/* Project 16 Source Code~\r
- * Copyright (C) 2012-2017 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover\r
+ * Copyright (C) 2012-2022 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover\r
*\r
* This file is part of Project 16.\r
*\r
main(int argc, char *argv[])\r
{\r
static global_game_variables_t gvar;\r
- Startup16(&gvar);\r
-\r
- gvar.engi_stat = ENGI_RUN;\r
+ Startup16(&gvar);//initgame equ\r
\r
/* save the palette */\r
modexPalSave(gvar.video.dpal);\r
modexSavePalFile("data/g.pal", gvar.video.palette);\r
VGAmodeX(1, 1, &gvar);\r
// modexPalBlack(); //so player will not see loadings~\r
- IN_Default(0,&gvar.player[0],ctrl_Joystick);\r
+ IN_Default(0,&gvar.player[0],ctrl_Joystick, &gvar);\r
//modexprint(&screen, 32, 32, 1, 2, 0, "a", 1);\r
- while(ENGI_QUIT != gvar.engi_stat)\r
+ while(1)\r
{\r
- IN_ReadControl(&gvar.player[0]);\r
- if(IN_KeyDown(sc_Escape)) gvar.engi_stat = ENGI_QUIT;\r
+ IN_ReadControl(&gvar.player[0], &gvar);\r
+ if(gvar.in.inst->Keyboard[sc_Escape]) break;\r
shinku(&gvar);\r
_DEBUGF("Serial debug output printf test %u %u %u\n",1U,2U,3U);\r
}\r
printf("version %s\n", VERSION);\r
WCPU_cpufpumesg();\r
modexFadeOn(4, gvar.video.dpal);\r
-// InitGame ();\r
+// InitGame ();//to be defined in 16_tail\r
\r
-// DemoLoop();\r
+//++++ DemoLoop();//to be defined in 16_tail\r
\r
-// Quit("Demo loop exited???");\r
+//++++ Quit(&gvar, "Demo loop exited???");\r
\r
}\r