#include "src/16.h"\r
\r
engi_stat_t engi_stat;\r
-byte *dpal, *gpal;\r
-player_t player[MaxPlayers];\r
\r
void\r
main(int argc, char *argv[])\r
engi_stat = ENGI_RUN;\r
\r
/* save the palette */\r
- dpal = modexNewPal();\r
- modexPalSave(dpal);\r
- modexFadeOff(4, dpal);\r
- gpal = modexNewPal();\r
- modexPalSave(gpal);\r
- modexSavePalFile("data/g.pal", gpal);\r
+ modexPalSave(gvar.video.dpal);\r
+ modexFadeOff(4, gvar.video.dpal);\r
+ modexPalSave(gvar.video.palette);\r
+ modexSavePalFile("data/g.pal", gvar.video.palette);\r
VGAmodeX(1, 1, &gvar);\r
// modexPalBlack(); //so player will not see loadings~\r
- IN_Default(0,&player,ctrl_Joystick);\r
+ IN_Default(0,&gvar.player,ctrl_Joystick);\r
//modexprint(&screen, 32, 32, 1, 2, 0, "a", 1);\r
while(ENGI_EXIT != engi_stat)\r
{\r
- IN_ReadControl(0,&player);\r
+ IN_ReadControl(0,&gvar.player);\r
if(IN_KeyDown(sc_Escape)) engi_stat = ENGI_EXIT;\r
shinku(&gvar);\r
_DEBUGF("Serial debug output printf test %u %u %u\n",1U,2U,3U);\r
printf("Project 16 16.exe. This is supposed to be the actual finished game executable!\n");\r
printf("version %s\n", VERSION);\r
WCPU_cpufpumesg();\r
- modexFadeOn(4, dpal);\r
+ modexFadeOn(4, gvar.video.dpal);\r
}\r