor < HGQ && coor < LGQ) coor = LGQ;\r
+                                               if(coor < HGQ-1){\r
+                                                               coor++;\r
+                               }else{ coor = LGQ;\r
+                                               bakax = rand()%3; bakay = rand()%3;\r
+                               }\r
+               }\r
+\r
+               if(q==8){ colorz(); return gq; mxOutText(SW/2, SH/2, "bakapi"); }else\r
+               if(q==10){ ssd(q); /*printf("%d\n", coor);*/ }else\r
+               if(q==5){ colortest(); return gq; }else\r
+               if(q==11){ colorz(); delay(100); return gq; }\r
+               if(q==6){\r
+                               coor = rand()%NUM_COLORS;\r
+                               cls(coor, vga);\r
+                               //updatevbuff();\r
+               }\r
+\r
+               if(q==7||q==9){\r
+                               if(gq < HGQ){\r
+                                               if(q == 7) ssd(q);\r
+                                               if(q == 9){ ssd(q); coor++; }\r
+                                               gq++;\r
+                               }else gq = LGQ;\r
+               }\r
+               if((q<5 && gq<BONK) || (q==16 && gq<BONK)){ // the number variable make the colors more noticable\r
+                               if(q==1){\r
+                                               if(xx==VW){bakax=0;}\r
+                                               if(xx==0){bakax=1;}\r
+                                               if(yy==VH){bakay=0;}\r
+                                               if(yy==0){bakay=1;}\r
+                               }else if(q==3){\r
+                                               if(xx!=VW||yy!=VH){\r
+                                                               if(xx==0){bakax=1;bakay=-1;d3y=1;}\r
+                                                               if(yy==0){bakax=1;bakay=0;d3y=1;}\r
+                                                               if(xx==VW){bakax=-1;bakay=-1;d3y=1;}\r
+                                                               if(yy==VH){bakax=1;bakay=0;d3y=1;}\r
+                                               }else if(xx==VW&&yy==VH) xx=yy=0;\r
+                               }\r
+                               if(q==3){\r
+                                               if(d3y){\r
+                                                               if(bakay<0){\r
+                                                                               yy--;\r
+                                                                               d3y--;\r
+                                                               }else\r
+                                                               if(bakay>0){\r
+                                                                               yy++;\r
+                                                                               d3y--;\r
+                                                               }\r
+                                               }\r
+                                               if(bakax<0){\r
+                                                               xx--;\r
+                                               }else\r
+                                               if(bakax>0){\r
+                                                               xx++;\r
+                                               }\r
+                               }else{\r
+                                               if(q==16)\r
+                                               {\r
+                                                               if(!bakax){\r
+                                                                       xx--;\r
+                                                               }else if(bakax>0){\r
+                                                                       xx++;\r
+                                                               }\r
+                                                               if(!bakay){\r
+                                                                       yy--;\r
+                                                               }else if(bakay>0){\r
+                                                                       yy++;\r
+                                                               }\r
+                                               }else{\r
+                                                               if(!bakax){\r
+                                                                       #ifdef TILE\r
+                                                                       xx-=TILEWH;\r
+                                                                       #else\r
+                                                                       xx--;\r
+                                                                       #endif\r
+                                                               }else if(bakax>1){\r
+                                                                       #ifdef TILE\r
+                                                                       xx+=TILEWH;\r
+                                                                       #else\r
+                                                                       xx++;\r
+                                                                       #endif\r
+                                                               }\r
