#include <iostream.h>\r
#include <stdlib.h>\r
#include "lib\lib_com.h"
-#include "lib\x\modex.h"\r
+#include "lib\x\modex.h"
+#include "lib\modex16.h" //____\r
\r
#define NUM_COLORS 256 // number of colors in vga mode\r
//static lgq=NUM_COLORS/(1/8)\r
//static hgq=NUM_COLORS/(1/8)\r
#define BONK 400\r
#define LGQ 32\r
-#define HGQ 56\r
-#define TILEWH 16
-#define QUADWH TILEWH/4\r
+#define HGQ 55\r
+#define TILEWH 16
+#define QUADWH TILEWH/2
+#define BUFFMX 4\r
/*byte SIZE = 80; // Size = 40 = 1 across, 4 down\r
// Size = 80 = 2 across, 2 down\r
// Size = 160 = 4 across, 1 down*/\r
//#define VMEM 0xA000 // = vga\r
-byte Xfont[2048];
+
#define SW 320\r
#define SH 240\r
-#define VW 560\r
-#define VH 416
+//#define VW 560\r
+//#define VH 416
+#define VW (SW+64)\r
+#define VH (SH+64)
+#define BS (VH*2) // buffer space! not BULLSHIT
+#define BH BS+(TILEWH*BUFFMX) // buffer resolution
\r
//void drawChar(int x, int y, int color, byte c);\r
//void drawText(int x, int y, int color, byte string);\r
short colortest();\r
short colorz();\r
void ssd(short svq);\r
-//void pdump(int mult);\r
+void pdump();\r
//void tulip();\r
short ding(int q);\r
\r