void VL_ShowPage(page_t *page, boolean vsync, boolean sr){}\r
void modexClearRegion(page_t *page, int x, int y, int w, int h, byte color){}\r
void modexprint(page_t *page, sword x, sword y, word t, boolean tlsw, word color, word bgcolor, boolean vidsw, const byte *str){ printf("%s\n", str); }\r
+void VL_print(const byte *str, nibble pagenum, global_game_variables_t *gvar){ printf("%s\n", str); }\r
void modexpdump(nibble pagenum, global_game_variables_t *gvar){}\r
#endif\r
#endif\r
}\r
\r
#ifdef SCROLLLOAD\r
-// #else //scrollload\r
-// CA_loadmap(bakapee2, &gvar.map, &gvar); //BREAKS!\r
+ CA_loadmap(bakapee2, &gvar.map, &gvar); //BREAKS!\r
// newloadmap(bakapee2, &gvar.map);\r
VRS_LoadVRS(bakapee1, &gvar.player[0].enti, &gvar);\r
// HC_heapdump(&gvar);\r