+                                                               if(!bakay){\r
+                                                                       #ifdef TILE\r
+                                                                       yy-=TILEWH;\r
+                                                                       #else\r
+                                                                       yy--;\r
+                                                                       #endif\r
+                                                               }else if(bakay>1){\r
+                                                                       #ifdef TILE\r
+                                                                       yy+=TILEWH;\r
+                                                                       #else\r
+                                                                       yy++;\r
+                                                                       #endif\r
+                                                               }\r
+                                               }\r
+                               }\r
+                               // fixer\r
+                               if(q!=16){\r
+                                       #ifdef TILE\r
+                                               if(xx<0) xx=(VW-TILEWH);\r
+                                               if(yy<0) yy=(VH-TILEWH);\r
+                                               if(xx>(VW-TILEWH)) xx=0;\r
+                                               if(yy>(VH-TILEWH)/*+(TILEWH*BUFFMX)*/) yy=0;\r
+                                       #else\r
+                                               if(xx<0) xx=VW;\r
+                                               if(yy<0) yy=VH;\r
+                                               if(xx>VW) xx=0;\r
+                                               if(yy>VH) yy=0;\r
+                                       #endif\r
+                               }\r
 \r
 //interesting effects\r
-                                if(q==16)\r
-                                {\r
-                                int tx=0,ty=0;\r
-                                tx+=xx+16;\r
-                                ty+=yy+16;\r
-                                putPixel_X(tx, ty, coor);\r
-                                //drawrect(tx, ty, tx+TILEWH, ty+TILEWH, coor);\r
-                                //printf("%d %d %d %d %d %d\n", xx, yy, tx, ty, TILEWH);\r
-\r
-                                // plot the pixel\r
-//----      ppf(xx, yy, coor, vga);\r
-                                }else /*if(xx>=0 && xx<width && yy>=0 && yy<(height*3))*/{\r
-//                                      putColorBox_X(xx, yy, TILEWH, TILEWH, coor);\r
-//++++0000\r
-                                        putPixel_X(xx, yy, coor);\r
-                                } \r
-\r
-//----      if(q==2) ppf(rand()%, rand()%height, 0, vga);\r
-//                              if(q==2) putColorBox_X(rand()%width, rand()%(height*3), TILEWH, TILEWH, 0);\r
-//++++0000\r
-                                if(q==2) putPixel_X(rand()%width, rand()%(height*3), 0);\r
-                                if(q==16) putPixel_X(rand()%width, rand()%(height*3), 0);\r
-                                if(q==2||q==4||q==16){ bakax = rand()%3; bakay = rand()%3; }\r
-                                gq++;\r
-//if(xx<0||xx>320||yy<0||yy>(height*3))\r
-//      printf("%d %d %d %d %d %d\n", xx, yy, coor, bakax, bakay, getPixel_X(xx,yy));\r
-//      printf("%d\n", getPixel_X(xx,yy));\r
-//0000\r
-//      drawText(0, 0, 15, getPixel_X(xx,yy));\r
-                }else gq = LGQ;\r
-                return gq;\r
+                               if(q==16)\r
+                               {\r
+                               short tx=0,ty=0;\r
+                               tx+=xx+16;\r
+                               ty+=yy+16;\r
+                               mxPutPixel(tx, ty, coor);\r
+                               //printf("%d %d %d %d %d %d\n", xx, yy, tx, ty, TILEWH);\r
+\r
+                               // plot the pixel\r
+                               }else{\r
+                                       #ifdef TILE\r
+                                       mxFillBox(xx, yy, TILEWH, TILEWH, coor, OP_SET);\r
+                                       #else\r
+                                       mxPutPixel(xx, yy, coor);\r
+                                       #endif\r
+                               } \r
+\r
+                               if(q==2)\r
+                               #ifdef TILE\r
+                                       mxFillBox((rand()*TILEWH)%VW, (rand()*TILEWH)%(VH), TILEWH, TILEWH, 0, OP_SET);\r
+                               #else\r
+                                       mxPutPixel(rand()%VW, rand()%(VH), 0);\r
+                               #endif\r
+                               if(q==16) mxPutPixel(rand()%VW, rand()%(VH), 0);\r
+                               if(q==2||q==4||q==16){ bakax = rand()%3; bakay = rand()%3; }  //random 3 switch\r
+                               gq++;\r
+//if(xx<0||xx>320||yy<0||yy>(SH*3))\r
+//       printf("%d %d %d %d %d\n", xx, yy, coor, bakax, bakay);\r
+               }else gq = LGQ;\r
+               return gq;\r
 }\r
 \r
 \r
@@ -817,131 +277,120 @@ int ding(int q){
  * The library testing routines follows below.\r
  */\r
 \r
-\r
 #ifdef TESTING\r
 \r
-#include <stdio.h>\r
-#include <conio.h>\r
-\r
-void doTest(void)\r
-                {\r
-                int p, x, y, pages;\r
