static byte palette[768];\r
player_t player[MaxPlayers];\r
map_view_t mv[4];\r
-pan_t pan;\r
\r
map_t map;//junk var\r
\r
\r
boolean anim=1,noanim=0;\r
\r
- pan.pn=0;\r
+ gvar.video.panp=0;\r
\r
bakapee1=malloc(64);\r
bakapee2=malloc(1024);\r
\r
/* setup camera and screen~ */\r
modexHiganbanaPageSetup(&gvar.video);\r
- modexMVSetup(&mv, &map, &pan, &gvar);\r
- modexShowPage(&(gvar.video.page[pan.pn]));\r
+ ZC_MVSetup(&mv, &map, &gvar);\r
+ //VL_ShowPage(&(gvar.video.page[gvar.video.panp]), 0, 0);\r
+ ZC_ShowMV(&mv, 0, 0);\r
\r
//DRAWCORNERBOXES;\r
\r
{\r
IN_ReadControl(0,&player);\r
if(IN_KeyDown(68)){ gvar.kurokku.fpscap=!gvar.kurokku.fpscap; IN_UserInput(1,1); } //f10\r
- PANKEY0EXE;\r
+ PANKEYFUN;\r
if(IN_KeyDown(sc_Space)) //space\r
{\r
anim=!anim;\r
IN_UserInput(1,1);\r
}\r
if(IN_KeyDown(sc_R)){\r
- gvar.video.page[0].dx=gvar.video.page[0].dy=16;//gvar.video.page[1].dx=gvar.video.page[1].dy=16;\r
- mv[0].tx = mv[0].ty = INITTNUM;//mv[0].tx = mv[0].ty = mv[1].tx = mv[1].ty = INITTNUM;\r
- modexShowPage(&(gvar.video.page[pan.pn]));\r
+ gvar.video.page[0].dx=gvar.video.page[0].dy=gvar.video.page[1].dx=gvar.video.page[1].dy=16;\r
+ mv[0].tx = mv[0].ty = mv[1].tx = mv[1].ty = INITTNUM;\r
+ modexShowPage(&(gvar.video.page[gvar.video.panp]));\r
player[0].q = 1; player[0].d = 2;\r
x=y=0;\r
xdir=ydir=1;\r
\r
//===========================================================================//\r
\r
- modexShowPage(&(gvar.video.page[0]));\r
+ //modexShowPage(&(gvar.video.page[0]));\r
+ ZC_ShowMV(&mv, 0, 0);\r
if(!noanim) {\r
/* another handy "demo" effect using VGA write mode 1.\r
* we can take what's on screen and vertically squash it like an old analog TV set turning off. */\r