*/\r
static bakapee_t bakapee;\r
word key,d,xpos,ypos,xdir,ydir;\r
-sword vgamodex_mode = 1; // 320x240 default\r
+sword vgamodex_mode = 1; // 1 = 320x240 with buffer\r
+void TL_VidInit(global_game_variables_t *gvar){}\r
//int ch=0x0;\r
\r
+\r
void\r
main(int argc, char *argvar[])\r
{\r
static global_game_variables_t gvar;\r
+ struct glob_game_vars *ggvv;\r
char *a;\r
- int i;\r
- word panq=1, pand=0;\r
- boolean panswitch=0;\r
+ int i,c;\r
+ word panq=1, pand=0,showding=0;\r
+ boolean panswitch=0,bptest=1,runding=1;\r
+\r
+ ggvv=&gvar;\r
\r
// allow changing default mode from command line\r
for (i=1;i < argc;) {\r
}\r
}\r
\r
- // DOSLIB: check our environment\r
- probe_dos();\r
-\r
- // DOSLIB: what CPU are we using?\r
- // NTS: I can see from the makefile Sparky4 intends this to run on 8088 by the -0 switch in CFLAGS.\r
- // So this code by itself shouldn't care too much what CPU it's running on. Except that other\r
- // parts of this project (DOSLIB itself) rely on CPU detection to know what is appropriate for\r
- // the CPU to carry out tasks. --J.C.\r
- cpu_probe();\r
-\r
- // DOSLIB: check for VGA\r
- if (!probe_vga()) {\r
- printf("VGA probe failed\n");\r
- return;\r
- }\r
- // hardware must be VGA or higher!\r
- if (!(vga_state.vga_flags & VGA_IS_VGA)) {\r
- printf("This program requires VGA or higher graphics hardware\n");\r
- return;\r
- }\r
- textInit();\r
+ // initiate doslib //\r
+ TL_DosLibStartup(&gvar);\r
\r
// main variables values\r
d=4; // switch variable\r
key=2; // default screensaver number\r
- xpos=TILEWHD;\r
- ypos=TILEWHD;\r
- xdir=1;\r
- ydir=1;\r
+ xpos=TILEWHD; ypos=TILEWHD; xdir=1; ydir=1;\r
\r
VGAmodeX(vgamodex_mode, 0, &gvar); // TODO: Suggestion: Instead of magic numbers for the first param, might I suggest defining an enum or some #define constants that are easier to remember? --J.C.\r
// this code is written around modex16 which so far is a better fit than using DOSLIB vga directly, so leave MXLIB code in.\r
// we'll integrate DOSLIB vga into that part of the code instead for less disruption. -- J.C.\r
-\r
- bakapee.xx = rand()&0%gvar.video.page[0].width;\r
- bakapee.yy = rand()&0%gvar.video.page[0].height;\r
- bakapee.gq = 0;\r
- bakapee.sx= bakapee.sy=0;\r
- bakapee.bakax= bakapee.bakay=0;\r
- bakapee.coor=0;\r
-\r
+ bakapee.xx = rand()&0%gvar.video.page[0].width; bakapee.yy = rand()&0%gvar.video.page[0].height;\r
+ bakapee.gq = 0; bakapee.sx=bakapee.sy=0; bakapee.bakax=bakapee.bakay=0; bakapee.coor=0;\r
//once where #defines\r
- bakapee.tile=0;\r
- bakapee.bonk=400;\r
- bakapee.lgq=32;\r
- bakapee.hgq=55;\r
+ bakapee.tile=0; bakapee.bonk=400; bakapee.lgq=32; bakapee.hgq=55;\r
\r
switch(WCPU_detectcpu())\r
{\r
break;\r
}\r
\r
- /* setup camera and screen~ */\r
- gvar.video.page[0] = modexDefaultPage(&gvar.video.page[0]);\r
+ // setup camera and screen~ //\r
+ SETUPPAGEBAKAPI\r
+\r
+ VL_ShowPage(&gvar.video.page[0], 1, 0);\r
+ BAKAPIINITFIZZTEST\r
+\r
+ while (bptest)\r
+ {\r
+/* if (key > 0)\r
+ {*/\r
+ while (!kbhit() && runding)\r
+ {\r
+ //{ word w; for(w=0;w<(gvar.video.page[0].width*gvar.video.page[0].height);w++) {}}\r
+ ding(&gvar.video.page[showding], &bakapee, 4);\r
+ }\r
+ if (kbhit())\r
+// {\r
+ getch(); // eat keyboard input\r
+// break;\r
+// }\r
+// }*/\r
+\r
+ {\r
+\r
+ c = getch();\r
+ switch (c)\r
+ {\r
+ case 27: // Escape key //\r
+ case '0':\r
+ default:\r
+ bptest = false;\r
+ break;\r
+ case 'b': // test tile change //\r
+ switch (bakapee.tile)\r
+ {\r
+ case 0:\r
+ bakapee.tile=1;\r
+ break;\r
+ case 1:\r
+ bakapee.tile=0;\r
+ break;\r
+ }\r
+ break;\r
+ case 'r':\r
+ runding = false;\r
