\r
/* don't show the drawing page */
// printf("=======\n");\r
- modexShowPage(VGA + PAGE_SIZE);\r
+ //modexShowPage(VGA + PAGE_SIZE);\r
// printf("========\n");
\r
/* clear and draw one sprite and one bitmap */
// printf("=========\n");\r
- modexClearRegion(VGA, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, 0);
+ //modexClearRegion(VGA, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, 0);
// printf("==========\n");\r
/*modexDrawBmp(VGA, 20, 20, &bmp2, 0);\r
modexDrawBmp(VGA, 180, 20, &bmp, 1);\r
//modexDrawBmp(VGA, 100, 40, &bmp2, 1);\r
//modexDrawBmp(VGA, 0, 20, &bmp3, 0);\r
//modexDrawBmp(VGA, 120, 60, &bmp3, 1);\r
- modexShowPage(VGA);\r
+ //modexShowPage(VGA);\r
// for(index = 0; index<500; index++) {\r
//while(1/*!kbhit()*/){ // conditions of screen saver\r
while (!kbhit()){ /* Wait for a keystroke */\r