#include "lib/16text.h"
#include "lib/modex16.h"\r
\r
-void main(int argc, char *argv[])\r
+void main(int argc, char near *argv[])\r
{\r
int i;\r
int j;\r
char c;\r
word s, o, t, w;\r
word addr = (word) l;
- byte *pal, *pal2;
+ //byte *pal, *pal2, fond;
+ //bitmap_t fontdata;
page_t page;\r
textInit();\r
\r
INC DI\r
DEC CX\r
JNZ L1\r
- }\r
- /* load our palette */\r
- modexLoadPalFile("data/default.pal", &pal2);\r
+ }
+
+ //load our palette\r
+ //modexLoadPalFile("data/default.pal", &pal2);
+
+ /*fontdata.width=8;
+ fontdata.height=w;
+ fontdata.palette=pal2;
+
+ fontdata.data=malloc(256);
+
+ for(i=0; i<w; i++)
+ {\r
+ j=1<<8;\r
+ while(j)
+ {
+ fond=(byte)l[i] & j ? '1':'0';
+ fontdata.data=&(fond);
+ printf("%02x ", *(fontdata.data));\r
+ j>>=1;\r
+ }
+ printf("\n");\r
+ }
+
+ printf("\n\nok hit a key~\n");
+ while(!getch())\r
+ {\r
+ //DrawPBuf(&page, 0, 0, p, 0);\r
+ }*/\r
\r
- /* save the palette */\r
- pal = modexNewPal();\r
+ // save the palette\r
+ /*pal = modexNewPal();\r
modexPalSave(pal);\r
- modexFadeOff(1, pal);\r
+ modexFadeOff(4, pal);\r
modexPalBlack();\r
-\r
+*/\r
modexEnter();\r
- modexPalBlack();\r
+/* modexPalBlack();*/\r
\r
- /* set up the page, but with 16 pixels on all borders in offscreen mem */\r
+ // set up the page, but with 16 pixels on all borders in offscreen mem\r
page=modexDefaultPage();\r
- page.width += 32;\r
- page.height += 32;
+ //page.width += 32;\r
+ //page.height += 32;
modexShowPage(&page);
- /* fade in */\r
- modexFadeOn(1, pal2);
+ modexClearRegion(&page, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, 1);
+ // fade in\r
+ //modexFadeOn(4, pal2);
//render the letter in ascii art\r
- for(i=0; i<w; i++) {\r
- j=1<<8;\r
- while(j) {\r
- //printf("%c", l[i] & j ? '*':' ');
- //printf("%02x ", l[i]/* & j ? '*':' '*/);
- //printf("%02x ", /*l[i] & */j/* ? '*':' '*/);
- printf("%02x ", l[i] & j/* ? '*':' '*/);\r
- j>>=1;\r
- }\r
- printf("\n");\r
- }
+ for(i=0; i<w; i++)
+ {\r
+ j=1<<8;\r
+ while(j)
+ {
+ //printf("j=%d\n", j);\r
+ //printf("%c", l[i] & j ? '*':' ');
+ //====printf("%02x ", l[i] & j);
+ modexClearRegion(&page, 0, 0, 8, w, l[i] & j ? 1:8);\r
+ j>>=1;
+ }\r
+ //====printf("\n");
+ }
+ //modexDrawSprite(&page, 0, 0, &fontdata);
+ while(!getch())\r
+ {\r
+ //DrawPBuf(&page, 0, 0, p, 0);\r
+ }
- /* fade back to text mode */\r
- modexFadeOff(1, pal2);\r
- modexPalBlack();\r
+ // fade back to text mode\r
+ /*modexFadeOff(4, pal2);\r
+ modexPalBlack();*/\r
modexLeave();\r
- modexPalBlack();\r
- modexFadeOn(1, pal);
+ /*modexPalBlack();\r
+ modexFadeOn(4, pal);*/
}\r