//#define VMEM 0xA000 // = vga\r
byte Xfont[2048];\r
\r
-void drawChar(int x, int y, int color, byte c);\r
-void drawText(int x, int y, int color, byte string);\r
+//void drawChar(int x, int y, int color, byte c);\r
+//void drawText(int x, int y, int color, byte string);\r
void setvideo(/*byte mode, */int vq);\r
//void setvbuff(int vq);\r
//void updatevbuff();\r
void putColorBox_X(int x, int y, int w, int h, byte color);
void vScroll(int rows);
void scrolly(int bong);
-void wait_for_retrace(void); // Waits for vertical retrace\r
+//void wait_for_retrace(void); // Waits for vertical retrace\r
//void BlockMove();\r
//void eraseplayer(int x, int y);\r
//void drawplayer(int x, int y, int color);\r