\r
word far* clock= (word far*) 0x046C; /* 18.2hz clock */\r
\r
-void main() {\r
+void main() {
+ bitmap_t bmp;
+ bitmap_t bmp2;\r
int i, j;\r
word start, end;\r
page_t page, page2;\r
+ float elapsed;\r
byte *pal, *pal2=NULL;\r
\r
+ /* load pcx file */\r
+ bmp = modexLoadPcx("ed.pcx");
+ bmp2 = modexLoadPcx("koishi~.pcx");
+ modexPalUpdate(bmp2.palette);
+\r
/* load our palette */\r
modexLoadPalFile("gfx.pal", &pal2);\r
\r
modexClearRegion(&page, 32, 32, SCREEN_WIDTH-32, SCREEN_HEIGHT-32, 42);\r
modexClearRegion(&page, 48, 48, SCREEN_WIDTH-64, SCREEN_HEIGHT-64, 128);\r
modexShowPage(&page);\r
+
+ modexDrawSprite(&page, 320, 240, &bmp);
+ modexDrawSprite(&page, 32, 32, &bmp2);\r
+ //modexDrawBmp(&page, 0, 0, &bmp2);\r
\r
/* fade in */\r
modexFadeOn(1, pal2);\r
-\r
+
+modexPalUpdate(bmp2.palette);\r
\r
start = *clock;\r
- for(i=0; i<5; i++) {\r
+ //for(i=0; i<5; i++) {\r
+ while (!kbhit()){ /* Wait for a keystroke */\r
/* go right */\r
for(j=0; j<32; j++) {\r
page.dx++;\r
}\r
}\r
\r
+ (void) getch(); /* Clear the keyboard buffer */\r
end = *clock;\r
\r
/* fade back to text mode */\r