]> 4ch.mooo.com Git - 16.git/blobdiff - src/0croll.c
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I...
[16.git] / src / 0croll.c
index 151a0bf4e7173533e880042270f1da8d32dfb569..3a91e17360e1ed00fbe6c984394aab2357bd5b61 100755 (executable)
@@ -105,7 +105,7 @@ void main() {
        //TODO: top left corner & bottem right corner of map veiw be set as map edge trigger since omapS are actually square\r
        //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction\r
        //when player.tx or player.ty == 0 or player.tx == 20 or player.ty == 15 then stop because that is edge of map and you do not want to walk of the map\r
-       while(gvar.in.inst->Keyboard[77]){\r
+       if(gvar.in.inst->Keyboard[77]){\r
 //             for(q=0; q<TILEWH; q++) {\r
                omapScrollRight(draw, 1);\r
 //             omodexShowPage(draw->page);\r
@@ -114,7 +114,7 @@ void main() {
 //             }\r
        }\r
 \r
-       while(gvar.in.inst->Keyboard[75]){\r
+       if(gvar.in.inst->Keyboard[75]){\r
 //             for(q=0; q<TILEWH; q++) {\r
                omapScrollLeft(draw, 1);\r
 //             omodexShowPage(draw->page);\r
@@ -123,7 +123,7 @@ void main() {
 //             }\r
        }\r
 \r
-       while(gvar.in.inst->Keyboard[80]){\r
+       if(gvar.in.inst->Keyboard[80]){\r
 //             for(q=0; q<TILEWH; q++) {\r
                omapScrollDown(draw, 1);\r
 //             omodexShowPage(draw->page);\r
@@ -132,7 +132,7 @@ void main() {
 //             }\r
        }\r
 \r
-       while(gvar.in.inst->Keyboard[72]){\r
+       if(gvar.in.inst->Keyboard[72]){\r
 //             for(q=0; q<TILEWH; q++) {\r
                omapScrollUp(draw, 1);\r
 //             omodexShowPage(draw->page);\r