-/* Project 16 Source Code~
- * Copyright (C) 2012-2015 sparky4 & pngwen & andrius4669
- *
- * This file is part of Project 16.
- *
- * Project 16 is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 3 of the License, or
- * (at your option) any later version.
- *
- * Project 16 is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>, or
- * write to the Free Software Foundation, Inc., 51 Franklin Street,
- * Fifth Floor, Boston, MA 02110-1301 USA.
- *
- */
-
-void
+/* Project 16 Source Code~\r
+ * Copyright (C) 2012-2017 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover\r
+ *\r
+ * This file is part of Project 16.\r
+ *\r
+ * Project 16 is free software; you can redistribute it and/or modify\r
+ * it under the terms of the GNU General Public License as published by\r
+ * the Free Software Foundation; either version 3 of the License, or\r
+ * (at your option) any later version.\r
+ *\r
+ * Project 16 is distributed in the hope that it will be useful,\r
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of\r
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the\r
+ * GNU General Public License for more details.\r
+ *\r
+ * You should have received a copy of the GNU General Public License\r
+ * along with this program. If not, see <http://www.gnu.org/licenses/>, or\r
+ * write to the Free Software Foundation, Inc., 51 Franklin Street,\r
+ * Fifth Floor, Boston, MA 02110-1301 USA.\r
+ *\r
+ */\r
+\r
+#include "src/16.h"\r
+\r
+void\r
main(int argc, char *argv[])\r
-{
-
-}
+{\r
+ static global_game_variables_t gvar;\r
+ Startup16(&gvar);//initgame equ\r
+\r
+ /* save the palette */\r
+ modexPalSave(gvar.video.dpal);\r
+ modexFadeOff(4, gvar.video.dpal);\r
+ modexPalSave(gvar.video.palette);\r
+ modexSavePalFile("data/g.pal", gvar.video.palette);\r
+ VGAmodeX(1, 1, &gvar);\r
+// modexPalBlack(); //so player will not see loadings~\r
+ IN_Default(0,&gvar.player[0],ctrl_Joystick, &gvar);\r
+ //modexprint(&screen, 32, 32, 1, 2, 0, "a", 1);\r
+ while(1)\r
+ {\r
+ IN_ReadControl(&gvar.player[0], &gvar);\r
+ if(gvar.in.inst->Keyboard[sc_Escape]) break;\r
+ shinku(&gvar);\r
+ _DEBUGF("Serial debug output printf test %u %u %u\n",1U,2U,3U);\r
+ }\r
+ Shutdown16(&gvar);\r
+ VGAmodeX(0, 1, &gvar);\r
+ printf("Project 16 16.exe. This is supposed to be the actual finished game executable!\n");\r
+ printf("version %s\n", VERSION);\r
+ WCPU_cpufpumesg();\r
+ modexFadeOn(4, gvar.video.dpal);\r
+// InitGame ();//to be defined in 16_tail\r
+\r
+//++++ DemoLoop();//to be defined in 16_tail\r
+\r
+//++++ Quit(&gvar, "Demo loop exited???");\r
+\r
+}\r