|| ((nt == ctrl_Joypad2) && !inpu.JoyPadPresent[1])
)
nt = ctrl_Keyboard1;
+ inpu.KbdDefs[0].button0 = 0x1d;
+ inpu.KbdDefs[0].button1 = 0x38;
+ //in.KbdDefs[0].upleft = 0x47;
+ inpu.KbdDefs[0].up = 0x48;
+ //in.KbdDefs[0].upright = 0x49;
+ inpu.KbdDefs[0].left = 0x4b;
+ inpu.KbdDefs[0].right = 0x4d;
+ //in.KbdDefs[0].downleft = 0x4f;
+ inpu.KbdDefs[0].down = 0x50;
+ //in.KbdDefs[0].downright = 0x51;
IN_SetControlType(0,player,nt);
}