+/* Project 16 Source Code~\r
+ * Copyright (C) 2012-2017 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover\r
+ *\r
+ * This file is part of Project 16.\r
+ *\r
+ * Project 16 is free software; you can redistribute it and/or modify\r
+ * it under the terms of the GNU General Public License as published by\r
+ * the Free Software Foundation; either version 3 of the License, or\r
+ * (at your option) any later version.\r
+ *\r
+ * Project 16 is distributed in the hope that it will be useful,\r
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of\r
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the\r
+ * GNU General Public License for more details.\r
+ *\r
+ * You should have received a copy of the GNU General Public License\r
+ * along with this program. If not, see <http://www.gnu.org/licenses/>, or\r
+ * write to the Free Software Foundation, Inc., 51 Franklin Street,\r
+ * Fifth Floor, Boston, MA 02110-1301 USA.\r
+ *\r
+ */\r
+\r
#include <hw/cpu/cpu.h>\r
#include <hw/dos/dos.h>\r
#include <hw/vga/vga.h>\r
\r
#define INITTNUM 1\r
\r
-player_t player[MaxPlayers];\r
map_view_t mv[4];\r
-\r
map_t map;//junk var\r
\r
int main(int argc,char **argv)\r
unsigned int bufsz;\r
int fd;\r
//nibble i;\r
- char *bakapee1,*bakapee2;\r
+ //char *bakapee1,*bakapee2;\r
+ char bakapee1[64] = FILENAME_1;\r
+ char bakapee2[64] = FILENAME_2;\r
\r
boolean anim=1,noanim=0,zerostoppause=1;\r
\r
- bakapee1=malloc(64);\r
- bakapee2=malloc(1024);\r
+// bakapee1=mALLoc(64);\r
+// bakapee2=mALLoc(64);\r
\r
- if (argc < 2) {\r
+ if (argc >= 2) {\r
+/* if (argc < 2) {\r
//fprintf(stderr,"drawvrl <VRL file> <palette file>\n palette file optional\n");\r
bakapee1 = FILENAME_1;//"data/aconita.vrl";\r
bakapee2 = FILENAME_2;//"data/aconita.pal";\r
\r
}else{\r
if(argv[1]) bakapee1 = argv[1];\r
- if(argv[2]) bakapee2 = argv[2];\r
+ if(argv[2]) bakapee2 = argv[2];*/\r
+ if(argv[1]){ strcpy(bakapee1, argv[1]);//bakapee1[] = *argv[1];\r
+ if(argv[2]) strcpy(bakapee2, argv[2]); }//bakapee2[] = argv[2]; }\r
}\r
\r
fd = open(bakapee1,O_RDONLY|O_BINARY);\r
return 1;\r
}\r
VGAmodeX(1, 1, &gvar);\r
- modexPalUpdate0(gvar.video.palette);\r
+ VL_modexPalScramble(gvar.video.palette);\r
\r
/* load color palette */\r
VL_LoadPalFile(bakapee2, &gvar.video.palette);\r
vrl_lineoffs = vrl1_vgax_genlineoffsets(vrl_header,buffer+sizeof(*vrl_header),bufsz-sizeof(*vrl_header));\r
if (vrl_lineoffs == NULL) return 1;\r
\r
- IN_Startup();\r
- IN_Default(0,&player,ctrl_Keyboard1);\r
- EN_initplayer(&player, 0);\r
+ IN_Startup(&gvar);\r
+ IN_Default(0,&gvar.player[0],ctrl_Keyboard1, &gvar);\r
+ EN_initPlayer(&gvar.player[0], &gvar.video);\r
\r
/* setup camera and screen~ */\r
modexHiganbanaPageSetup(&gvar.video);\r
- ZC_MVSetup(&mv, &map, &gvar);\r
- ZC_ShowMV(&mv, gvar.video.sp, 0);\r
