--- /dev/null
+/* Project 16 Source Code~\r
+ * Copyright (C) 2012-2017 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover\r
+ *\r
+ * This file is part of Project 16.\r
+ *\r
+ * Project 16 is free software; you can redistribute it and/or modify\r
+ * it under the terms of the GNU General Public License as published by\r
+ * the Free Software Foundation; either version 3 of the License, or\r
+ * (at your option) any later version.\r
+ *\r
+ * Project 16 is distributed in the hope that it will be useful,\r
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of\r
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the\r
+ * GNU General Public License for more details.\r
+ *\r
+ * You should have received a copy of the GNU General Public License\r
+ * along with this program. If not, see <http://www.gnu.org/licenses/>, or\r
+ * write to the Free Software Foundation, Inc., 51 Franklin Street,\r
+ * Fifth Floor, Boston, MA 02110-1301 USA.\r
+ *\r
+ */\r
+/*\r
+ input test\r
+*/\r
+#include "src/lib/16_in_1.h"\r
+\r
+void probe_dos(){}\r
+void cpu_probe(){}\r
+//int probe_vga(){ return 0; }\r
+//void VGAmodeX(){}\r
+\r
+void\r
+main(int argc, char *argv[])\r
+{\r
+ static global_game_variables_t gvar;\r
+ dbg_nointest=0;\r
+ dbg_testkeyin=1;\r
+ dbg_testcontrolnoisy=0;\r
+ start_timer(&gvar); printf(".");\r
+ //Startup16(&gvar);\r
+ IN_Startup(&gvar); printf(".");\r
+ //IN_Default(0,&gvar.player,ctrl_Joystick1);\r
+ //IN_SetControlType(0,&gvar.player,ctrl_Joystick1);\r
+ IN_Default(0,&gvar.player[0],ctrl_Keyboard1, &gvar); printf(".");\r
+ IN_SetControlType(&gvar.player[0],ctrl_Keyboard1); printf(".");\r
+\r
+ gvar.player[0].enti.q=1;\r
+ gvar.player[0].enti.d=2;\r
+ gvar.player[0].enti.speed=4;\r
+\r
+//0000 nibbletest(){}\r
+//0000 booleantest(){}\r
+ //printf("dbg_testkeyin=%u dbg_testcontrolnoisy=%u dbg_nogvar.playerinpu=%u\nloop if this is not responsive then please KILL or reset machine sorry!!\n", dbg_testkeyin, dbg_testcontrolnoisy, dbg_nogvar.playerinpu);\r
+ printf("\nloop\n");\r
+ while(!IN_KeyDown(sc_Escape))\r
+ {\r
+//0000 shinkutxt(&gvar);\r
+ IN_ReadControl(&gvar.player[0], &gvar);\r
+/* switch(gvar.player[0].enti.d)\r
+ {\r
+ //right movement\r
+ case 3:\r
+ if(gvar.player[0].enti.q<=(TILEWH/(gvar.player[0].enti.speed)))\r
+ {\r
+ gvar.player[0].enti.q++;\r
+ } else { gvar.player[0].enti.q = 1; gvar.player[0].enti.d = 2; }\r
+ break;\r
+\r
+ //left movement\r
+ case 1:\r
+ if(gvar.player[0].enti.q<=(TILEWH/(gvar.player[0].enti.speed)))\r
+ {\r
+ gvar.player[0].enti.q++;\r
+ } else { gvar.player[0].enti.q = 1; gvar.player[0].enti.d = 2; }\r
+ break;\r
+\r
+ //down movement\r
+ case 4:\r
+ if(gvar.player[0].enti.q<=(TILEWH/(gvar.player[0].enti.speed)))\r
+ {\r
+ gvar.player[0].enti.q++;\r
+ } else { gvar.player[0].enti.q = 1; gvar.player[0].enti.d = 2; }\r
+ break;\r
+\r
+ //up movement\r
+ case 0:\r
+ if(gvar.player[0].enti.q<=(TILEWH/(gvar.player[0].enti.speed)))\r
+ {\r
+ gvar.player[0].enti.q++;\r
+ } else { gvar.player[0].enti.q = 1; gvar.player[0].enti.d = 2; }\r
+ break;\r
+ }*/\r
+ //printf("%u\n", IN_KeyDown(sc_Escape, &gvar));\r
+ //if(gvar.in.Keyboard[sc_Escape])\r
+// printf("gvar.in.Keyboard[sc_Escape]=%u\n", gvar.in.Keyboard[sc_Escape]);\r
+ //IN_qb(sc_Enter, &gvar);//>0) printf("IN_qb(sc_9)=%u\n", IN_qb(sc_9));\r
+ if(IN_KeyDown(88)) //speed\r
+ {\r
+ switch(gvar.kurokku.fpscap)\r
+ {\r
+ case 0:\r
+ gvar.kurokku.fpscap=1;\r
+ break;\r
+ case 1:\r
+ gvar.kurokku.fpscap=0;\r
+ break;\r
+ }\r
+ //IN_Ack(){}\r
+ }\r
+ }\r
+ IN_Shutdown(&gvar);\r
+ //Shutdown16(&gvar);\r
+ //printf("%u\n", in.Keyboard[sc_Escape]);\r
+ printf("inputest.exe ");\r
+ printf("version %s\n", VERSION);\r
+ printf("testkeyin=%u\n", dbg_testkeyin);\r
+ printf("testcontrolnoisy=%u\n", dbg_testcontrolnoisy);\r
+}\r