]> 4ch.mooo.com Git - 16.git/blobdiff - src/0.c
made a new function modexMVSetup() and made scroller use dx and dy on page[0].dx...
[16.git] / src / 0.c
diff --git a/src/0.c b/src/0.c
index 4a315f19c341ed4231bb04aa350722423c3b9cf4..b80510f9a09664fe684fb4a5094d20cb9e3c24a3 100755 (executable)
--- a/src/0.c
+++ b/src/0.c
@@ -18,6 +18,8 @@ player_t player[MaxPlayers];
 map_view_t mv[4];\r
 pan_t pan;\r
 \r
+map_t map;//junk var\r
+\r
 int main(int argc,char **argv)\r
 {\r
        static global_game_variables_t gvar;\r
@@ -25,10 +27,11 @@ int main(int argc,char **argv)
        vrl1_vgax_offset_t *vrl_lineoffs;\r
        unsigned char *buffer;\r
        unsigned int bufsz;\r
-       int fd, i;\r
+       int fd;\r
+       //nibble i;\r
        char *bakapee1,*bakapee2;\r
 \r
-       boolean anim=1,noanim=1;\r
+       boolean anim=1,noanim=0;\r
 \r
        pan.pn=0;\r
 \r
@@ -99,15 +102,16 @@ int main(int argc,char **argv)
 \r
        /* setup camera and screen~ */\r
        modexHiganbanaPageSetup(&gvar.video);\r
+       modexMVSetup(&mv, &map, &pan, &gvar);\r
        modexShowPage(&(gvar.video.page[pan.pn]));\r
-       for(i=0;i<gvar.video.num_of_pages;i++)\r
-       {\r
-               mv[i].page = &gvar.video.page[i];\r
-               mv[i].video = &gvar.video;\r
-               mv[i].pan       = &pan;\r
-               mv[i].tx        = INITTNUM;\r
-               mv[i].ty        = INITTNUM;\r
-       }\r
+//     for(i=0;i<gvar.video.num_of_pages;i++)\r
+//     {\r
+//             mv[i].page = &gvar.video.page[i];\r
+//             mv[i].video = &gvar.video;\r
+//             mv[i].pan       = &pan;\r
+//             mv[0].tx        = INITTNUM;\r
+//             mv[0].ty        = INITTNUM;\r
+//     }\r
        //player[0].tx = INITTNUM; player[0].ty = INITTNUM;\r
        //mapinitmapview(mv, player[0].tx, player[0].tx);\r
 \r
@@ -187,7 +191,7 @@ int main(int argc,char **argv)
                        } //R\r
                        FUNCTIONKEYFUNCTIONS0EXE;\r
 \r
-                       if(anim/* && !noanim*/)\r
+                       if(anim && !noanim)\r
                        {\r
                                /* render box bounds. y does not need modification, but x and width must be multiple of 4 */\r
                                if (x >= overdraw) rx = (x - overdraw) & (~3);\r