]> 4ch.mooo.com Git - 16.git/blobdiff - src/fonttes0.c
fixed up wf3d8086
[16.git] / src / fonttes0.c
diff --git a/src/fonttes0.c b/src/fonttes0.c
deleted file mode 100755 (executable)
index 30229da..0000000
+++ /dev/null
@@ -1,213 +0,0 @@
-/* Project 16 Source Code~\r
- * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669 & joncampbell123\r
- *\r
- * This file is part of Project 16.\r
- *\r
- * Project 16 is free software; you can redistribute it and/or modify\r
- * it under the terms of the GNU General Public License as published by\r
- * the Free Software Foundation; either version 3 of the License, or\r
- * (at your option) any later version.\r
- *\r
- * Project 16 is distributed in the hope that it will be useful,\r
- * but WITHOUT ANY WARRANTY; without even the implied warranty of\r
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\r
- * GNU General Public License for more details.\r
- *\r
- * You should have received a copy of the GNU General Public License\r
- * along with this program.  If not, see <http://www.gnu.org/licenses/>, or\r
- * write to the Free Software Foundation, Inc., 51 Franklin Street,\r
- * Fifth Floor, Boston, MA 02110-1301 USA.\r
- *\r
- */\r
-#include <stdio.h>\r
-#include <conio.h>\r
-#include "lib/types.h"\r
-#include "lib/16text.h"\r
-#include "lib/modex16.h"\r
-\r
-global_game_variables_t gvar;\r
-\r
-void main(int argc, char near *argv[])\r
-{\r
-    int i, xp;\r
-    int j;\r
-       char l[16];\r
-    char c,ct;\r
-    word s, o, t, w;\r
-    word addr = (word) l;\r
-    //byte *pal, *pal2, fond;\r
-       //bitmap_t fontdata;\r
-       page_t page;\r
-    textInit();\r
-\r
-    //print the addresses of the fonts\r
-    printf("ROM FONT Addresses\n");\r
-    for(i=0; i<4; i++) {\r
-       printf("%d: %x:%x\n", i, romFonts[i].seg, romFonts[i].off);\r
-    }\r
-\r
-//     printf("*argv[1]=%d\n", *argv[1]);\r
-\r
-       printf("Font type: ");\r
-       gets(&ct);\r
-\r
-       printf("Character: ");\r
-       gets(&c);\r
-\r
-       if(ct!=1)\r
-       switch(ct)\r
-       {\r
-               case 48:\r
-                       printf("type 0\n");\r
-                       t=0;\r
-                       w=14;\r
-               break;\r
-               case 49:\r
-                       printf("type 1\n");\r
-                       t=1;\r
-                       w=8;\r
-               break;\r
-               case 50:\r
-                       printf("type 2\n");\r
-                       t=2;\r
-                       w=8;\r
-               break;\r
-               case 51:\r
-                       printf("type 3\n");\r
-                       t=3;\r
-                       w=16;\r
-               break;\r
-               default:\r
-                       printf("type 3\n");\r
-                       t=3;\r
-                       w=16;\r
-               break;\r
-       }\r
-       else\r
-       {\r
-               printf("type 3\n");\r
-               t=3;\r
-               w=16;\r
-       }\r
-\r
-\r
-    s=romFonts[t].seg;\r
-    o=romFonts[t].off;\r
-\r
-    //load the letter 'A'\r
-    __asm {\r
-               MOV DI, addr\r
-               MOV SI, o\r
-               MOV ES, s\r
-               SUB AH, AH\r
-               MOV AL, c       ; the letter\r
-               MOV CX, w\r
-               MUL CX\r
-               ADD SI, AX      ;the address of charcter\r
-       L1:     MOV AX, ES:SI\r
-               MOV DS:DI, AX\r
-               INC SI\r
-               INC DI\r
-               DEC CX\r
-               JNZ L1\r
-    }\r
-\r
-    //load our palette\r
-    //modexLoadPalFile("data/default.pal", &pal2);\r
-\r
-       /*fontdata.width=8;\r
-       fontdata.height=w;\r
-       fontdata.palette=pal2;\r
-\r
-       fontdata.data=malloc(256);\r
-\r
-       for(i=0; i<w; i++)\r
-       {\r
-               j=1<<8;\r
-               while(j)\r
-               {\r
-                       fond=(byte)l[i] & j ? '1':'0';\r
-                       fontdata.data=&(fond);\r
-                       printf("%02x ", *(fontdata.data));\r
-                       j>>=1;\r
-               }\r
-               printf("\n");\r
-       }\r
-\r
-       printf("\n\nok hit a key~\n");\r
-       while(!getch())\r
-       {\r
-               //DrawPBuf(&page, 0, 0, p, 0);\r
-       }*/\r
-\r
-    // save the palette\r
-    /*pal  = modexNewPal();\r
-    modexPalSave(pal);\r
-    modexFadeOff(4, pal);\r
-    modexPalBlack();\r
-*/\r
-    VGAmodeX(1, &gvar);\r
-/*    modexPalBlack();*/\r
-\r
-    // set up the page, but with 16 pixels on all borders in offscreen mem\r
-    page=modexDefaultPage();\r
-    //page.width += 32;\r
-    //page.height += 32;\r
-       modexShowPage(&page);\r
-       modexClearRegion(&page, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, 1);\r
-       // fade in\r
-       //modexFadeOn(4, pal2);\r
-\r
-       //render the letter in ascii art\r
-       for(i=0; i<w; i++)\r
-       {\r
-               j=1<<8;\r
-               xp=0;\r
-               while(j)\r
-               {\r
-                       //printf("j=%d\n", j);\r
-                       //printf("%c", l[i] & j ? '*':' ');\r
-                       //====printf("%02x ", l[i] & j);\r
-                       //printf("l[i]=%d       ", l[i]);\r
-                       //printf("j=%d  ", j);\r
-                       //printf("%02x\n", l[i] & j);\r
-                               //modexPutPixel(xp, i, l[i] & j ? 15:0);\r
-                               //modexpixelwr(xp, i, 0, l[i] & j ? 15:0);\r
-                               modexputPixel(&page, xp, i, l[i] & j ? 15:0);\r
-                               //modexClearRegion(&page, xp*4, i*4, 4, 4, l[i] & j ? 15:0);\r
-//while(!getch());\r
-                       xp++;\r
-                       j>>=1;\r
-               }\r
-               //====\r
-               //printf("\n");\r
-       }\r
-       //modexDrawSprite(&page, 0, 0, &fontdata);\r
-       while(!getch())\r
-       {\r
-               //DrawPBuf(&page, 0, 0, p, 0);\r
-       }\r
-\r
-       // fade back to text mode\r
-       /*modexFadeOff(4, pal2);\r
-       modexPalBlack();*/\r
-       VGAmodeX(0, &gvar);\r
-       /*modexPalBlack();\r
-       modexFadeOn(4, pal);*/\r
-       //render the letter in ascii art\r
-       for(i=0; i<w; i++)\r
-       {\r
-               j=1<<8;\r
-               while(j)\r
-               {\r
-                       printf("%c", l[i] & j ? '*':' ');\r
-                       //====printf("%02x ", l[i] & j);\r
-//while(!getch());\r
-               j>>=1;\r
-               }\r
-               printf("\n");\r
-       }\r
-       printf("\ni=%d\n", i);\r
-       printf("j=%d\n", j);\r
-\r
-}\r