]> 4ch.mooo.com Git - 16.git/blobdiff - doc/oldsrc/eng_core.cpp.0
clear
[16.git] / doc / oldsrc / eng_core.cpp.0
diff --git a/doc/oldsrc/eng_core.cpp.0 b/doc/oldsrc/eng_core.cpp.0
deleted file mode 100755 (executable)
index 8f790fa..0000000
+++ /dev/null
@@ -1,196 +0,0 @@
-#include "src\eng_core.h"\r
-#include <list>\r
-#include "src\eng_snd.h"\r
-#include "src\eng_gfx.h"\r
-#include "src\eng_comm.h"\r
-#include "src\eng_ai.h"\r
-\r
-#include <iostream>\r
-\r
-//#include "src\lib\dos_gfx.h"\r
-//#include "src\lib\opl2.h"\r
-//#include "src\lib\dos_comm.h"\r
-\r
-namespace engine{\r
-\r
-       Core::Core()\r
-       {\r
-               // Hardware Initiation\r
-               this->init();\r
-               \r
-               //default constructor\r
-               this->fp = new std::list<void(Core::*)()>;\r
-               this->msg = ENGINE_RUN;\r
-               this->timer.start_timer();\r
-               this->frames_per_second = 60;\r
-\r
-               this->fp->push_back(&Core::sound);\r
-               this->fp->push_back(&Core::graphics);\r
-               this->fp->push_back(&Core::comm);\r
-               this->fp->push_back(&Core::ai);\r
-\r
-               //this->fp.push_back(&core::sound);\r
-               //this->fp.push_back(&core::graphics);\r
-               //this->fp.push_back(&core::comm);\r
-               //this->fp.push_back(&engine::core::ai);\r
-\r
-               // Global Variables\r
-               this->bing = 4; // test global variable\r
-               this->x = 0; // X\r
-               this->y = 0; // Y\r
-       }\r
-\r
-       void Core::update()\r
-       {\r
-               for (std::list<void(Core::*)()>::iterator i = fp->begin(); i != fp->end(); i++)\r
-               //for (std::list<void(core::*)()>::iterator i = this->fp.begin(); i != this->fp.end(); i++)\r
-               {\r
-                       (this->*(*i))();\r
-               }\r
-\r
-       }\r
-\r
-       void Core::sound()\r
-       {\r
-               //wrap sound lib\r
-               do_sound();\r
-       }\r
-       void Core::graphics()\r
-       {\r
-               //int num_frames = 60;\r
-               //double fps = 1.0 / num_frames;\r
-               //double now = this->timer.elapsed_timer();\r
-               //std::cout << "fps: " << fps << "      now: " << now << std::endl;\r
-               //if (this->timer.elapsed_timer() >= fps)\r
-               //{\r
-               //wrap graphics lib\r
-               do_graphics();\r
-               //this->timer.start_timer();\r
-               //}\r
-       }\r
-       void Core::comm()\r
-       {\r
-               //int num_frames = 60;\r
-               //double fps = 1.0 / num_frames;\r
-               //double now = this->timer.elapsed_timer();\r
-               //std::cout << "fps: " << fps << "      now: " << now << std::endl;\r
-               //if (this->timer.elapsed_timer() >= fps)\r
-               //{\r
-               //wrap comm lib\r
-               this->msg = do_communication();\r
-               //this->timer.start_timer();\r
-               //}\r
-       }\r
-       void Core::ai()\r
-       {\r
-               //wrap A.I. lib\r
-               do_artificial_intelligence();\r
-       }\r
-\r
-       engine_message Core::_msg()\r
-       {\r
-               return this->msg;\r
-       }\r
-\r
-       void Core::run()\r
-       {\r
-//----         int i = 0;\r
-               while (ENGINE_EXIT != this->msg)\r
-               {\r
-                       //next line for purely testing purposes\r
-//----                 i++;if(i==600){char a;std::cin >> a;this->keeq[a] = true;i=0;}\r
-                       this->sync();\r
-                       this->input();\r
-                       this->update();\r
-               }\r
-       }\r
-\r
-       bool Core::init(){\r
-               bool xz = 0; // error switch...\r
-               std::cout << "VIDEO INITIATION" << std::endl;\r
-               setvideo(0x13, 1);\r
-               setvbuff(1);\r
-               std::cout << "Checking for Adlib sound card...." << std::endl;\r
-               if(!AdlibExists()){\r
-                       std::cout << "not found." << std::endl;\r
-                       xz = 1;\r
-               }\r
-               std::cout << "found." << std::endl;\r
-               std::cout << "OPL2 INITIATION" << std::endl;\r
-               fmtest();\r
-               std::cout << "\nPress ESC to quit the game engine core test." << std::endl;\r
-               std::cout << "1 - 9 for graphical tests!" << std::endl;\r
-               std::cout << "space bar for control and sprite test!" << std::endl;\r
-               std::cout << "z key for noise!" << std::endl;\r
-               std::cout << "Press press any key to continue!" << std::endl;\r
-               getch();\r
-               std::cout << "INPUT INITIATION" << std::endl;\r
-               setkb(1);\r
-               std::cout << "INITIATION" << std::endl;\r
-               return xz;\r
-       }\r
-\r
-       void Core::release()\r
-       {\r
-               //release contexts and set engine to exit\r
-               setvideo(0x03, 0);\r
-               setvbuff(0);\r
-               setkb(0);\r
-               FMReset();\r
-               this->msg = ENGINE_EXIT;\r
-       }\r
-\r
-       void Core::input(){\r
-               //retrieve input device information\r
-               //dummy 'w' and 'p' down, t up\r
-//----         bool dummy_input_available = true;\r
-//----         if(dummy_input_available)\r
-//----         {\r
-//----                 std::cout << "key down" << std::endl;\r
-//----                 this->keeq['w'] = true;\r
-//----                 this->keeq['p'] = true;\r
-//----                 this->keeq['t'] = false;\r
-                       //notify engine that input occured\r
-                       this->msg = ENGINE_INPUT;\r
-//----         }\r
-//----         else\r
-//----         {\r
-//----                 std::cout << "key up" << std::endl;\r
-//----                 this->msg = ENGINE_RUN;\r
-//----         }\r
-       }\r
-\r
-       void Core::sync()\r
-       {\r
-               if (this->timer.elapsed_timer() >= (1.0 / this->frames_per_second))\r
-               {\r
-                       //int a;std::cin >> a;\r
-                       this->fp->push_back(&Core::graphics);\r
-                       this->timer.start_timer();\r
-//====                 std::cout << "GRAPHICS GRAPHICS GRAPHICS GRAPHICS GRAPHICS" << std::endl;\r
-               }\r
-               else\r
-               {\r
-                       this->fp->remove(&Core::graphics);\r
-               }\r
-               if (ENGINE_INPUT == this->msg)\r
-               {\r
-                       this->fp->push_back(&Core::comm);\r
-               }\r
-               else\r
-               {\r
-                       this->fp->remove(&Core::comm);\r
-               }\r
-               if (ENGINE_QUIT == this->msg)\r
-               {\r
-                       this->fp->push_back(&Core::release);\r
-               }\r
-       }\r
-\r
-       Core::~Core()\r
-       {\r
-               //deconstructor\r
-               delete(this->fp);\r
-       }\r
-\r
-}\r