\r
void main(int argc, char near *argv[])\r
{\r
- int i, p;\r
+ int i, xp;\r
int j;\r
char l[16];\r
- char c;\r
+ char c,ct;\r
word s, o, t, w;\r
word addr = (word) l;
//byte *pal, *pal2, fond;
printf("%d: %x:%x\n", i, romFonts[i].seg, romFonts[i].off);\r
}\r
\r
- printf("*argv[1]=%d\n", *argv[1]);\r
+// printf("*argv[1]=%d\n", *argv[1]);\r
+
+ printf("Font type: ");\r
+ gets(&ct);
\r
- printf("Character: ");\r
- scanf("%c", &c);\r
+ printf("Character: ");\r
+ gets(&c);\r
\r
- if(*argv[1]!=1)\r
- switch(*argv[1])\r
+ if(ct!=1)\r
+ switch(ct)\r
{\r
- case 48:\r
+ case 48:
+ printf("type 0\n");\r
t=0;\r
w=14;\r
break;\r
- case 49:\r
+ case 49:
+ printf("type 1\n");\r
t=1;\r
w=8;\r
break;\r
- case 50:\r
+ case 50:
+ printf("type 2\n");\r
t=2;\r
w=8;\r
break;\r
- case 51:\r
+ case 51:
+ printf("type 3\n");\r
t=3;\r
w=16;\r
break;\r
- default:\r
+ default:
+ printf("type 3\n");\r
t=3;\r
w=16;\r
break;\r
}\r
else\r
- {\r
+ {
+ printf("type 3\n");\r
t=3;\r
w=16; \r
}\r
// fade in\r
//modexFadeOn(4, pal2);
- //render the letter in ascii art
- p=0;\r
+ //render the letter in ascii art\r
for(i=0; i<w; i++)
{\r
- j=1<<8;\r
+ j=1<<8;
+ xp=0;\r
while(j)
{
//printf("j=%d\n", j);\r
//printf("%c", l[i] & j ? '*':' ');
//====printf("%02x ", l[i] & j);
- modexClearRegion(&page, 0, p, 8, 1, l[i] & j ? 8:0);
-while(!getch());
- p++;
- j>>=1;
+ //printf("l[i]=%d ", l[i]);
+ //printf("j=%d ", j);
+ //printf("%02x\n", l[i] & j);
+ //modexPutPixel(xp, i, l[i] & j ? 15:0);
+ //modexpixelwr(xp, i, 0, l[i] & j ? 15:0);
+ modexputPixel(xp, i, l[i] & j ? 15:0);
+ //modexClearRegion(&page, xp*4, i*4, 4, 4, l[i] & j ? 15:0);
+//while(!getch());
+ xp++;
+ j>>=1;
}\r
- //====printf("\n");
+ //====
+ //printf("\n");
}
//modexDrawSprite(&page, 0, 0, &fontdata);
while(!getch())\r