+ ZC_MVSetup(&gvar.mv, &map, &gvar);\r
+ ZC_ShowMV(&gvar.mv, gvar.video.sp, 0);\r
\r
// VL_PatternDraw(video_t *video, word pn, boolean sw, boolean allsw);\r
VL_PatternDraw(&gvar.video, 0/*gvar.video.sp*/, 0, 1);\r
/* do it */\r
omemptr = vga_state.vga_graphics_ram; // save original mem ptr\r
\r
- while(!IN_KeyDown(sc_Escape))\r
+ while(!gvar.in.inst->Keyboard[sc_Escape])\r
{\r
- IN_ReadControl(0,&player);\r
- if(IN_KeyDown(68)){ gvar.kurokku.fpscap=!gvar.kurokku.fpscap; IN_UserInput(1,1); } //f10\r
- PANKEYFUN;\r
- if(IN_KeyDown(sc_Space) || zerostoppause) //space\r
+ IN_ReadControl(&gvar.player[0], &gvar);\r
+ if(gvar.in.inst->Keyboard[68]){ gvar.kurokku.fpscap=!gvar.kurokku.fpscap; IN_UserInput(1, &gvar); } //f10\r
+ TAIL_PANKEYFUN;\r
+ if(gvar.in.inst->Keyboard[sc_Space] || zerostoppause) //space\r
{\r
anim=!anim;\r
DRAWCORNERBOXES;\r
- if(!zerostoppause) IN_UserInput(1,1); else zerostoppause=0;\r
+ if(!zerostoppause) IN_UserInput(1, &gvar); else zerostoppause=0;\r
}\r
- if(IN_KeyDown(sc_R)){\r
+ if(gvar.in.inst->Keyboard[sc_R]){\r
gvar.video.page[0].dx=gvar.video.page[0].dy=gvar.video.page[1].dx=gvar.video.page[1].dy=16;\r
- mv[0].tx = mv[0].ty = mv[1].tx = mv[1].ty = INITTNUM;\r
+ gvar.mv[0].tx = gvar.mv[0].ty = gvar.mv[1].tx = gvar.mv[1].ty = INITTNUM;\r
VL_ShowPage(&gvar.video.page[gvar.video.sp], 1, 0);\r
- player[0].enti.q = 1; player[0].enti.d = 2;\r
+ gvar.player[0].enti.q = 1; gvar.player[0].enti.d = 2;\r
x=y=0;\r
xdir=ydir=1;\r
} //R\r
- FUNCTIONKEYFUNCTIONS0EXE;\r
+ TAIL_FUNCTIONKEYFUNCTIONS0EXE;\r
\r
if(anim && !noanim)\r
{\r
}\r
}\r
\r
- IN_UserInput(1,1);\r
+ IN_UserInput(1, &gvar);\r
\r
//===========================================================================//\r
\r
- ZC_ShowMV(&mv, 0, 0);\r
+ ZC_ShowMV(&gvar.mv, 0, 0);\r
if(!noanim) {\r
/* another handy "demo" effect using VGA write mode 1.\r
* we can take what's on screen and vertically squash it like an old analog TV set turning off. */\r
}\r
}\r
}\r
- IN_Shutdown();\r
+ IN_Shutdown(&gvar);\r
VGAmodeX(0, 1, &gvar);\r
free(vrl_lineoffs);\r
buffer = NULL;\r
free(buffer);\r
bufsz = 0;\r
- free(bakapee1);\r
- free(bakapee2);\r
+// free(bakapee1); free(bakapee2);\r
printf("\nProject 16 0.exe. This is just a test file!\n");\r
printf("version %s\n", VERSION);\r
//SCROLLEXITMESG;\r
- printf("mv 0\n- tx=%d ty=%d dx=%d dy=%d\n", mv[0].tx, mv[0].ty, gvar.video.page[0].dx, gvar.video.page[0].dy);\r
- printf("mv 1\n- tx=%d ty=%d dx=%d dy=%d\n", mv[1].tx, mv[1].ty, gvar.video.page[1].dx, gvar.video.page[1].dy);\r
+ printf("mv 0\n- tx=%d ty=%d dx=%d dy=%d\n", gvar.mv[0].tx, gvar.mv[0].ty, gvar.video.page[0].dx, gvar.video.page[0].dy);\r
+ printf("mv 1\n- tx=%d ty=%d dx=%d dy=%d\n", gvar.mv[1].tx, gvar.mv[1].ty, gvar.video.page[1].dx, gvar.video.page[1].dy);\r
return 0;\r
}\r