S_FLAGS=-sg -st -of+ -zu -zdf -zff -zgf -k24576#32768
Z_FLAGS=-zk0 -zc -zm#### -zp4 -ei
O_FLAGS=-opnr -oe=24 -oil+ -outback -ohm
-T_FLAGS=-bt=dos -wx -m$(MEMORYMODE) -0 -fpi87 -d1 -fo=.$(OBJ)##-e=65536
+T_FLAGS=-bt=dos -wx -m$(MEMORYMODE) -0 -fpi87 -d1 -fo=.$(OBJ)## -e=65536
DBUGFLAGS=-fm=$^&.meh -fd=$^&
CPPFLAGS=-DTARGET_MSDOS=16 -DMSDOS=1
db.exe
TESTEXEC = &
vidtest.exe &
- tesuto.exe &
- 0.exe &
exmmtest.exe &
vgmtest.exe &
xcroll.exe &
inputest.exe &
vrstest.exe &
+ tesuto.exe &
+ 0.exe &
maptest.exe
#zcroll.exe &
TESTEXEC2 = &
# game and bakapi executables
#
16.exe: 16.$(OBJ) $(16LIB) gfx.lib $(DOSLIB)
-bakapi.exe: bakapi.$(OBJ) gfx.lib $(DOSLIB)
+bakapi.exe: bakapi.$(OBJ) gfx.lib $(DOSLIB) 16_wcpu.$(OBJ)
#
# Test Executables!
16_vl.$(OBJ): $(SRCLIB)/16_vl.c $(SRCLIB)/16_vl.h
16_vl_1.$(OBJ): $(SRCLIB)/16_vl_1.c $(SRCLIB)/16_vl.h
16_vlpal.$(OBJ): $(SRCLIB)/16_vlpa_.c $(SRCLIB)/16_vlpal.c $(SRCLIB)/16_vlpal.h
-bakapee.$(OBJ):$(SRCLIB)/bakapee.c $(SRCLIB)/bakapee.h
+bakapee.$(OBJ): $(SRCLIB)/bakapee.c $(SRCLIB)/bakapee.h
16render.$(OBJ):$(SRCLIB)/16render.c $(SRCLIB)/16render.h
16planar.$(OBJ):$(MODEXLIB16)/16planar.c $(MODEXLIB16)/16planar.h
16_vrs.$(OBJ): $(SRCLIB)/16_vrs.c $(SRCLIB)/16_vrs.h $(DOSLIB)