\r
#include "src/lib/16_head.h"\r
//#include "src/lib/bakapee.h"\r
-#include "src/lib/modex16.h"\r
+#include "src/lib/16_vl.h"\r
//#include "src/lib/16_in.h"\r
#include "src/lib/bitmap.h"\r
#include "src/lib/16_map.h" //map is loaded here www\r
* 1. Calculate, store and update a panning info, which includes, but not limited to:\r
* combined layer information, actual map representation (reflecting real state of the game),\r
* pixel shift for smooth tile scrolling.\r
- * 2. Provide ways to draw a visible part of map. For simplicity with smooth scrolling, \r
+ * 2. Provide ways to draw a visible part of map. For simplicity with smooth scrolling,\r
* additional row/column is always drawn at the each side of the map. This implies that 'fence'\r
* should have a sprite too. Map is drawn left-to-right, top-to-bottom.\r
*/\r