-\r
-                /* This is the way to calculate the number of pages available. */\r
-                pages = 65536L/(widthBytes*height); // apparently this takes the A000 address\r
-//              if(height==240) pages++;\r
-\r
-//              printf("%d\n", pages);\r
-\r
-                for (p = 0; p <= pages; ++p)\r
-                                {\r
-                                setActivePage(p);\r
-\r
-                                /* On each page draw a single colored border, and dump the palette\r
-                                   onto a small square about the middle of the page. */\r
-\r
-                                   //{\r
-                                                for (x = 0; x <= width; ++x)\r
-                                                                {\r
-                                                                putPixel_X(x, 0, p+1);\r
-                                                                if(p!=pages) putPixel_X(x, height-1, p+1);\r
-                                                                                else if(height==240) putPixel_X(x, 99-1, p+1);\r
-                                                                }\r
-\r
-                                                for (y = 0; y <= height; ++y)\r
-                                                                {\r
-                                                                putPixel_X(0, y, p+1);\r
-                                                                if(p!=pages) putPixel_X(width-1, y, p+1);\r
-                                                                                else if(height==240) putPixel_X(width-1, y, p+1);\r
-                                                                }\r
-\r
-                                                for (x = 0; x < TILEWH; ++x)\r
-                                                                for (y = 0; y < TILEWH; ++y)\r
-                                                                                putPixel_X(x+(p+2)*16, y+(p+2)*TILEWH, x + y*TILEWH);\r
-                                                //}\r
-\r
-                                }\r
-\r
-                /* Each pages will now contain a different image.  Let the user cycle\r
-                   through all the pages by pressing a key. */\r
-                for (p = 0; p < pages; ++p)\r
-                                {\r
-                                setVisiblePage(p);\r
-                                getch();\r
-                                }\r
-\r
-                }\r
-\r
 /*\r
  * Library test (program) entry point.\r
  */\r
 \r
 int main(void)\r
-                {\r
-                int key,d;\r
-                //short int temp;\r
-                // main variables\r
-                d=1; // switch variable\r
-                key=4; // default screensaver number\r
-//      puts("First, have a look at the 320x200 mode.  I will draw some rubbish");\r
-//      puts("on all of the four pages, then let you cycle through them by");\r
-//      puts("hitting a key on each page.");\r
-//      puts("Press a key when ready...");\r
-//      getch();\r
-\r
-//      doTest();\r
-\r
-//      puts("Then, check out Mode X, 320x240 with 3 (and a half) pages.");\r
-//      puts("Press a key when ready...");\r
-//      getch();\r
-\r
-//++++0000\r
-                setvideo(1);\r
-                /*temp = loadfontX("vga8x8.fnt");\r
-\r
-                if (temp) {\r
-                        putstringX(0, 0, "bakapi!", 2);\r
-                }\r
-                getch();*/\r
+               {\r
+               short key,d,xpos,ypos,xdir,ydir;\r
+               int ch=0x0;\r
+               // main variables\r
+               d=4; // switch variable\r
+               key=2; // default screensaver number\r
+               xpos=TILEWH*2;\r
+               ypos=TILEWH*2;\r
+               xdir=1;\r
+               ydir=1;\r
+               setvideo(1);\r
 // screen savers\r
 \r
 /*while(d!=0){ // on!\r
-                                if(!kbhit()){ // conditions of screen saver\r
-                                                ding(key);\r
-                                }else{\r
-                                                setvideo(0);\r
-                                                // user imput switch\r
-                                                printf("Enter 1, 2, 3, 4, or 6 to run a screensaver, or enter 5 to quit.\n", getch());  // prompt the user\r
-                                                scanf("%d", &key);\r
-                                                //if(key==3){xx=yy=0;} // crazy screen saver wwww\r
-                                                if(key==5) d=0;\r
-                                                setvideo(1);\r
-                                }\r
-                }*/ // else off\r
-                while(!kbhit()){ // conditions of screen saver\r
-                        ding(4);\r
-                }\r
-                //end of screen savers\r
-                doTest();\r
-//              getch();\r
-\r
-                while(!kbhit()){ // conditions of screen saver\r
-                        hScroll(1);\r
-//                      scrolly(1);\r
-//                      vScroll(1);\r
-//                      delay(100);\r
-//                      Play();\r
-                }\r
-//++++0000\r
-                setvideo(0);\r
-                printf("Resolution:\n[%d][%d]\n", width,height);\r
-//              setvideo(0);\r
-//mxTerm();\r
-\r
