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[16.git] / data / spri / chikyuu.sht
index adb951de832c4877b76066e76986bda828b6284f..8ae88cf08f11bdcdf2d410e1a870d32ea8da68eb 100755 (executable)
 # player, forward, frame 1/3
 +CHUBFCW0@10
 xy=0,0
-wh=16,32
+wh=24,32
 # player, forward, frame 2/3
 +CHUBFCW1@11
-xy=16,0
-wh=16,32
+xy=24,0
+wh=24,32
 # player, forward, frame 3/3
 +CHUBFCW2@12
-xy=32,0
-wh=16,32
+xy=48,0
+wh=24,32
 
 # player, left, frame 1/3
 +CHUBLCW0@20
 xy=0,32
-wh=16,32
+wh=24,32
 # player, left, frame 2/3
 +CHUBLCW1@21
-xy=16,32
-wh=16,32
+xy=24,32
+wh=24,32
 # player, left, frame 3/3
 +CHUBLCW2@22
-xy=32,32
-wh=16,32
+xy=48,32
+wh=24,32
 
 # player, right, frame 1/3
 +CHUBRCW0@30
 xy=0,64
-wh=16,32
+wh=24,32
 # player, right, frame 2/3
 +CHUBRCW1@31
-xy=16,64
-wh=16,32
+xy=24,64
+wh=24,32
 # player, right, frame 3/3
 +CHUBRCW2@32
-xy=32,64
-wh=16,32
+xy=48,64
+wh=24,32
 
 # player, away, frame 1/3
 +CHUBACW0@40
 xy=0,96
-wh=16,32
+wh=24,32
 # player, away, frame 2/3
 +CHUBACW1@41
-xy=16,96
-wh=16,32
+xy=24,96
+wh=24,32
 # player, away, frame 3/3
 +CHUBACW2@42
-xy=32,96
-wh=16,32
+xy=48,96
+wh=24,32
 
 # begin animation list section. must come after sprite sheet
 *animation