# objects
#
VGMSNDOBJ = vgmSnd.$(OBJ) 16_snd.$(OBJ)
-16LIBOBJS = 16_in.$(OBJ) 16_mm.$(OBJ) wcpu.$(OBJ) 16_head.$(OBJ) 16_ca.$(OBJ) 16_dbg.$(OBJ) kitten.$(OBJ) 16_hc.$(OBJ) 16_timer.$(OBJ)
+16LIBOBJS = 16_lib.$(OBJ) 16_in.$(OBJ) 16_mm.$(OBJ) wcpu.$(OBJ) 16_head.$(OBJ) 16_ca.$(OBJ) 16_dbg.$(OBJ) kitten.$(OBJ) 16_hc.$(OBJ) 16_timer.$(OBJ)
GFXLIBOBJS = modex16.$(OBJ) bitmap.$(OBJ) 16text.$(OBJ) bakapee.$(OBJ) scroll16.$(OBJ) 16render.$(OBJ) 16_vrs.$(OBJ) 16_sprit.$(OBJ) #scroll16.$(OBJ)
#16planar.$(OBJ) planar.$(OBJ)
DOSLIBOBJ = adlib.$(OBJ) 8254.$(OBJ) 8259.$(OBJ) dos.$(OBJ) cpu.$(OBJ)
# List of executables to build
#
TESTEXEC = &
+ tesuto.exe &
+ 0.exe &
test.exe &
test0.exe &
pcxtest.exe &
EXEC = &
16.exe &
bakapi.exe &
- tesuto.exe &
- 0.exe &
$(TESTEXEC)
all: $(EXEC) joytest.exe
16_dbg.$(OBJ): $(SRCLIB)/16_dbg.c $(SRCLIB)/16_dbg.h
midi.$(OBJ): $(SRCLIB)/midi.c $(SRCLIB)/midi.h
16_head.$(OBJ): $(SRCLIB)/16_head.c $(SRCLIB)/16_head.h
+16_lib.$(OBJ): $(SRCLIB)/16_lib.c $(SRCLIB)/16_lib.h
16_hc.$(OBJ): $(SRCLIB)/16_hc.c $(SRCLIB)/16_hc.h
16_snd.$(OBJ): $(SRCLIB)/16_snd.c $(SRCLIB)/16_snd.h
jsmn.$(OBJ): $(JSMNLIB)/jsmn.c $(JSMNLIB)/jsmn.h