map_view_t mv[4];\r
pan_t pan;\r
\r
+map_t map;//junk var\r
+\r
int main(int argc,char **argv)\r
{\r
static global_game_variables_t gvar;\r
vrl1_vgax_offset_t *vrl_lineoffs;\r
unsigned char *buffer;\r
unsigned int bufsz;\r
- int fd, i;\r
+ int fd;\r
+ //nibble i;\r
char *bakapee1,*bakapee2;\r
\r
- boolean anim=1,noanim=1;\r
+ boolean anim=1,noanim=0;\r
\r
pan.pn=0;\r
\r
\r
/* setup camera and screen~ */\r
modexHiganbanaPageSetup(&gvar.video);\r
+ modexMVSetup(&mv, &map, &pan, &gvar);\r
modexShowPage(&(gvar.video.page[pan.pn]));\r
- for(i=0;i<gvar.video.num_of_pages;i++)\r
- {\r
- mv[i].page = &gvar.video.page[i];\r
- mv[i].video = &gvar.video;\r
- mv[i].pan = &pan;\r
- mv[i].tx = INITTNUM;\r
- mv[i].ty = INITTNUM;\r
- }\r
+// for(i=0;i<gvar.video.num_of_pages;i++)\r
+// {\r
+// mv[i].page = &gvar.video.page[i];\r
+// mv[i].video = &gvar.video;\r
+// mv[i].pan = &pan;\r
+// mv[0].tx = INITTNUM;\r
+// mv[0].ty = INITTNUM;\r
+// }\r
//player[0].tx = INITTNUM; player[0].ty = INITTNUM;\r
//mapinitmapview(mv, player[0].tx, player[0].tx);\r
\r
} //R\r
FUNCTIONKEYFUNCTIONS0EXE;\r
\r
- if(anim/* && !noanim*/)\r
+ if(anim && !noanim)\r
{\r
/* render box bounds. y does not need modification, but x and width must be multiple of 4 */\r
if (x >= overdraw) rx = (x - overdraw) & (~3);\r