+ BAKAPIINITFIZZTEST\r
+ break;\r
+ case 'e':\r
+ runding = 1;\r
+ break;\r
+ case 'z':\r
+ runding = false;\r
+ FIZZFADEFUN\r
+// runding = true;\r
+ break;\r
+ case '3':\r
+ case '4':\r
+ runding = 1;\r
+ showding = c - '0' - 3;\r
+ break;\r
+ case '1':\r
+ case '2':\r
+ // case '5':\r
+ // case '6':\r
+ // case '9':\r
+ key = c - '0' - 1;\r
+ VL_ShowPage(&gvar.video.page[key], 1, 0);\r
+ break;\r
+ }\r
+ }\r
+ }\r
\r
- //modexPalUpdate(bmp.palette); //____\r
- //modexDrawBmp(VGA, 0, 0, &bmp, 0); //____\r
- //getch(); //____\r
\r
- VL_ShowPage(&gvar.video.page[0], 0, 0);\r
+//while(!kbhit()){}\r
\r
// screen savers\r
//#ifdef BOINK\r
while(d>0) // on!\r
{\r
- int c;\r
/* run screensaver routine until keyboard input */\r
while (key > 0) {\r
if (kbhit()) {\r
}else c=getch();\r
}\r
\r
- if(!panswitch) ding(&gvar.video.page[0], &bakapee, key);\r
+ if(!panswitch){\r
+ if(key==9)\r
+ {\r
+ ding(&gvar.video.page[1], &bakapee, 4);\r
+ ding(&gvar.video.page[0], &bakapee, 4);\r
+ FIZZFADEFUN\r
+ }else ding(&gvar.video.page[0], &bakapee, key); }\r
else ding(&gvar.video.page[0], &bakapee, 2);\r
if(panswitch!=0)\r
{\r
panq++;\r
} else { panq = 1; pand = 0; }\r
}\r
+ if((c==0x4d && pand == 0) || pand == 2)\r
+ {\r
+ if(pand == 0){ pand = 2; }\r
+ if(panq<=(TILEWH/(4)))\r
+ {\r
+ gvar.video.page[0].dx++;\r
+ VL_ShowPage(&gvar.video.page[0], 0, 0);\r
+ panq++;\r
+ } else { panq = 1; pand = 0; }\r
+ }\r
+ if(c==0x01+1)\r
+ {\r
+ VL_ShowPage(&gvar.video.page[0], 0, 0);\r
+ }\r
+ if(c==0x02+1)\r
+ {\r
+ VL_ShowPage(&gvar.video.page[1], 0, 0);\r
+ }\r
if(c==0x71 || c==0xb1 || c=='p')\r
{\r
//getch(); // eat keyboard input\r
// this code is written around modex16 which so far is a better fit than using DOSLIB vga directly, so leave MXLIB code in.\r
// we'll integrate DOSLIB vga into that part of the code instead for less disruption. -- J.C.\r
VGAmodeX(0, 0, &gvar);\r
+ clrscr(); //added to clear screen wwww\r
// user imput switch\r
//fprintf(stderr, "xx=%d yy=%d tile=%d\n", bakapee.xx, bakapee.yy, bakapee.tile);\r
//fprintf(stderr, "dx=%d dy=%d ", gvar.video.page[0].dx, gvar.video.page[0].dy);\r
printf("on. ");\r
break;\r
}\r
- //printf("\n");\r
printf("Pan mode is ");\r
switch (panswitch)\r
{\r
case 0:\r
- printf("off.\n");\r
+ printf("off.");\r
break;\r
case 1:\r
- printf("on.\n");\r
+ printf("on.");\r
break;\r
}\r
+ printf("\n");\r
printf("Incrementation of color happens at every %uth plot.\n", bakapee.bonk);\r
printf("Enter 1, 2, 3, 4, 5, 6, 8, or 9 to run a screensaver, or enter 0 to quit.\n");\r
pee:\r
d=0;\r
break;\r
case 'p': // test pan\r
- switch (panswitch)\r
- {\r
- case 0:\r
- panswitch=1;\r
- break;\r
- case 1:\r
- panswitch=0;\r
- break;\r
- }\r
- goto pee;\r
+ switch (panswitch)\r
+ {\r
+ case 0:\r
+ panswitch=1;\r
+ break;\r
+ case 1:\r
+ panswitch=0;\r
+ break;\r
+ }\r
+ key=0;\r
+ goto pee;\r
break;\r
case 'b': // test tile change\r
switch (bakapee.tile)\r
break;\r
}\r
key=0;\r
- break;\r
+ break;\r
case '8':\r
c+=8;\r
case '1':\r
case '9':\r
key = c - '0';\r
VGAmodeX(vgamodex_mode, 0, &gvar);\r
- gvar.video.page[0] = modexDefaultPage(&gvar.video.page[0]);\r
+ SETUPPAGEBAKAPI\r
// this code is written around modex16 which so far is a better fit than using DOSLIB vga directly, so leave MXLIB code in.\r
// we'll integrate DOSLIB vga into that part of the code instead for less disruption. -- J.C.\r
VL_ShowPage(&gvar.video.page[0], 0, 0);\r
- break;\r
+ break;\r
case '-':\r
if(bakapee.bonk>0)\r
bakapee.bonk-=100;\r
}\r
}\r
}\r
+ clrscr(); //added to clear screen wwww\r
#if 0\r
//#else // !defined(BOINK)\r
// FIXME: Does not compile. Do you want to remove this?\r