#
VGMSNDOBJ = vgmSnd.$(OBJ) 16_snd.$(OBJ)
OLDLIBOBJS=bitmap.$(OBJ) 16render.$(OBJ)
-GFXLIBOBJS = 16_vl.$(OBJ) 16text.$(OBJ) bakapee.$(OBJ) scroll16.$(OBJ) 16_vrs.$(OBJ) 16_sprit.$(OBJ) $(OLDLIBOBJS)
+GFXLIBOBJS = 16_vl.$(OBJ) 16text.$(OBJ) bakapee.$(OBJ) scroll16.$(OBJ) 16_vrs.$(OBJ) 16_spri.$(OBJ) $(OLDLIBOBJS)
16LIBOBJS = 16_mm.$(OBJ) 16_pm.$(OBJ) 16_ca.$(OBJ) 16_tail.$(OBJ) 16_in.$(OBJ) 16_head.$(OBJ) 16_dbg.$(OBJ) kitten.$(OBJ) 16_hc.$(OBJ) 16_wcpu.$(OBJ) 16_timer.$(OBJ) jsmn.$(OBJ) 16_map.$(OBJ) 16text.$(OBJ) 16_enti.$(OBJ)
DOSLIBOBJ = adlib.$(OBJ) 8254.$(OBJ) 8259.$(OBJ) dos.$(OBJ) cpu.$(OBJ)
!ifeq DEBUGSERIAL 1
16render.$(OBJ):$(SRCLIB)/16render.c $(SRCLIB)/16render.h
16planar.$(OBJ):$(MODEXLIB16)/16planar.c $(MODEXLIB16)/16planar.h
16_vrs.$(OBJ): $(SRCLIB)/16_vrs.c $(SRCLIB)/16_vrs.h $(DOSLIB)
-16_sprit.$(OBJ):$(SRCLIB)/16_sprit.c $(SRCLIB)/16_sprit.h
+16_spri.$(OBJ):$(SRCLIB)/16_spri.c $(SRCLIB)/16_spri.h
bitmap.$(OBJ): $(SRCLIB)/bitmap.c $(SRCLIB)/bitmap.h
planar.$(OBJ): $(SRCLIB)/planar.c $(SRCLIB)/planar.h
scroll16.$(OBJ):$(SRCLIB)/scroll16.c $(SRCLIB)/scroll16.h