#define NOVID\r
#endif\r
#ifdef __WATCOMC__\r
-//#define NOVID\r
+#define NOVID\r
#endif\r
\r
\r
\r
#define BBUFNAME gvar.mm.bufferseg//bigbuffer\r
//#define INITBBUF static memptr BBUFNAME;\r
-#define BBUFPTR MEMPTR BBUFNAME\r
+#define BBUFPTR MEMPTRCONV BBUFNAME\r
\r
#ifdef __BORLANDC__\r
#define BBUF (memptr *)BBUFPTR\r
#endif\r
\r
////////////////////////////////////////////////////////////////////////////\r
-#ifdef NOVID\r
+//#ifdef NOVID\r
+#ifdef __BORLANDC__\r
void VL_Startup (global_game_variables_t *gvar){ gvar=gvar; }\r
void VL_Shutdown (global_game_variables_t *gvar){ gvar=gvar; }\r
void VGAmodeX(sword vq, boolean cmem, global_game_variables_t *gv)\r
main(int argc, char *argv[])\r
{\r
byte w;\r
- #ifndef NOVID\r
- boolean done;\r
- ScanCode scan;\r
- #endif\r
static global_game_variables_t gvar;\r
#ifdef INITBBUF\r
INITBBUF\r
VGAmodeX(8, 0, &gvar);\r
// modexPalUpdate0(&gvar.video.palette);\r
// ShapeTest_(&gvar);\r
-\r
+ MM_ShowMemory(&gvar);\r
+#if 0\r
+ {\r
+ boolean done;\r
+ ScanCode scan;\r
for (done = false;!done;)\r
{\r
while (!(scan = gvar.in.inst->LastScan))\r
IN_ClearKey(scan);\r
switch (scan)\r
{\r
- case sc_Space:\r
- MM_ShowMemory(&gvar);\r
- break;\r
+// case sc_Space:\r
+// MM_ShowMemory(&gvar);\r
+// break;\r
//#ifdef __WATCOMC__\r
case sc_O:\r
VL_modexPalScramble(&gvar.video.palette); modexpdump(&gvar.video.page);\r
break;\r
}\r
}\r
+}\r
+#endif\r
VGAmodeX(0, 0, &gvar);\r
#endif\r
#endif\r