/*\r
* BAKAPEE!\r
*/\r
-global_game_variables_t gvar;\r
static bakapee_t bakapee;\r
word key,d,xpos,ypos,xdir,ydir;\r
sword vgamodex_mode = 1; // 320x240 default\r
void\r
main(int argc, char *argvar[])\r
{\r
+ static global_game_variables_t gvar;\r
char *a;\r
int i;\r
word panq=1, pand=0;\r
}\r
#else // !defined(BOINK)\r
// FIXME: Does not compile. Do you want to remove this?\r
-// TODO: This is a testing sextion for textrendering and panning for project 16 --sparky4\r
+// INFO: This is a testing section for textrendering and panning for project 16 --sparky4\r
while(1)\r
{ // conditions of screen saver\r
// while(!kbhit())\r