]> 4ch.mooo.com Git - 16.git/blobdiff - src/0.c
gvar.video.page[1].pattern_ofs removed because it is just (0x10000UL - (uint16_t...
[16.git] / src / 0.c
diff --git a/src/0.c b/src/0.c
index 167c10d49afaed0bf712ea8fcedfc97b9d6b4ce8..31da3feb56a836f197bed0750fafa7db5f9c2c49 100755 (executable)
--- a/src/0.c
+++ b/src/0.c
 static unsigned char palette[768];
 global_game_variables_t gvar;
 
-void modexvrlwm1global_game_variables_t *gvar, int x, y, rx, ry, w, h, )
-{
-                       /* block copy pattern to where we will draw the sprite */
-                       vga_setup_wm1_block_copy();
-                       o2 = gvar->video.page[0].pagesize;
-                       o = pattern_ofs + (ry * gvar->video.page[0].stridew) + (rx >> 2); // source offscreen
-                       for (i=0;i < h;i++,o += gvar->video.page[0].stridew,o2 += (w >> 2)) vga_wm1_mem_block_copy(o2,o,w >> 2);
-                       /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */
-                       vga_restore_rm0wm0();
-
-                       /* replace VGA stride with our own and mem ptr. then sprite rendering at this stage is just (0,0) */
-                       vga_state.vga_draw_stride_limit = (gvar->video.page[0].width + 3/*round up*/ - x) >> 2;
-                       vga_state.vga_draw_stride = w >> 2;
-                       vga_state.vga_graphics_ram = omemptr + gvar->video.page[0].pagesize;
-
-                       /* then the sprite. note modding ram ptr means we just draw to (x&3,0) */
-                       draw_vrl1_vgax_modex(x-rx,y-ry,vrl_header,vrl_lineoffs,buffer+sizeof(*vrl_header),bufsz-sizeof(*vrl_header));
-
-                       /* restore ptr */
-                       vga_state.vga_graphics_ram = omemptr;
-
-                       /* block copy to visible RAM from offscreen */
-                       vga_setup_wm1_block_copy();
-                       o = gvar->video.page[0].pagesize; // source offscreen
-                       o2 = (ry * gvar->video.page[0].stridew) + (rx >> 2); // dest visible (original stride)
-                       for (i=0;i < h;i++,o += vga_state.vga_draw_stride,o2 += gvar->video.page[0].stridew) vga_wm1_mem_block_copy(o2,o,w >> 2);
-                       /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */
-                       vga_restore_rm0wm0();
-
-                       /* restore stride */
-                       vga_state.vga_draw_stride_limit = vga_state.vga_draw_stride = gvar->video.page[0].stridew;
-}
-
 int main(int argc,char **argv) {
        struct vrl1_vgax_header *vrl_header;
        vrl1_vgax_offset_t *vrl_lineoffs;
@@ -137,7 +104,7 @@ int main(int argc,char **argv) {
         * this time, we render the distinctive pattern to another offscreen location and just copy.
         * note this version is much faster too! */
        {
-               const unsigned int pattern_ofs = 0x10000UL - gvar.video.page[0].pagesize;//(gvar.video.page[0].stridew * gvar.video.page[0].height);
+               //const unsigned int pattern_ofs = 0x10000UL - gvar.video.page[0].pagesize;//(gvar.video.page[0].stridew * gvar.video.page[0].height);
                unsigned int i,j,o,o2;
                int x,y,rx,ry,w,h;
                unsigned int overdraw = 1;      // how many pixels to "overdraw" so that moving sprites with edge pixels don't leave streaks.
@@ -148,7 +115,7 @@ int main(int argc,char **argv) {
                //4     this dose the sprite? wwww
                /* fill pattern offset with a distinctive pattern */
                for (i=0;i < gvar.video.page[0].width;i++) {
-                       o = (i >> 2) + pattern_ofs;
+                       o = (i >> 2) + (0x10000UL - (uint16_t)gvar.video.page[1].data);
                        vga_write_sequencer(0x02/*map mask*/,1 << (i&3));
                        for (j=0;j < VMEMHEIGHT;j++,o += gvar.video.page[0].stridew)
                                vga_state.vga_graphics_ram[o] = (i^j)&15; // VRL samples put all colors in first 15!
@@ -176,7 +143,35 @@ int main(int argc,char **argv) {
                        if ((rx+w) > gvar.video.page[0].width) w = gvar.video.page[0].width-rx;
                        if ((ry+h) > gvar.video.page[0].height) h = (gvar.video.page[0].height)-ry;
 
+                       /* block copy pattern to where we will draw the sprite */
+                       vga_setup_wm1_block_copy();
+                       o2 = gvar.video.page[0].pagesize;
+                       o = (0x10000UL - (uint16_t)gvar.video.page[1].data) + (ry * gvar.video.page[0].stridew) + (rx >> 2); // source offscreen
+                       for (i=0;i < h;i++,o += gvar.video.page[0].stridew,o2 += (w >> 2)) vga_wm1_mem_block_copy(o2,o,w >> 2);
+                       /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */
+                       vga_restore_rm0wm0();
 
+                       /* replace VGA stride with our own and mem ptr. then sprite rendering at this stage is just (0,0) */
+                       vga_state.vga_draw_stride_limit = (gvar.video.page[0].width + 3/*round up*/ - x) >> 2;
+                       vga_state.vga_draw_stride = w >> 2;
+                       vga_state.vga_graphics_ram = omemptr + gvar.video.page[0].pagesize;
+
+                       /* then the sprite. note modding ram ptr means we just draw to (x&3,0) */
+                       draw_vrl1_vgax_modex(x-rx,y-ry,vrl_header,vrl_lineoffs,buffer+sizeof(*vrl_header),bufsz-sizeof(*vrl_header));
+
+                       /* restore ptr */
+                       vga_state.vga_graphics_ram = omemptr;
+
+                       /* block copy to visible RAM from offscreen */
+                       vga_setup_wm1_block_copy();
+                       o = gvar.video.page[0].pagesize; // source offscreen
+                       o2 = (ry * gvar.video.page[0].stridew) + (rx >> 2); // dest visible (original stride)
+                       for (i=0;i < h;i++,o += vga_state.vga_draw_stride,o2 += gvar.video.page[0].stridew) vga_wm1_mem_block_copy(o2,o,w >> 2);
+                       /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */
+                       vga_restore_rm0wm0();
+
+                       /* restore stride */
+                       vga_state.vga_draw_stride_limit = vga_state.vga_draw_stride = gvar.video.page[0].stridew;
 
                        /* step */
                        x += xdir;
@@ -283,7 +278,8 @@ int main(int argc,char **argv) {
                        if (dh < 40) dh_step = 1;
                }
        }
-
+//uint16_t
+       printf("%u\n", (0x10000UL - (uint16_t)(gvar.video.page[1].data)));
        VGAmodeX(0, 1, &gvar);
        free(vrl_lineoffs);
        buffer = NULL;