/* Project 16 Source Code~\r
- * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover\r
+ * Copyright (C) 2012-2017 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover\r
*\r
* This file is part of Project 16.\r
*\r
#include "src/16.h"\r
\r
engi_stat_t engi_stat;\r
-byte *dpal, *gpal;\r
player_t player[MaxPlayers];\r
\r
void\r
engi_stat = ENGI_RUN;\r
\r
/* save the palette */\r
- dpal = modexNewPal();\r
- modexPalSave(dpal);\r
- modexFadeOff(4, dpal);\r
- gpal = modexNewPal();\r
- modexPalSave(gpal);\r
- modexSavePalFile("data/g.pal", gpal);\r
+ modexPalSave(gvar.video.dpal);\r
+ modexFadeOff(4, gvar.video.dpal);\r
+ modexPalSave(gvar.video.palette);\r
+ modexSavePalFile("data/g.pal", gvar.video.palette);\r
VGAmodeX(1, 1, &gvar);\r
// modexPalBlack(); //so player will not see loadings~\r
IN_Default(0,&player,ctrl_Joystick);\r
printf("Project 16 16.exe. This is supposed to be the actual finished game executable!\n");\r
printf("version %s\n", VERSION);\r
WCPU_cpufpumesg();\r
- modexFadeOn(4, dpal);\r
+ modexFadeOn(4, gvar.video.dpal);\r
}\r