\r
void main() {\r
bitmap_t bmp;\r
+ bitmap_t bmp2;\r
+ bitmap_t bmp3;
+ bitmap_t bmp4;\r
int index;\r
int ch=0x0;\r
\r
- bmp = modexLoadPcx("ed.pcx");\r
+ //bmp = modexLoadPcx("ed.pcx");\r
+ //bmp2 = modexLoadPcx("ed2.pcx");\r
+ bmp4 = modexLoadPcx("koishi^^.pcx");\r
modexEnter();\r
\r
/* fix up the palette and everything */\r
- modexPalUpdate(bmp.palette);\r
+ //modexPalUpdate(bmp2.palette);\r
+ modexPalUpdate(bmp4.palette);\r
\r
/* don't show the drawing page */\r
modexShowPage(VGA + PAGE_SIZE);\r
\r
/* clear and draw one sprite and one bitmap */\r
- modexClearRegion(VGA, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, 1);\r
- modexDrawBmp(VGA, 20, 20, &bmp, 1);\r
- modexDrawBmp(VGA, 100, 20, &bmp, 0);\r
+ modexClearRegion(VGA, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, 0);\r
+ modexDrawBmp(VGA, 20, 20, &bmp2, 0);\r
+ modexDrawBmp(VGA, 180, 20, &bmp, 1);
+ modexDrawBmp(VGA, 0, 0, &bmp3, 1);\r
+ //modexDrawBmp(VGA, 170, 100, &bmp3, 0);\r
+ modexDrawBmp(VGA, 100, 100, &bmp4, 1);\r
+ //modexDrawBmp(VGA, 0, 0, &bmp, 2);\r
modexShowPage(VGA);\r
// for(index = 0; index<500; index++) {\r
-while(!kbhit()){ // conditions of screen saver\r
- modexWaitBorder();\r
- ch=getch();\r
- if(ch==0x71)break; // 'q'\r
- if(ch==0x1b)break; // 'ESC'\r
- }\r
+ while(1/*!kbhit()*/){ // conditions of screen saver\r
+ modexWaitBorder();\r
+ ch=getch();\r
+ if(ch==0x71)break; // 'q'\r
+ if(ch==0x1b)break; // 'ESC'\r
+ }
+ free();\r
modexLeave();\r
\r
return;\r