--- /dev/null
+#include <stdio.h>\r
+#include "modex16.h"\r
+\r
+word far* clock= (word far*) 0x046C; /* 18.2hz clock */\r
+\r
+void\r
+oldDrawBmp(byte far* page, int x, int y, bitmap_t *bmp, byte sprite) {\r
+ byte plane;\r
+ word px, py;\r
+ word offset;\r
+\r
+ /* TODO Make this fast. It's SLOOOOOOW */\r
+ for(plane=0; plane < 4; plane++) {\r
+ modexSelectPlane(PLANE(plane+x));\r
+ for(px = plane; px < bmp->width; px+=4) {\r
+ offset=px;\r
+ for(py=0; py<bmp->height; py++) {\r
+ if(!sprite || bmp->data[offset])\r
+ page[PAGE_OFFSET(x+px, y+py)] = bmp->data[offset];\r
+ offset+=bmp->width;\r
+ }\r
+ }\r
+ }\r
+}\r
+\r
+void main() {\r
+ bitmap_t bmp;\r
+ int i;\r
+ page_t page;\r
+ word start;\r
+ float t1, t2;\r
+\r
+ page=modexDefaultPage();\r
+\r
+ bmp = modexLoadPcx("ed.pcx");\r
+ modexEnter();\r
+\r
+ /* fix up the palette and everything */\r
+ modexPalUpdate(bmp.palette);\r
+\r
+ /* clear and draw one sprite and one bitmap */\r
+ modexClearRegion(&page, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, 1);\r
+\r
+ /* non sprite comparison */\r
+ start = *clock;\r
+ for(i=0; i<100 ;i++) {\r
+ oldDrawBmp(VGA, 20, 20, &bmp, 0);\r
+ }\r
+\r
+ start = *clock;\r
+ for(i=0; i<100 ;i++) {\r
+ modexDrawBmp(&page, 20, 20, &bmp);\r
+ }\r
+ t1 = (*clock-start) /18.2;\r
+\r
+ start = *clock;\r
+ for(i=0; i<100; i++) {\r
+ modexCopyPageRegion(&page, &page, 20, 20, 128, 20, 64, 64);\r
+ }\r
+ t2 = (*clock-start)/18.2;\r
+\r
+\r
+ start = *clock;\r
+ for(i=0; i<100 ;i++) {\r
+ oldDrawBmp(VGA, 20, 20, &bmp, 1);\r
+ }\r
+\r
+\r
+ start = *clock;\r
+ for(i=0; i<100 ;i++) {\r
+ modexDrawSprite(&page, 20, 20, &bmp);\r
+ }\r
+ modexLeave();\r
+\r
+ printf("CPU to VGA: %f\n", t1);\r
+ printf("VGA to VGA: %f\n", t2);\r
+ return;\r
+}\r