#
VGMSNDOBJ = vgmSnd.$(OBJ)
OLDLIBOBJS=bitmap.$(OBJ) 16render.$(OBJ)
-GFXLIBOBJS = 16_vl.$(OBJ) 16_vl_1.$(OBJ) 16_vl_2.$(OBJ) 16_vlpal.$(OBJ) 16text.$(OBJ) scroll16.$(OBJ) 16_spri.$(OBJ)
+GFXLIBOBJS = 16_vl.$(OBJ) 16_vl_1.$(OBJ) 16_vl_2.$(OBJ) 16_vlpal.$(OBJ) 16text.$(OBJ) scroll16.$(OBJ) 16_spri.$(OBJ) gamepal.$(OBJ)
16LIBOBJS = 16_mm.$(OBJ) 16_pm.$(OBJ) 16_ca.$(OBJ) 16_tail.$(OBJ) 16_head.$(OBJ) 16_enti.$(OBJ) 16_dbg.$(OBJ) 16_in.$(OBJ) kitten.$(OBJ) 16_hc.$(OBJ) 16_wcpu.$(OBJ) 16_timer.$(OBJ) jsmn.$(OBJ) 16_map.$(OBJ) 16_sd.$(OBJ) 16_snd.$(OBJ) 16_tail_.$(OBJ) 16_dbg_1.$(OBJ)
DOSLIBOBJ = adlib.$(OBJ) 8254.$(OBJ) 8259.$(OBJ) dos.$(OBJ) cpu.$(OBJ)
!ifeq DEBUGSERIAL 1
# game and bakapi executables
#
16.exe: 16.$(OBJ) $(16LIB) gfx.lib $(DOSLIB)
-bakapi.exe: bakapi.$(OBJ) 16_vl.$(OBJ) 16_vl_1.$(OBJ) 16text.$(OBJ) bakapee.$(OBJ) $(DOSLIB) 16_wcpu.$(OBJ)# gfx.lib
+bakapi.exe: bakapi.$(OBJ) 16_vl.$(OBJ) 16_vl_1.$(OBJ) 16text.$(OBJ) bakapee.$(OBJ) $(DOSLIB) 16_wcpu.$(OBJ) gamepal.$(OBJ)# gfx.lib
sp2.exe: sp2.$(OBJ)
#
16_vl.$(OBJ): $(SRCLIB)/16_vl.c $(SRCLIB)/16_vl.h
16_vl_1.$(OBJ): $(SRCLIB)/16_vl_1.c $(SRCLIB)/16_vl.h
16_vlpal.$(OBJ): $(SRCLIB)/16_vlpa_.c $(SRCLIB)/16_vlpal.c $(SRCLIB)/16_vlpal.h
+gamepal.$(OBJ): $(SRCLIB)/gamepal.c
bakapee.$(OBJ): $(SRCLIB)/bakapee.c $(SRCLIB)/bakapee.h
16planar.$(OBJ): $(MODEXLIB16)/16planar.c $(MODEXLIB16)/16planar.h
#16_vrs.$(OBJ): $(SRCLIB)/16_vrs.c $(SRCLIB)/16_vrs.h $(DOSLIB)