]> 4ch.mooo.com Git - 16.git/blobdiff - src/bakapi.c
remove copypasta from vga library. The modex16 routines are a better fit
[16.git] / src / bakapi.c
old mode 100644 (file)
new mode 100755 (executable)
index 16ef895..5549ee4
@@ -1,10 +1,10 @@
-/* Project 16 Source Code
- * Copyright (C) 2012-2015 sparky4 & pngwen & andrius4669
+/* Project 16 Source Code~
+ * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669 & joncampbell123
  *
  * This file is part of Project 16.
  *
  * Project 16 is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as publiSCREEN_HEIGHTed by
+ * it under the terms of the GNU General Public License as published by
  * the Free Software Foundation; either version 3 of the License, or
  * (at your option) any later version.
  *
@@ -13,7 +13,7 @@
  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  * GNU General Public License for more details.
  *
- * You SCREEN_HEIGHTould have received a copy of the GNU General Public License
+ * You screen.heightould have received a copy of the GNU General Public License
  * along with this program.  If not, see <http://www.gnu.org/licenses/>, or
  * write to the Free Software Foundation, Inc., 51 Franklin Street,
  * Fifth Floor, Boston, MA 02110-1301 USA.
 /*
  * BAKAPEE!
  */
+global_game_variables_t gvar;
+static bakapee_t bakapee;
+word key,d,xpos,ypos,xdir,ydir;
+int ch=0x0;
+
 void
-main(int argc, char *argv[])
+main(int argc, char *argvar[])
 {
-       global_game_variables_t gamevars;
-       bakapee_t bakapee;
-       page_t screen;
-       word key,d,xpos,ypos,xdir,ydir;
-       int ch=0x0;
+       // DOSLIB: check our environment
+       probe_dos();
+
+       // DOSLIB: what CPU are we using?
+       // NTS: I can see from the makefile Sparky4 intends this to run on 8088 by the -0 switch in CFLAGS.
+       //      So this code by itself shouldn't care too much what CPU it's running on. Except that other
+       //      parts of this project (DOSLIB itself) rely on CPU detection to know what is appropriate for
+       //      the CPU to carry out tasks. --J.C.
+       cpu_probe();
+
+       // DOSLIB: check for VGA
+       if (!probe_vga()) {
+               printf("VGA probe failed\n");
+               return;
+       }
+       // hardware must be VGA or higher!
+       if (!(vga_state.vga_flags & VGA_IS_VGA)) {
+               printf("This program requires VGA or higher graphics hardware\n");
+               return;
+       }
+
        // main variables values
        d=4; // switch variable
        key=2; // default screensaver number
@@ -40,61 +61,110 @@ main(int argc, char *argv[])
        ypos=TILEWH*2;
        xdir=1;
        ydir=1;
-       bakapee.xx = rand()&0%SCREEN_WIDTH;
-       bakapee.yy = rand()&0%SCREEN_HEIGHT;
-       bakapee.gq = LGQ;
+
+#ifdef MXLIB
+       VGAmodeX(1, &gvar); // TODO: Suggestion: Instead of magic numbers for the first param, might I suggest defining an enum or some #define constants that are easier to remember? --J.C.
+#else
+# error REMOVED // this code is written around modex16 which so far is a better fit than using DOSLIB vga directly, so leave MXLIB code in.
+               // we'll integrate DOSLIB vga into that part of the code instead for less disruption. -- J.C.
