]> 4ch.mooo.com Git - 16.git/blobdiff - 16/modex16/scroll.c
modified: 16/modex16/scroll.c
[16.git] / 16 / modex16 / scroll.c
index 8a960eee044d8c229344308a6c4e8dea79acb4c4..55ca2cedc07bab235cc820f4f0500a1c2b104e1d 100644 (file)
@@ -11,7 +11,7 @@ typedef struct {
        word tileWidth;\r
        unsigned int rows;\r
        unsigned int cols;\r
-       unsigned int tilex,tiley; // tile position on the map\r
+       //unsigned int tilex,tiley; // tile position on the map\r
 } tiles_t;\r
 \r
 \r
@@ -26,15 +26,19 @@ typedef struct {
 typedef struct {\r
        map_t *map;\r
        page_t *page;\r
-       int tx; //???? appears to be the tile position on the viewable screen map\r
-       int ty; //???? appears to be the tile position on the viewable screen map\r
+       int tx; //appears to be the top left tile position on the viewable screen map\r
+       int ty; //appears to be the top left tile position on the viewable screen map
+//     int ttx; //bottem right tile
+//     int tty; //bottem left tile\r
        word dxThresh; //????\r
        word dyThresh; //????\r
 } map_view_t;\r
 \r
-struct {\r
-       int tx; //player position on the viewable map\r
-       int ty; //player position on the viewable map\r
+struct {
+       int x; //player exact position on the viewable map\r
+       int y; //player exact position on the viewable map\r
+       int tx; //player tile position on the viewable map\r
+       int ty; //player tile position on the viewable map\r
 } player;\r
 \r
 \r
@@ -50,14 +54,15 @@ void mapDrawRow(map_view_t *mv, int tx, int ty, word y);
 void mapDrawCol(map_view_t *mv, int tx, int ty, word x);\r
 \r
 #define TILEWH 16\r
-#define QUADWH (TILEWH/4)\r
+#define QUADWH (TILEWH/4)
+#define SPEED 2
+
+//place holder definitions
+#define MAPX 40
+#define MAPY 30\r
 //#define SWAP(a, b) tmp=a; a=b; b=tmp;\r
 void main() {\r
-//     int show1=1;\r
-       int tx, ty;\r
-       int x, y;\r
-       //int ch=0x0;\r
-//     byte ch;\r
+       bitmap_t bmp;\r
        int q=0;\r
        page_t screen;//,screen2;\r
        map_t map;\r
@@ -65,24 +70,21 @@ void main() {
        map_view_t *draw;//, *show, *tmp;\r
        byte *ptr;\r
 \r
-       //default player position on the viewable map\r
-       player.tx = 10;\r
-       player.ty = 8;\r
-\r
        setkb(1);\r
        /* create the map */\r
-       map = allocMap(160,120); //20x15 is the resolution of the screen you can make maps smaller than 20x15 but the null space needs to be drawn properly\r
+       map = allocMap(MAPX,MAPY); //20x15 is the resolution of the screen you can make maps smaller than 20x15 but the null space needs to be drawn properly\r
        initMap(&map);\r
-       mv.map = ↦\r
+       mv.map = ↦
 //     mv2.map = ↦\r
 \r
        /* draw the tiles */\r
-       ptr = map.data;\r
+       ptr = map.data;
+       bmp = bitmapLoadPcx("ptmp.pcx"); // load sprite
+       modexPalUpdate(bmp.palette);\r
        modexEnter();\r
        screen = modexDefaultPage();\r
        screen.width += (TILEWH*2);\r
        mv.page = &screen;\r
-       mapGoTo(&mv, 16, 16);\r
 //     screen2=modexNextPage(mv.page);\r
 //     mv2.page = &screen2;\r
 //     mapGoTo(&mv2, 16, 16);\r
@@ -91,57 +93,140 @@ void main() {
        /* set up paging */\r
 //     show = &mv;\r
 //     draw = &mv2;\r
-       draw = &mv;\r
-\r
-       //TODO: set player position data here according to the viewable map screen thingy\r
-\r
-       while(!keyp(1)) {\r
-       //TODO: top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square\r
+       draw = &mv;
+
+//TODO: LOAD map data and position the map in the middle of the screen if smaller then screen
+       mapGoTo(draw, 0, 0);\r
+
+       //TODO: put player in starting position of spot\r
+       //default player position on the viewable map
+       player.tx = draw->tx + 10;
+       player.ty = draw->ty + 8;
+       player.x = player.tx*TILEWH;
+       player.y = player.ty*TILEWH;
+
+       modexShowPage(draw->page);\r
+       while(!keyp(1))
+       {\r
+       //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square\r
        //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction\r
-       //when player.tx or player.ty == 0 or player.tx == 20 or player.ty == 15 then stop because that is edge of map and you do not want to walk of the map\r
-       if(keyp(77)){\r
-//             for(q=0; q<TILEWH; q++) {\r
-               mapScrollRight(draw, 1);\r
-//             modexShowPage(draw->page);\r
+       //when player.tx or player.ty == 0 or player.tx == 20 or player.ty == 15 then stop because that is edge of map and you do not want to walk of the map
+       if(keyp(77))
+       {
+               if(draw->tx >= 0 && draw->tx+20 < MAPX && player.tx == draw->tx + 10)
+               {
+                       for(q=0; q<(TILEWH/SPEED); q++)
+                       {\r
+                               modexDrawBmp(draw->page, player.x+((q+1)*SPEED), player.y, &bmp);
