main(int argc, char *argv[])\r
{\r
byte w=1;\r
- global_game_variables_t gvar;\r
+ static global_game_variables_t gvar;\r
#ifdef __WATCOMC__\r
__segment sega;\r
#endif\r
//file name //\r
\r
gvar.mm.mmstarted=0;\r
+ debugpm=1; //debug pm\r
\r
//PRINTBB\r
if(argv[1]){ bakapee1 = argv[1];\r
bakapee1 = "data/koishi~.pcx";\r
bakapee2 = "data/test.map";\r
}\r
- //printf("main()=%Fp start MM\n", *argv[0]);\r
+ printf("main()=%Fp start MM\n", *argv[0]);\r
MM_Startup(&gvar);\r
-#ifdef __DEBUG_PM__\r
- PM_Startup(&gvar);\r
- //PM_CheckMainMem(&gvar);\r
- PM_UnlockMainMem(&gvar);\r
-#endif\r
+ printf("ok\n");\r
+ if(debugpm>0)\r
+ {\r
+ PM_Startup(&gvar);\r
+ printf("pmstarted ok\n");\r
+ //PM_CheckMainMem(&gvar);\r
+ PM_UnlockMainMem(&gvar);\r
+ }\r
CA_Startup(&gvar);\r
// printf(" done!\n");\r
PRINTBB;\r
printf("bakapee1=%s\n", bakapee1);\r
printf("bakapee2=%s\n", bakapee2);\r
MM_FreePtr(&bigbuffer, &gvar);\r
-#ifdef __DEBUG_PM__\r
- PM_Shutdown(&gvar);\r
-#endif\r
+ if(debugpm>0)\r
+ PM_Shutdown(&gvar);\r
CA_Shutdown(&gvar);\r
MM_Shutdown(&gvar);\r
free(bakapee1); free(bakapee2);\r