+#endif
+       bakapee.xx = rand()&0%gvar.video.page[0].width;
+       bakapee.yy = rand()&0%gvar.video.page[0].height;
+       bakapee.gq = 0;
        bakapee.sx=0;
        bakapee.sy=0;
        bakapee.bakax=0;
        bakapee.bakay=0;
+       bakapee.coor=0;
+       bakapee.tile=0;
 
-       /* setup camera and screen */
-       screen = modexDefaultPage();
-       screen.width += (TILEWH*2);
-       screen.height += (TILEWH*2);
+       /* setup camera and screen~ */
+       gvar.video.page[0] = modexDefaultPage(&gvar.video.page[0]);
+       gvar.video.page[0].width += (TILEWH*2);
+       gvar.video.page[0].height += (TILEWH*2);
        textInit();
 
        //modexPalUpdate(bmp.palette); //____
        //modexDrawBmp(VGA, 0, 0, &bmp, 0); //____
        //getch(); //____
 
+       modexShowPage(&gvar.video.page[0]);
+
 // screen savers
 #ifdef BOINK
-       while(d!=0)     // on!
+       while(d>0)      // on!
        {
                if(!kbhit())
                { // conditions of screen saver
-                       ding(&screen, &bakapee, key);
+                       ding(&gvar.video.page[0], &bakapee, key);
                }
                else
                {
-                       setVGAmodeX(&gamevars, 0);
+# ifndef MXLIB
+#  error REMOVED // this code is written around modex16 which so far is a better fit than using DOSLIB vga directly, so leave MXLIB code in.
+               // we'll integrate DOSLIB vga into that part of the code instead for less disruption. -- J.C.
+# else
+                       VGAmodeX(0, &gvar);
+# endif
                        // user imput switch
-                       printf("Enter 1, 2, 3, 4, or 6 to run a screensaver, or enter 0 to quit.¥n", getch());  // prompt the user
-                       scanf("%d", &key);
+                       fprintf(stderr, "xx=%d  yy=%d   tile=%d\n", bakapee.xx, bakapee.yy, bakapee.tile);
+                       printf("Enter 1, 2, 3, 4, or 6 to run a screensaver, or enter 0 to quit.\n", getch());  // prompt the user
+                       //scanf("%d", &key);
+                       if(scanf("%d", &key) != 1)
+                       {
+                               printf("%d\n", key);
+                       }
+                       getch();
                        //if(key==3){xx=yy=0;} // crazy screen saver wwww
-                       if(key==0) d=0;
-                       setVGAmodeX(&gamevars, 1);
+                       switch (key)
+                       {
+                               case 0:
+                                       d=0;
+                               break;
+                               case 65536:
+                                       switch (bakapee.tile)
+                                       {
+                                               case 0:
+                                                       bakapee.tile=1;
+                                               break;
+                                               case 1:
+                                                       bakapee.tile=0;
+                                               break;
+                                       }
+                                       d=2;
+                               default:
+# ifdef MXLIB
+                                       gvar.video.page[0] = modexDefaultPage(&gvar.video.page[0]);
+                                       gvar.video.page[0].width += (TILEWH*2);
+                                       gvar.video.page[0].height += (TILEWH*2);
+                                       VGAmodeX(1, &gvar);
+# else
+#  error REMOVED // this code is written around modex16 which so far is a better fit than using DOSLIB vga directly, so leave MXLIB code in.
+               // we'll integrate DOSLIB vga into that part of the code instead for less disruption. -- J.C.
+# endif
+                                       modexShowPage(&gvar.video.page[0]);
+                               break;
+                       }
                }
        }
-#else
-       setVGAmodeX(&gamevars, 1);
+#else // !defined(BOINK)
+// FIXME: Does not compile. Do you want to remove this?
