//#define EXMMVERBOSE__\r
// #define PRINTBBDUMP\r
#define BUFFDUMP\r
+\r
#ifdef __BORLANDC__\r
#define NOVID\r
#endif\r
#ifdef __WATCOMC__\r
-#define NOVID\r
+//#define NOVID\r
#endif\r
\r
\r
\r
////////////////////////////////////////////////////////////////////////////\r
#ifdef NOVID\r
-//void VL_Startup (global_game_variables_t *gvar){}\r
-void VL_Shutdown (global_game_variables_t *gvar){}\r
+void VL_Startup (global_game_variables_t *gvar){ gvar=gvar; }\r
+void VL_Shutdown (global_game_variables_t *gvar){ gvar=gvar; }\r
void VGAmodeX(sword vq, boolean cmem, global_game_variables_t *gv)\r
{\r
printf("VGAmodeX dummy:\n %Fp %Fp %Fp\n", &vq, &cmem, gv);\r
\r
#ifdef __WATCOMC__\r
#ifndef NOVID\r
- VGAmodeX(1, 0, &gvar);\r
+ VGAmodeX(8, 0, &gvar);\r
// modexPalUpdate0(&gvar.video.palette);\r
// ShapeTest_(&gvar);\r
\r
VGAmodeX(0, 0, &gvar);\r
#endif\r
#endif\r
-// MM_ShowMemory(&gvar);\r
+ MM_ShowMemory(&gvar);\r
DebugMemory_(&gvar, 1);\r
MM_DumpData(&gvar);\r
MM_Report_(&gvar);\r
#endif\r
printf("\n");\r
#endif\r
+// printf("curr_mode=%u\n", gvar.video.curr_mode);\r
+// VL_PrintmodexmemInfo(&gvar.video);\r
//printf("old_mode=%u VL_Started=%u", gvar.video.old_mode, gvar.video.VL_Started);\r
//printf("based core left: %lu\n", (dword)_basedcoreleft());\r
//printf("huge core left: %lu\n", (dword)_hugecoreleft());\r