16FLAGS=-fh=16.hed
BAKAPIFLAGS=-fh=bakapi.hed
-SFLAGS=-sg -st -of+ -k49152######32768 -zu -zdf -zff -zgf#49152#24576
+SFLAGS=-sg -st -of+ -k32768 -zu -zdf -zff -zgf#49152#24576
DFLAGS=-DTARGET_MSDOS=16 -DMSDOS=1 $(SFLAGS)
ZFLAGS=-zk0 -zq -zc -zp8# -zm
CFLAGS=-mc -lr -l=dos -wo -x# -d2##wwww
16LIBOBJS = bakapee.$(OBJ) 16_in.$(OBJ) 16_mm.$(OBJ) wcpu.$(OBJ) 16_head.$(OBJ) scroll16.$(OBJ) 16_ca.$(OBJ) timer.$(OBJ) kitten.$(OBJ) 16_hc.$(OBJ)
GFXLIBOBJS = modex16.$(OBJ) bitmap.$(OBJ) planar.$(OBJ) 16text.$(OBJ)
-TESTEXEC = exmmtest.exe test.exe pcxtest.exe test2.exe palettec.exe maptest.exe fmemtest.exe fonttest.exe fontgfx.exe sountest.exe tsthimem.exe inputest.exe scroll.exe sega.exe
-#testemm.exe testemm0.exe fonttes0.exe miditest.exe
+TESTEXEC = exmmtest.exe test.exe pcxtest.exe test2.exe palettec.exe maptest.exe fmemtest.exe fonttest.exe fontgfx.exe sountest.exe tsthimem.exe inputest.exe scroll.exe
+#testemm.exe testemm0.exe fonttes0.exe miditest.exe sega.exe
EXEC = 16.exe bakapi.exe $(TESTEXEC)
all: $(EXEC)
#game and bakapi executables
#
16.exe: 16.$(OBJ) mapread.$(OBJ) jsmn.$(OBJ) 16.lib
- wcl $(FLAGS) $(16FLAGS) 16.$(OBJ) mapread.$(OBJ) jsmn.$(OBJ) 16.lib
+ wcl $(FLAGS) $(16FLAGS) 16.$(OBJ) mapread.$(OBJ) jsmn.$(OBJ) 16.lib -fm=16.map
bakapi.exe: bakapi.$(OBJ) 16.lib
- wcl $(FLAGS) $(BAKAPIFLAGS) bakapi.$(OBJ) 16.lib
+ wcl $(FLAGS) $(BAKAPIFLAGS) bakapi.$(OBJ) 16.lib -fm=bakapi.map
#
#Test Executables!
#
scroll.exe: scroll.$(OBJ) 16.lib mapread.$(OBJ) jsmn.$(OBJ)
- wcl $(FLAGS) scroll.$(OBJ) 16.lib mapread.$(OBJ) jsmn.$(OBJ)
+ wcl $(FLAGS) scroll.$(OBJ) 16.lib mapread.$(OBJ) jsmn.$(OBJ) -fm=scroll.map
scroll.$(OBJ): $(SRC)scroll.c
wcl $(FLAGS) -c $(SRC)scroll.c
wcl $(FLAGS) fmemtest.$(OBJ) 16.lib
exmmtest.exe: exmmtest.$(OBJ) 16.lib
- wcl $(FLAGS) exmmtest.$(OBJ) 16.lib
+ wcl $(FLAGS) exmmtest.$(OBJ) 16.lib -fm=exmmtest.map
#
#executable's objects