        while(1)
        { // conditions of screen saver
                while(!kbhit())
                {
-                       ding(&screen, &bakapee, key);
+                       ding(&gvar.video.page[0], &bakapee, key);
                }
                //end of screen savers
-               /*for(int x = 0; x < screen.width; ++x)
+               /*for(int x = 0; x < gvar.video.page[0].width; ++x)
                {
                        modexputPixel(&page, x, 0, 15);
-                       mxPutPixel(x, SCREEN_HEIGHT-1, 15);
+                       mxPutPixel(x, gvar.video.page[0].height-1, 15);
                        }
                for (int y = 0; y < VH; ++y)
                        {
                                mxPutPixel(0, y, 15);
-                               mxPutPixel(SCREEN_WIDTH-1, y, 15);
+                               mxPutPixel(gvar.video.page[0].width-1, y, 15);
                        }
                for (int x = 0; x < VW; ++x)
                        {
@@ -106,53 +176,53 @@ main(int argc, char *argv[])
                                mxPutPixel(0, y, 15);
                                mxPutPixel(VW-1, y, 15);
                        }*/
-               pdump(&screen);
+               pdump(&gvar.video.page[0]);
                getch();
                //text box
-               /*++++mxBitBlt(xpos, ypos+(TILEWH*12), SCREEN_WIDTH, TILEWH*BUFFMX, 0, BS); //copy background
-               mxFillBox(xpos, ypos+(TILEWH*12), SCREEN_WIDTH, TILEWH*BUFFMX, 0, OP_SET); // background for text box
+               /*++++mxBitBlt(xpos, ypos+(TILEWH*12), gvar.video.page[0].width, TILEWH*BUFFMX, 0, BS); //copy background
+               mxFillBox(xpos, ypos+(TILEWH*12), gvar.video.page[0].width, TILEWH*BUFFMX, 0, OP_SET); // background for text box
                //+(QUADWH*6)
-               mxOutText(xpos+1, ypos+SCREEN_HEIGHT-48, "========================================");
-               mxOutText(xpos+1, ypos+SCREEN_HEIGHT-40, "|    |Chikyuu:$line1");
-               mxOutText(xpos+1, ypos+SCREEN_HEIGHT-32, "|    |$line2");
-               mxOutText(xpos+1, ypos+SCREEN_HEIGHT-24, "|    |$line3");
-               mxOutText(xpos+1, ypos+SCREEN_HEIGHT-16, "|    |$line4");
-               mxOutText(xpos+1, ypos+SCREEN_HEIGHT-8,  "========================================");
-               mxFillBox(xpos+QUADWH, ypos+QUADWH+(TILEWH*12), TILEWH*2, TILEWH*2, 9, OP_SET); //portriat
+               mxOutText(xpos+1, ypos+gvar.video.page[0].height-48, "========================================");
+               mxOutText(xpos+1, ypos+gvar.video.page[0].height-40, "|    |Chikyuu:$line1");
+               mxOutText(xpos+1, ypos+gvar.video.page[0].height-32, "|    |$line2");
+               mxOutText(xpos+1, ypos+gvar.video.page[0].height-24, "|    |$line3");
+               mxOutText(xpos+1, ypos+gvar.video.page[0].height-16, "|    |$line4");
+               mxOutText(xpos+1, ypos+gvar.video.page[0].height-8,  "========================================");
+               mxFillBox(xpos+QUADWH, ypos+QUADWH+(TILEWH*12), TILEWH*2, TILEWH*2, 9, OP_SET); //portriat~
                getch();
-               mxBitBlt(0, BS, SCREEN_WIDTH, TILEWH*BUFFMX, xpos, ypos+(TILEWH*12)); //copy background
+               mxBitBlt(0, BS, gvar.video.page[0].width, TILEWH*BUFFMX, xpos, ypos+(TILEWH*12)); //copy background
                getch();++++*/
                while(!kbhit())
                {
