}
player.tx--;\r
}
- else if(player.tx > 0)
+ else if(player.tx > 1)
{
for(q=0; q<(TILEWH/SPEED); q++)
{
}
player.ty--;
}
- else if(player.ty > 0)// && player.ty <= draw->ty + 8)// && player.ty >= draw->ty+8)
+ else if(player.ty > 1)
{
for(q=0; q<(TILEWH/SPEED); q++)
{