// #define PRINTBBDUMP\r
#define BUFFDUMP\r
\r
-#define BBUFNAME gvar.ca.tinf[0]//bigbuffer\r
-//#define INITBBUF static memptr BBUFNAME;\r
-#define BBUFPTR &BBUFNAME\r
+#define BBUFNAME bigbuffer//gvar.ca.tinf[0]\r
+#define INITBBUF static memptr BBUFNAME;\r
+#define BBUFPTR MEMPTR BBUFNAME\r
\r
#ifdef __BORLANDC__\r
#define BBUF (memptr *)BBUFPTR//\r
#define BBUFSTRING BBUF\r
#endif\r
\r
+////////////////////////////////////////////////////////////////////////////\r
\r
void VGAmodeX(sword vq, boolean cmem, global_game_variables_t *gv)\r
{\r
#endif\r
#endif //filereadload\r
\r
-/*\r
-#ifdef __WATCOMC__\r
- IN_Shutdown(&gvar);\r
- ShapeTest (&gvar);\r
+\r
+/*#ifdef __WATCOMC__\r
IN_Startup(&gvar);\r
-#endif\r
-*/\r
+ ShapeTest_(&gvar);\r
+ IN_Shutdown(&gvar);\r
+#endif*/\r
+\r
\r
DebugMemory_(&gvar, 1);\r
MM_DumpData(&gvar);\r
printf("debugmm: %u\t", dbg_debugmm);\r
#endif\r
#ifdef __DEBUG_PM__\r
- printf("debugpm: %u", dbg_ddebugpm);\r
+ printf("debugpm: %u", dbg_debugpm);\r
#endif\r
printf("\n");\r
#endif\r