#define MODEX16_H\r
#include <conio.h>\r
#include "types.h"\r
+#include "bitmap.h"\r
\r
/* -========================== Types & Macros ==========================- */\r
-#define PAGE_OFFSET(x,y) ((y<<6)+(y<<4)+(x>>2))\r
+#define PAGE_OFFSET(x,y) (((y)<<6)+((y)<<4)+((x)>>2))\r
#define PLANE(x) (1<< (x&3))\r
-typedef byte far* page_t;\r
#define SELECT_ALL_PLANES() outpw(0x03c4, 0xff02)\r
\r
+typedef struct {\r
+ byte far* data; /* the data for the page */\r
+ word dx; /* col we are viewing on the virtual screen */\r
+ word dy; /* row we are viewing on the virtual screen */\r
+ word width; /* virtual width of the page */\r
+ word height; /* virtual height of the page */\r
+} page_t;\r
+\r
/* -============================ Functions =============================- */\r
+/* mode switching, page, and plane functions */\r
void modexEnter();\r
void modexLeave();\r
-void modexShowPage(page_t page);\r
+page_t modexDefaultPage();\r
+page_t modexNextPage(page_t *p);\r
+void modexShowPage(page_t *page);\r
void modexPanPage(page_t *page, int dx, int dy);\r
void modexSelectPlane(byte plane);\r
-void modexClearRegion(page_t page, int x, int y, int w, int h, byte color);\r
+void modexClearRegion(page_t *page, int x, int y, int w, int h, byte color);\r
+void modexDrawBmp(page_t *page, int x, int y, bitmap_t *bmp);\r
+void modexDrawBmpRegion(page_t *page, int x, int y, int rx, int ry, int rw, int rh, bitmap_t *bmp);\r
+void modexDrawSprite(page_t *page, int x, int y, bitmap_t *bmp);\r
+void modexDrawSpriteRegion(page_t *page, int x, int y, int rx, int ry, int rw, int rh, bitmap_t *bmp);\r
+void modexCopyPageRegion(page_t *dest, page_t *src, word sx, word sy, word dx, word dy, word width, word height);\r
+\r
+/* Palette fade and flash effects */\r
+void modexFadeOn(word fade, byte *palette);\r
+void modexFadeOff(word fade, byte *palette);\r
+void modexFlashOn(word fade, byte *palette);\r
+void modexFlashOff(word fade, byte *palette);\r
+\r
+/* palette loading and saving */\r
+void modexPalSave(byte *palette);\r
+byte *modexNewPal();\r
+void modexLoadPalFile(char *filename, byte **palette);\r
+void modexSavePalFile(char *filename, byte *palette);\r
+\r
+/* fixed palette functions */\r
+void modexPalBlack();\r
+void modexPalWhite();\r
+\r
+/* utility functions */\r
+void modexPalUpdate(byte *p);\r
+void modexWaitBorder();\r
\r
/* -======================= Constants & Vars ==========================- */\r
extern byte far* VGA; /* The VGA Memory */\r
+#define SCREEN_SEG 0xa000\r
#define VIDEO_INT 0x10\r
#define SET_MODE 0x00\r
#define VGA_256_COLOR_MODE 0x13\r
#define SCREEN_HEIGHT 240\r
#define PAGE_SIZE (word)(SCREEN_WIDTH/4 * SCREEN_HEIGHT)\r
\r
+#define AC_INDEX 0x03c0\r
#define SC_INDEX 0x03c4\r
#define SC_DATA 0x03c5\r
#define CRTC_INDEX 0x03d4\r
#define CRTC_DATA 0x03d5\r
+#define GC_INDEX 0x03ce\r
#define MISC_OUTPUT 0x03c2\r
#define HIGH_ADDRESS 0x0C\r
#define LOW_ADDRESS 0x0D\r
#define INPUT_STATUS_1 0x03da\r
#define DISPLAY_ENABLE 0x01\r
#define MAP_MASK 0x02\r
+#define PAL_READ_REG 0x03C7 /* Color register, read address */\r
+#define PAL_WRITE_REG 0x03C8 /* Color register, write address */\r
+#define PAL_DATA_REG 0x03C9 /* Color register, data port */\r
+#define PAL_SIZE (256 * 3)\r
#endif\r