// Size = 80 = 2 across, 2 down\r
// Size = 160 = 4 across, 1 down*/\r
//#define VMEM 0xA000 // = vga\r
-byte Xfont[2048];\r
+byte Xfont[2048];
+#define SW 320\r
+#define SH 240\r
+#define VW 560\r
+#define VH 416
\r
-void drawChar(int x, int y, int color, byte c);\r
-void drawText(int x, int y, int color, byte string);\r
+//void drawChar(int x, int y, int color, byte c);\r
+//void drawText(int x, int y, int color, byte string);\r
void setvideo(/*byte mode, */int vq);\r
//void setvbuff(int vq);\r
//void updatevbuff();\r
//void clearscr();\r
//void plotpixel(int x, int y, byte color, byte *Where);\r
//void plotpixelfast(int x, int y, byte color, byte *Where);\r
-void putPixel_X(int x, int y, byte color);\r
-void putColorBox_X(int x, int y, int w, int h, byte color);
-void vScroll(int rows);
-void scrolly(int bong);
-void wait_for_retrace(void); // Waits for vertical retrace\r
+//void putPixel_X(int x, int y, byte color);\r
+//void putColorBox_X(int x, int y, int w, int h, byte color);
+//void vScroll(int rows);
+//void scrolly(int bong);
+//void wait_for_retrace(void); // Waits for vertical retrace\r
//void BlockMove();\r
//void eraseplayer(int x, int y);\r
//void drawplayer(int x, int y, int color);\r