\r
void main() {\r
bitmap_t bmp;\r
- //bitmap_t bmp2;\r
+ bitmap_t bmp2;\r
bitmap_t bmp3;\r
//bitmap_t bmp4;\r
// int index;\r
//int ch=0x0;\r
\r
//bmp = modexLoadPcx("ed.pcx");\r
-// bmp = modexLoadPcx("koishi^^.pcx");\r
- bmp = modexLoadPcx("chikyuu.pcx");\r
+ bmp = modexLoadPcx("w.pcx");
+ bmp2 = modexLoadPcx("q.pcx");\r
bmp3 = modexLoadPcx("flower.pcx");\r
/*bmp2 = modexLoadPcx("ed2.pcx");\r
bmp3 = modexLoadPcx("flower.pcx");\r
modexEnter();\r
\r
/* fix up the palette and everything */\r
- modexPalUpdate(bmp3.palette);\r
+ modexPalUpdate(bmp.palette);\r
\r
/* don't show the drawing page */\r
modexShowPage(VGA + PAGE_SIZE);\r
modexDrawBmp(VGA, 180, 20, &bmp, 1);\r
modexDrawBmp(VGA, 180, 0, &bmp3, 1);\r
modexDrawBmp(VGA, 170, 100, &bmp4, 1);*/\r
- modexDrawBmp(VGA, 0, 0, &bmp, 1);
- modexDrawBmp(VGA, 100, 20, &bmp3, 1);\r
+ modexDrawBmp(VGA, 100, 0, &bmp, 0);
+ //modexDrawBmp(VGA, 120, 20, &bmp3, 0);
+ modexDrawBmp(VGA, 100, 0, &bmp2, 1);
+ //modexDrawBmp(VGA, 120, 60, &bmp3, 1);\r
modexShowPage(VGA);\r
// for(index = 0; index<500; index++) {\r
//while(1/*!kbhit()*/){ // conditions of screen saver\r