# player, forward, frame 1/3
+CHUBFCW0@10
xy=0,0
-wh=16,32
+wh=24,32
# player, forward, frame 2/3
+CHUBFCW1@11
-xy=16,0
-wh=16,32
+xy=24,0
+wh=24,32
# player, forward, frame 3/3
+CHUBFCW2@12
-xy=32,0
-wh=16,32
+xy=48,0
+wh=24,32
# player, left, frame 1/3
+CHUBLCW0@20
xy=0,32
-wh=16,32
+wh=24,32
# player, left, frame 2/3
+CHUBLCW1@21
-xy=16,32
-wh=16,32
+xy=24,32
+wh=24,32
# player, left, frame 3/3
+CHUBLCW2@22
-xy=32,32
-wh=16,32
+xy=48,32
+wh=24,32
# player, right, frame 1/3
+CHUBRCW0@30
xy=0,64
-wh=16,32
+wh=24,32
# player, right, frame 2/3
+CHUBRCW1@31
-xy=16,64
-wh=16,32
+xy=24,64
+wh=24,32
# player, right, frame 3/3
+CHUBRCW2@32
-xy=32,64
-wh=16,32
+xy=48,64
+wh=24,32
# player, away, frame 1/3
+CHUBACW0@40
xy=0,96
-wh=16,32
+wh=24,32
# player, away, frame 2/3
+CHUBACW1@41
-xy=16,96
-wh=16,32
+xy=24,96
+wh=24,32
# player, away, frame 3/3
+CHUBACW2@42
-xy=32,96
-wh=16,32
+xy=48,96
+wh=24,32
# begin animation list section. must come after sprite sheet
*animation
+CHUBFCW_WALKING@11
sprite=CHUBFCW0
-delay=20
+delay=3
-newframe
sprite=CHUBFCW1
-delay=20
+delay=3
event=@100 # in this example, signal the game engine the frame is one that can immediately transition to "standing"
-newframe
sprite=CHUBFCW2
-delay=20
+delay=3
-newframe
sprite=CHUBFCW1
-delay=20
+delay=3
event=@100 # in this example, signal the game engine the frame is one that can immediately transition to "standing"
# Chikyuu, left, standing and walking animation cycles
+CHUBLCW_WALKING@21
sprite=CHUBLCW0
-delay=20
+delay=3
-newframe
sprite=CHUBLCW1
-delay=20
+delay=3
event=@100 # in this example, signal the game engine the frame is one that can immediately transition to "standing"
-newframe
sprite=CHUBLCW2
-delay=20
+delay=3
-newframe
sprite=CHUBLCW1
-delay=20
+delay=3
event=@100 # in this example, signal the game engine the frame is one that can immediately transition to "standing"
# Chikyuu, right, standing and walking animation cycles
+CHUBRCW_WALKING@31
sprite=CHUBRCW0
-delay=20
+delay=3
-newframe
sprite=CHUBRCW1
-delay=20
+delay=3
event=@100 # in this example, signal the game engine the frame is one that can immediately transition to "standing"
-newframe
sprite=CHUBRCW2
-delay=20
+delay=3
-newframe
sprite=CHUBRCW1
-delay=20
+delay=3
event=@100 # in this example, signal the game engine the frame is one that can immediately transition to "standing"
# Chikyuu, away, standing and walking animation cycles
+CHUBACW_WALKING@41
sprite=CHUBACW0
-delay=20
+delay=3
-newframe
sprite=CHUBACW1
-delay=20
+delay=3
event=@100 # in this example, signal the game engine the frame is one that can immediately transition to "standing"
-newframe
sprite=CHUBACW2
-delay=20
+delay=3
-newframe
sprite=CHUBACW1
-delay=20
+delay=3
event=@100 # in this example, signal the game engine the frame is one that can immediately transition to "standing"