                        //for(int i=0;i<TILEWH;i++){
-                               ding(&screen, &bakapee, key);
-                               modexPanPage(&screen, xpos, ypos);
+                               ding(&gvar.video.page[0], &bakapee, key);
+                               modexPanPage(&gvar.video.page[0], xpos, ypos);
 //++++mxFillBox(384, 304, 384, 304, 10, OP_SET);
-//mxBitBlt(xpos, ypos, SCREEN_WIDTH, SCREEN_HEIGHT, 32, (SCREEN_HEIGHT+64+32));
-//++++mxBitBlt(TILEWH*2, TILEWH*2, SCREEN_WIDTH, SCREEN_HEIGHT, 32, (SCREEN_HEIGHT+64+32));
+//mxBitBlt(xpos, ypos, gvar.video.page[0].width, gvar.video.page[0].height, 32, (gvar.video.page[0].height+64+32));
+//++++mxBitBlt(TILEWH*2, TILEWH*2, gvar.video.page[0].width, gvar.video.page[0].height, 32, (gvar.video.page[0].height+64+32));
                                //for(word o = 0; o<TILEWH; o++){
                                        xpos+=xdir;
                                        ypos+=ydir;
-                                       //if(ypos==1 || (ypos==(BH-SCREEN_HEIGHT-1)))delay(500);
-                                       //if((xpos>(VW-SCREEN_WIDTH-1)) || (xpos<1))delay(500);
+                                       //if(ypos==1 || (ypos==(BH-gvar.video.page[0].height-1)))delay(500);
+                                       //if((xpos>(VW-gvar.video.page[0].width-1)) || (xpos<1))delay(500);
                                        //mxWaitRetrace();
-//mxBitBlt(32, (SCREEN_HEIGHT+32), SCREEN_WIDTH, SCREEN_HEIGHT, xpos, ypos);
-//++++mxBitBlt(TILEWH*2, (SCREEN_HEIGHT+64+32), SCREEN_WIDTH, SCREEN_HEIGHT, TILEWH*2, TILEWH*2);
+//mxBitBlt(32, (gvar.video.page[0].height+32), gvar.video.page[0].width, gvar.video.page[0].height, xpos, ypos);
+//++++mxBitBlt(TILEWH*2, (gvar.video.page[0].height+64+32), gvar.video.page[0].width, gvar.video.page[0].height, TILEWH*2, TILEWH*2);
 //xpos=ypos=TILEWH*2;
-                                       //????modexPanPage(&screen, 32, 32);
+                                       //????modexPanPage(&gvar.video.page[0], 32, 32);
                                //}
-                               if( (xpos>(VW-SCREEN_WIDTH-1))  || (xpos<1)){xdir=-xdir;}
-                               if( (ypos>(BH-SCREEN_HEIGHT-1)) || (ypos<1)){ydir=-ydir;} // { Hit a boundry, change
+                               if( (xpos>(VW-gvar.video.page[0].width-1))  || (xpos<1)){xdir=-xdir;}
+                               if( (ypos>(BH-gvar.video.page[0].height-1)) || (ypos<1)){ydir=-ydir;} // { Hit a boundry, change
                        //}//    direction!
-//mxBitBlt(32, (SCREEN_HEIGHT+64+32), SCREEN_WIDTH, SCREEN_HEIGHT, xpos, ypos);
-//mxBitBlt(TILEWH*2, (SCREEN_HEIGHT+64+32), SCREEN_WIDTH, SCREEN_HEIGHT, TILEWH*2, TILEWH*2);
+//mxBitBlt(32, (gvar.video.page[0].height+64+32), gvar.video.page[0].width, gvar.video.page[0].height, xpos, ypos);
+//mxBitBlt(TILEWH*2, (gvar.video.page[0].height+64+32), gvar.video.page[0].width, gvar.video.page[0].height, TILEWH*2, TILEWH*2);
                }
        ch=getch();
        if(ch==0x71)break; // 'q'
        if(ch==0x1b)break; // 'ESC'
        }
-       setVGAmodeX(&gamevars, 0);
-#endif
-       printf("bakapi ver. 1.04.13.04¥nis made by sparky4(≧ω≦) feel free to use it ^^¥nLicence: GPL v3¥n");
+//     VGAmodeX(0, &gvar);
+#endif // defined(BOINK)
+       printf("bakapi ver. 1.04.13.04\nis made by sparky4\81i\81\86\83Ö\81\85\81j feel free to use it ^^\nLicence: GPL v3\n");
 }
 //pee!