-//              printf("[%d]\n", mxGetVersion());\r
-                puts("where to next?  It's your move! wwww");\r
-                printf("bakapi ver. 1.04.09.03\nis made by sparky4\81i\81\86\83Ö\81\85\81j feel free to use it ^^\nLicence: GPL v2\n");\r
-                return 0;\r
-                }\r
+                               if(!kbhit()){ // conditions of screen saver\r
+                                               ding(key);\r
+                               }else{\r
+                                               setvideo(0);\r
+                                               // user imput switch\r
+                                               printf("Enter 1, 2, 3, 4, or 6 to run a screensaver, or enter 5 to quit.\n", getch());  // prompt the user\r
+                                               scanf("%d", &key);\r
+                                               //if(key==3){xx=yy=0;} // crazy screen saver wwww\r
+                                               if(key==5) d=0;\r
+                                               setvideo(1);\r
+                               }\r
+               }*/ // else off\r
+               mxFillBox(0, 0, VW, BH, 10, OP_SET);\r
+               while(1){ // conditions of screen saver\r
+               while(!kbhit()){\r
+                       ding(key);\r
+               }\r
+               //end of screen savers\r
+               //doTest();\r
+/*             for (int x = 0; x < VW; ++x)\r
+                       {\r
+                               mxPutPixel(x, 0, 15);\r
+                               mxPutPixel(x, SH-1, 15);\r
+                       }\r
+               for (int y = 0; y < VH; ++y)\r
+                       {\r
+                               mxPutPixel(0, y, 15);\r
+                               mxPutPixel(SW-1, y, 15);\r
+                       }\r
+               for (int x = 0; x < VW; ++x)\r
+                       {\r
+                               mxPutPixel(x, 0, 15);\r
+                               mxPutPixel(x, VH-1, 15);\r
+                       }\r
+               for (int y = 240; y < VH; ++y)\r
+                       {\r
+                               mxPutPixel(0, y, 15);\r
+                               mxPutPixel(VW-1, y, 15);\r
+                       }\r
+                       */\r
+                       pdump();\r
+                       getch();\r
+                       //text box\r
+                       mxSetTextColor(10, OP_TRANS); //set font\r
+                       mxBitBlt(xpos, ypos+(TILEWH*12), SW, TILEWH*BUFFMX, 0, BS); //copy background\r
+                       mxFillBox(xpos, ypos+(TILEWH*12), SW, TILEWH*BUFFMX, 0, OP_SET); // background for text box\r
+                       //+(QUADWH*6)\r
+                       mxOutText(xpos+1, ypos+SH-48, "========================================");\r
+                       mxOutText(xpos+1, ypos+SH-40, "|    |Chikyuu:$line1");\r
+                       mxOutText(xpos+1, ypos+SH-32, "|    |$line2");\r
+                       mxOutText(xpos+1, ypos+SH-24, "|    |$line3");\r
+                       mxOutText(xpos+1, ypos+SH-16, "|    |$line4");\r
+                       mxOutText(xpos+1, ypos+SH-8,  "========================================");\r
+                       mxFillBox(xpos+QUADWH, ypos+QUADWH+(TILEWH*12), TILEWH*2, TILEWH*2, 9, OP_SET); //portriat~\r
+                       getch();\r
+                       mxBitBlt(0, BS, SW, TILEWH*BUFFMX, xpos, ypos+(TILEWH*12)); //copy background\r
+                       getch();\r
+               while(!kbhit()){\r
+                       //for(int i=0;i<TILEWH;i++){\r
+                               \r
+                               ding(key);\r
+                               mxPan(xpos,ypos);\r
+mxFillBox(384, 304, 384, 304, 10, OP_SET);\r
+//mxBitBlt(xpos, ypos, SW, SH, 32, (SH+64+32));\r
+mxBitBlt(TILEWH*2, TILEWH*2, SW, SH, 32, (SH+64+32));\r
+                               //for(short o = 0; o<TILEWH; o++){\r
+                                       xpos+=xdir;\r
+                                       ypos+=ydir;\r
+                                       //if(ypos==1 || (ypos==(BH-SH-1)))delay(500);\r
+                                       //if((xpos>(VW-SW-1)) || (xpos<1))delay(500);\r
+                                       //mxWaitRetrace();\r
+//mxBitBlt(32, (SH+32), SW, SH, xpos, ypos);\r
+mxBitBlt(TILEWH*2, (SH+64+32), SW, SH, TILEWH*2, TILEWH*2);\r
+//xpos=ypos=TILEWH*2;\r
+mxPan(32,32);\r
+                               //}\r
+                               if( (xpos>(VW-SW-1))  || (xpos<1)){xdir=-xdir;}\r
+                               if( (ypos>(BH-SH-1)) || (ypos<1)){ydir=-ydir;} // { Hit a boundry, change\r
+                       //    direction! }\r
+//mxBitBlt(32, (SH+64+32), SW, SH, xpos, ypos);\r
+//mxBitBlt(TILEWH*2, (SH+64+32), SW, SH, TILEWH*2, TILEWH*2);\r
+                       }\r
+                       ch=getch();\r
+                       if(ch==0x71)break; // 'q'\r
+                       if(ch==0x1b)break; // 'ESC'\r
+               }\r
+               setvideo(0);\r
+               printf("wwww\nFull Buffer Virtual Resolution: %dx%d\n", VW,BH);\r
+               printf("Virtual Resolution: %dx%d\n", VW,VH);\r
+               printf("Resolution: %dx%d\n", SW,SH);\r
+               printf("Mode X Library Version: %d\n", mxGetVersion());\r
+               printf("bakapi ver. 1.04.09.04\nis made by sparky4\81i\81\86\83Ö\81\85\81j feel free to use it ^^\nLicence: GPL v2\n");\r
+               return 0;\r
+               }\r
 \r
 #endif\r