#define LGQ 32\r
#define HGQ 56\r
#define TILEWH 16\r
-#define ABS(a) ((a < 0) ? -a : a)\r
-#define SGN(a) ((a < 0) ? -1 : 1)\r
+byte SIZE = 80; // Size = 40 = 1 across, 4 down\r
+ // Size = 80 = 2 across, 2 down\r
+ // Size = 160 = 4 across, 1 down\r
//#define VMEM 0xA000 // = vga\r
//int width = 320;\r
//int height = 240;\r
//void plotpixel(int x, int y, byte color, byte *Where);\r
//void plotpixelfast(int x, int y, byte color, byte *Where);\r
void putPixel_X(int x, int y, byte color);\r
-void putColorBox_X(int x, int y, int w, int h, byte color);\r
+void putColorBox_X(int x, int y, int w, int h, byte color);
+void vScroll(int rows);
+void scrolly(int bong);\r
//void BlockMove();\r
//void eraseplayer(int x, int y);\r
//void drawplayer(int x, int y, int color);\r