main(int argc, char *argv[])\r
{\r
static global_game_variables_t gvar;\r
- Startup16(&gvar);\r
+ Startup16(&gvar);//initgame equ\r
\r
/* save the palette */\r
modexPalSave(gvar.video.dpal);\r
while(1)\r
{\r
IN_ReadControl(&gvar.player[0], &gvar);\r
- if(IN_KeyDown(sc_Escape)) break;\r
+ if(gvar.in.inst->Keyboard[sc_Escape]) break;\r
shinku(&gvar);\r
_DEBUGF("Serial debug output printf test %u %u %u\n",1U,2U,3U);\r
}\r
modexFadeOn(4, gvar.video.dpal);\r
// InitGame ();//to be defined in 16_tail\r
\r
-// DemoLoop();//to be defined in 16_tail\r
+//++++ DemoLoop();//to be defined in 16_tail\r
\r
-// Quit("Demo loop exited???");\r
+//++++ Quit(&gvar, "Demo loop exited???");\r
\r
}\r