+                               mapScrollRight(draw, SPEED);
+                               modexShowPage(draw->page);\r
 //             mapScrollRight(draw, 1);\r
 //             SWAP(draw, show);\r
-//             }\r
+                       }
+                       player.tx++;
+               }
+               else if(player.tx < MAPX)
+               {
+                       for(q=0; q<(TILEWH/SPEED); q++)
+                       {
+                               player.x+=SPEED;
+                               modexDrawBmp(draw->page, player.x, player.y, &bmp);
+                               modexShowPage(draw->page);
+                       }
+                       player.tx++;
+               }\r
        }\r
 \r
-       if(keyp(75)){\r
-//             for(q=0; q<TILEWH; q++) {\r
-               mapScrollLeft(draw, 1);\r
-//             modexShowPage(draw->page);\r
+       if(keyp(75)){
+               if(draw->tx > 0 && draw->tx+20 <= MAPX && player.tx == draw->tx + 10)
+               {\r
+                       for(q=0; q<(TILEWH/SPEED); q++)
+                       {
+                               modexDrawBmp(draw->page, player.x-((q+1)*SPEED), player.y, &bmp);
+                               mapScrollLeft(draw, SPEED);
+                               modexShowPage(draw->page);\r
 //             mapScrollLeft(show, 1);\r
 //             SWAP(draw, show);\r
-//             }\r
+                       }
+                       player.tx--;\r
+               }
+               else if(player.tx > 0)
+               {
+                       for(q=0; q<(TILEWH/SPEED); q++)
+                       {
+                               player.x-=SPEED;
+                               modexDrawBmp(draw->page, player.x, player.y, &bmp);
+                               modexShowPage(draw->page);
+                       }
+                       player.tx--;
+               }
        }\r
 \r
-       if(keyp(80)){\r
-//             for(q=0; q<TILEWH; q++) {\r
-               mapScrollDown(draw, 1);\r
-//             modexShowPage(draw->page);\r
+       if(keyp(80))
+       {
+               if(draw->ty >= 0 && draw->ty+15 < MAPY && player.ty == draw->ty + 8)
+               {\r
+                       for(q=0; q<(TILEWH/SPEED); q++)
+                       {
+                               modexDrawBmp(draw->page, player.x, player.y+((q+1)*SPEED), &bmp);
+                               mapScrollDown(draw, SPEED);
+                               modexShowPage(draw->page);\r
 //             mapScrollDown(show, 1);\r
 //             SWAP(draw, show);\r
-//             }\r
+                       }
+                       player.ty++;
+               }
+               else if(player.ty < MAPY)
+               {
+                       for(q=0; q<(TILEWH/SPEED); q++)
+                       {
+                               player.y+=SPEED;
+                               modexDrawBmp(draw->page, player.x, player.y, &bmp);
+                               modexShowPage(draw->page);
+                       }
+                       player.ty++;
+               }\r
        }\r
 \r
-       if(keyp(72)){\r
-//             for(q=0; q<TILEWH; q++) {\r
-               mapScrollUp(draw, 1);\r
-//             modexShowPage(draw->page);\r
+       if(keyp(72))
+       {
+               if(draw->ty > 0 && draw->ty+15 <= MAPY && player.ty == draw->ty + 8)
+               {\r
+                       for(q=0; q<(TILEWH/SPEED); q++)
+                       {\r
+                               modexDrawBmp(draw->page, player.x, player.y-((q+1)*SPEED), &bmp);
+                               mapScrollUp(draw, SPEED);
+                               modexShowPage(draw->page);
 //             mapScrollUp(show, 1);\r
 //             SWAP(draw, show);\r
-//             }\r
+                       }
+                       player.ty--;
+               }
+               else if(player.ty > 0)// && player.ty <= draw->ty + 8)// && player.ty >= draw->ty+8)
+               {
+                       for(q=0; q<(TILEWH/SPEED); q++)
+                       {
+                               player.y-=SPEED;
+                               modexDrawBmp(draw->page, player.x, player.y, &bmp);
+                               modexShowPage(draw->page);
+                       }
+                       player.ty--;
+               }\r
        }\r
-\r
-       //keyp(ch);\r
-       modexShowPage(draw->page);\r
+       //modexDrawBmp(draw->page, player.x, player.y, &bmp);\r
+       //modexShowPage(draw->page);\r
 \r
        }\r
-\r
+
        modexLeave();\r
-       setkb(0);\r
+       setkb(0);
+       printf("Project 16 scroll.exe\n");
+       printf("tx: %d\n", draw->tx);
+       printf("ty: %d\n", draw->ty);
+       printf("player.x: %d\n", player.x);
+       printf("player.y: %d\n", player.y);
+       printf("player.tx: %d\n", player.tx);
+       printf("player.ty: %d\n", player.ty);
 }\r
 \r
 \r