unsigned int bufsz;\r
int fd;\r
char *bakapee1,*bakapee2;\r
+ word pagenum=0;\r
\r
bakapee1=malloc(64);\r
bakapee2=malloc(1024);\r
\r
IN_Startup();\r
- IN_Default(0,&player,ctrl_Joystick);\r
+ IN_Default(0,&player,ctrl_Keyboard1);\r
IN_initplayer(&player, 0);\r
\r
if (argc < 3) {\r
\r
/* setup camera and screen~ */\r
modexHiganbanaPageSetup(&gvar.video);\r
- modexShowPage(&(gvar.video.page[0]));\r
+ modexShowPage(&(gvar.video.page[pagenum]));\r
\r
#define VMEMHEIGHT gvar.video.page[0].height+gvar.video.page[1].height\r
\r
while(!IN_KeyDown(sc_Escape))\r
{\r
IN_ReadControl(0,&player);\r
- if(IN_KeyDown(2)) modexShowPage(&(gvar.video.page[0]));\r
- if(IN_KeyDown(3)) modexShowPage(&(gvar.video.page[1]));\r
+ if(IN_KeyDown(2)){ pagenum=0; modexShowPage(&(gvar.video.page[0])); }\r
+ if(IN_KeyDown(3)){ pagenum=1; modexShowPage(&(gvar.video.page[1])); }\r
if(IN_KeyDown(68)) //f10\r
{\r
//gvar.kurokku.fpscap=!gvar.kurokku.fpscap;\r
IN_UserInput(1,1);\r
}\r
+ FUNCTIONKEYFUNCTIONS0EXE;\r
\r
/* render box bounds. y does not need modification, but x and width must be multiple of 4 */\r
if (x >= overdraw) rx = (x - overdraw) & (~3);\r
h = vrl_header->height + overdraw + y - ry;\r
w = (x + vrl_header->width + (overdraw*2) + 3/*round up*/ - rx) & (~3);\r
if ((rx+w) > gvar.video.page[0].width) w = gvar.video.page[0].width-rx;\r
- if ((ry+h) > gvar.video.page[0].height) h = (gvar.video.page[0].height)-ry;\r
+ if ((ry+h) > gvar.video.page[0].height) h = gvar.video.page[0].height-ry;\r
\r
/* block copy pattern to where we will draw the sprite */\r
vga_setup_wm1_block_copy();\r