//#define EXMMVERBOSE__\r
// #define PRINTBBDUMP\r
#define BUFFDUMP\r
+\r
#ifdef __BORLANDC__\r
#define NOVID\r
#endif\r
#ifdef __WATCOMC__\r
-#define NOVID\r
+//#define NOVID\r
#endif\r
\r
\r
\r
////////////////////////////////////////////////////////////////////////////\r
#ifdef NOVID\r
-void VL_Startup (global_game_variables_t *gvar){}\r
-void VL_Shutdown (global_game_variables_t *gvar){}\r
+void VL_Startup (global_game_variables_t *gvar){ gvar=gvar; }\r
+void VL_Shutdown (global_game_variables_t *gvar){ gvar=gvar; }\r
void VGAmodeX(sword vq, boolean cmem, global_game_variables_t *gv)\r
{\r
printf("VGAmodeX dummy:\n %Fp %Fp %Fp\n", &vq, &cmem, gv);\r
VGAmodeX(0, 0, &gvar);\r
#endif\r
#endif\r
-// MM_ShowMemory(&gvar);\r
+ MM_ShowMemory(&gvar);\r
DebugMemory_(&gvar, 1);\r
MM_DumpData(&gvar);\r
MM_Report_(&gvar);\r